T3 Playoff Desert Admiral (L+19) vs AetV (X) G40

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 1 harbour, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                4 artilleries and 4 infantry moved from Java to 42 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 35 Sea Zone
                4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from Java to 42 Sea Zone
                2 infantry moved from Kiangsi to Hunan
                1 fighter moved from Malaya to Hunan
                1 armour, 5 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Java to 55 Sea Zone
                2 fighters moved from Java to Philippines
                1 artillery moved from Urals to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Battle in New South Wales
                    Japanese captures 16PUs while taking ANZAC capital
                Battle in 35 Sea Zone
                    Japanese attack with 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese win, taking New South Wales from ANZAC with 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Philippines
                    Japanese attack with 4 artilleries, 2 fighters and 4 infantry
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 artilleries
                        Japanese roll dice for 4 artilleries, 2 fighters and 4 infantry in Philippines, round 2 : 4/10 hits, 3,67 expected hits
                        Americans roll dice for 2 artilleries in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                        2 artilleries owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 2 artilleries
                Battle in Hunan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 5 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 1/7 hits, 1,50 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to Caroline Islands
                2 fighters moved from Philippines to 35 Sea Zone
                1 fighter moved from 55 Sea Zone to 35 Sea Zone
                3 infantry moved from French Indo China to Yunnan
                1 fighter moved from Hunan to Yunnan
                3 infantry moved from India to West India
                1 bomber moved from Jehol to Midway
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to Midway
                1 fighter moved from 25 Sea Zone to Midway
                2 artilleries moved from Chahar to Anhwe

    Place Units - Japanese
                1 harbour placed in Midway
                2 transports placed in 39 Sea Zone
                1 artillery placed in India
                2 fighters placed in Japan
                3 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 92 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs

    Combat Hit Differential Summary :

    Americans : 0,00
        ANZAC : -0,17
        Chinese : 0,33
        Japanese : 0,83

    triplea_41412_Jap16.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Combat - Americans
                Battle in New South Wales
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in New South Wales, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in New South Wales
                        Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in New South Wales, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in New South Wales, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in New South Wales, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 6 :  1/2 hits
                        Japanese roll dice for 1 infantry in New South Wales, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in New South Wales
                    Americans win, taking New South Wales from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Western United States to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 bomber moved from Eastern United States to Western United States
                1 transport moved from 125 Sea Zone to 111 Sea Zone
                1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                7 bombers moved from United Kingdom to Norway
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 118 Sea Zone
                1 destroyer and 2 transports moved from 91 Sea Zone to 108 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 factory_minor and 3 fighters placed in Western United States
                Americans undo move 2.
                1 factory_minor placed in Norway
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_41412_Ame16.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 fighter moved from Suiyuyan to Anhwe
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 2 artilleries in Anhwe, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 :  1/3 hits
                        Japanese roll dice for 2 artilleries in Anhwe, round 3 :  2/2 hits
                        1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 fighter in Anhwe, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter in Anhwe, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Sikang
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Anhwe to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    triplea_41412_Chi16.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Combat - Americans
                Battle in New South Wales
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in New South Wales, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in New South Wales
                        Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in New South Wales, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in New South Wales, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in New South Wales, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 6 :  1/2 hits
                        Japanese roll dice for 1 infantry in New South Wales, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in New South Wales
                    Americans win, taking New South Wales from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Western United States to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 bomber moved from Eastern United States to Western United States
                1 transport moved from 125 Sea Zone to 111 Sea Zone
                1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                7 bombers moved from United Kingdom to Norway
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 118 Sea Zone
                1 destroyer and 2 transports moved from 91 Sea Zone to 108 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 factory_minor and 3 fighters placed in Western United States
                Americans undo move 2.
                1 factory_minor placed in Norway
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 fighter moved from Suiyuyan to Anhwe
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 2 artilleries in Anhwe, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 :  1/3 hits
                        Japanese roll dice for 2 artilleries in Anhwe, round 3 :  2/2 hits
                        1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 fighter in Anhwe, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter in Anhwe, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Sikang
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Anhwe to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British buy 4 armour and 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - British
                3 artilleries and 5 infantry moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Russia to Caucasus

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                    Germans defend with 2 infantry; Italians defend with 1 aaGun, 2 artilleries, 1 fighter and 5 infantry
                        AA fire in Alexandria :  0/1 hits
                        British roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Alexandria, round 2 :  2/11 hits
                        Italians roll dice for 1 aaGun, 2 artilleries, 1 fighter and 7 infantry in Alexandria, round 2 :  3/10 hits
                        1 aaGun owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
                        British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 3 :  4/8 hits
                        Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Alexandria, round 3 :  3/9 hits
                        2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                        British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Alexandria, round 4 :  2/5 hits
                        Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 4 :  2/5 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 5 :  3/3 hits
                        Italians roll dice for 2 artilleries and 1 fighter in Alexandria, round 5 :  2/3 hits
                        1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Alexandria
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                    Casualties for Italians: 1 aaGun, 2 artilleries, 1 fighter and 5 infantry
                Battle in Caucasus
                    British attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Iraq to Northwest Persia
                7 mech_infantrys moved from Northwest Persia to Caucasus
                1 artillery moved from Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Caucasus to Iraq
                2 fighters moved from Russia to Iraq
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Norway
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from Alexandria to Egypt

    Place Units - British
                1 armour placed in Egypt
                2 armour placed in Egypt
                British undo move 2.
                British undo move 1.
                3 armour placed in Iraq
                1 armour and 2 artilleries placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_41412_UK_16.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Romania
                1 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 aaGun moved from Southern Italy to 95 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
                1 carrier moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 infantry moved from France to Northern Italy

    Place Units - Italians
                2 artilleries and 1 fighter placed in Southern Italy
                1 infantry and 2 mech_infantrys placed in Northern Italy
                Italians undo move 2.
                2 mech_infantrys placed in Northern Italy
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    triplea_41412_Ita16.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 62 Sea Zone
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41412_Fre16.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 2 armour, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus
                2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus
                3 bombers moved from Novgorod to Caucasus
                1 armour moved from Volgograd to Caucasus
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 fighter moved from Novgorod to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Caucasus

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 fighters and 4 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 2 fighters and 4 infantry in Bryansk, round 3 : 3/6 hits, 1,67 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Caucasus
                    Germans attack with 4 armour, 3 bombers and 5 mech_infantrys
                    British defend with 8 mech_infantrys
                        Germans roll dice for 4 armour, 3 bombers and 5 mech_infantrys in Caucasus, round 2 : 5/12 hits, 4,83 expected hits
                        Russians roll dice for 8 mech_infantrys in Caucasus, round 2 : 1/8 hits, 2,67 expected hits
                        5 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 4 armour, 3 bombers and 4 mech_infantrys in Caucasus, round 3 : 6/11 hits, 4,67 expected hits
                        Russians roll dice for 3 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1,00 expected hits
                        3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 4 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 8 mech_infantrys

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                3 bombers moved from Caucasus to Volgograd
                2 fighters moved from Bryansk to Novgorod
                1 armour moved from Belarus to Novgorod
                2 infantry moved from France to Western Germany
                2 infantry moved from Western Germany to Germany
                1 fighter moved from Germany to Novgorod
                1 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from Malta to 96 Sea Zone

    Place Units - Germans
                1 aaGun and 2 armour placed in Novgorod
                3 infantry placed in Volgograd
                1 fighter and 2 mech_infantrys placed in Germany
                2 infantry placed in Western Germany
                2 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Germans : 2,17
        Russians : -2,33

    triplea_41412_Ger17.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 4 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Samara to Novosibirsk
                2 fighters moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Bryansk, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 :  0/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 :  1/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Novosibirsk, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Novosibirsk from Japanese to Russians
                EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from Novosibirsk to Russia
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Vologda

    Place Units - Russians
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs

    triplea_41412_Rus17.tsvg

  • 19 17

    I played Russia’s turn and forgot to post before closing.  I redid and ensured results were the same.  Had add Russian infantry back to Novo.

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                2 armour and 2 mech_infantrys moved from West India to Persia
                      Japanese take Eastern Persia from British
                1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour, 4 infantry and 1 mech_infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang
                1 destroyer moved from 42 Sea Zone to 62 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Caroline Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Midway to 26 Sea Zone
                3 fighters moved from Midway to 26 Sea Zone
                1 battleship, 6 carriers, 2 destroyers, 7 fighters, 5 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                3 submarines moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone

    triplea_41412_Jap17.tsvg

  • 22 21 20 19 18 17 16

    Scramble in sz 26?

  • 19 17

    Yes

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                2 armour and 2 mech_infantrys moved from West India to Persia
                      Japanese take Eastern Persia from British
                1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour, 4 infantry and 1 mech_infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang
                1 destroyer moved from 42 Sea Zone to 62 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Caroline Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Midway to 26 Sea Zone
                3 fighters moved from Midway to 26 Sea Zone
                1 battleship, 6 carriers, 2 destroyers, 7 fighters, 5 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                3 submarines moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Persia
                    Japanese attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Persia, round 2 : 2/8 hits, 2,33 expected hits
                        British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
                    Japanese win, taking Persia from British with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 6 carriers, 3 destroyers, 12 fighters, 8 submarines, 1 tactical_bomber and 2 transports
                    Americans defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                        Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 3 destroyers, 12 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 13/19 hits, 9,67 expected hits

    Combat Hit Differential Summary :

    British : 0,67
        Japanese : 2,33

    triplea_41412_Jap17.tsvg

  • 22 21 20 19 18 17 16

    2 Sub hit -> dent 2 CV’s.

    1st Round 13 hits, Ool please.

  • 19 17

    Damage BB, sub, 5 DD’s, 3 full CV’s

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                2 armour and 2 mech_infantrys moved from West India to Persia
                      Japanese take Eastern Persia from British
                1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour, 4 infantry and 1 mech_infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang
                1 destroyer moved from 42 Sea Zone to 62 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Caroline Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Midway to 26 Sea Zone
                3 fighters moved from Midway to 26 Sea Zone
                1 battleship, 6 carriers, 2 destroyers, 7 fighters, 5 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                3 submarines moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Persia
                    Japanese attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Persia, round 2 : 2/8 hits, 2,33 expected hits
                        British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
                    Japanese win, taking Persia from British with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 6 carriers, 3 destroyers, 12 fighters, 8 submarines, 1 tactical_bomber and 2 transports
                    Americans defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                        Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 3 destroyers, 12 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 13/19 hits, 9,67 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                        Americans roll dice for 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 13/23 hits, 11,33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        3 submarines owned by the Americans, 5 destroyers owned by the Americans, 4 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 12 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 13/19 hits, 9,67 expected hits
                        Americans roll dice for 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 7/12 hits, 7,33 expected hits
                        Americans roll dice for 1 battleship, 2 carriers and 1 transport in 26 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                        1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 4 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                        1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 9 fighters and 2 transports in 26 Sea Zone, round 4 : 8/12 hits, 6,50 expected hits
                        Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                        2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 7 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 110
                    Casualties for Americans: 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                    Casualties for Japanese: 4 carriers, 3 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 4 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1,33 expected hits
                        Americans roll dice for 1 aaGun, 1 bomber, 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/7 hits, 2,17 expected hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits
                        Americans roll dice for 1 bomber, 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 3 : 1/7 hits, 2,17 expected hits
                        1 artillery owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 bomber, 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 4 : 1/7 hits, 2,17 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans win with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 aaGun and 1 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Sikang
                    Japanese attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
                    Chinese defend with 6 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Sikang, round 2 : 4/7 hits, 1,83 expected hits
                        Chinese roll dice for 6 infantry in Sikang, round 2 : 2/6 hits, 2,00 expected hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 3 : 2/5 hits, 1,50 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun
                EDIT: Turning off Edit Mode
                1 fighter moved from Sikang to Volgograd
                4 infantry moved from Yunnan to Szechwan
                3 mech_infantrys moved from Kwangtung to Anhwe
                2 bombers moved from 26 Sea Zone to Midway
                3 fighters moved from 26 Sea Zone to Midway
                4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                4 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from West India to Eastern Persia

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                2 fighters placed in India
                3 armour placed in Kwangtung
                2 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    British : 0,67
        Americans : -1,33
        ANZAC : -1,50
        Chinese : -0,67
        Japanese : 11,17

    triplea_41412_Jap17.tsvg

  • 22 21 20 19 18 17 16

    I swapped an Inf for an AA-Gun for you bc i figured you would have rather kept the AA-Gun.
    If this is correct let me know and i will roll here on the Forum for this one Inf Unit wich i took out in Cmbat round 1 on Pearl.

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 3 fighters moved from Western United States to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Norway to 125 Sea Zone
                1 artillery, 1 carrier, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 125 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
                7 bombers and 1 fighter moved from Norway to Novgorod
                1 infantry and 1 mech_infantry moved from Norway to Finland
                      Americans take Finland from Germans

    triplea_41412_Ame17.tsvg

  • 19 17

    @aequitas:

    I swapped an Inf for an AA-Gun for you bc i figured you would have rather kept the AA-Gun.
    If this is correct let me know and i will roll here on the Forum for this one Inf Unit wich i took out in Cmbat round 1 on Pearl.

    Thanks.

  • 19 17

    Novgorod scramble?

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