@fasthard jo, richtig coole kämpfe. die verluste sind gut verteilt…
T3 Playoff Desert Admiral (L+19) vs AetV (X) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to New South WalesCombat - Americans
Battle in New South Wales
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in New South Wales
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
7 bombers moved from United Kingdom to Norway
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 118 Sea Zone
1 destroyer and 2 transports moved from 91 Sea Zone to 108 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 factory_minor and 3 fighters placed in Western United States
Americans undo move 2.
1 factory_minor placed in Norway
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 2 artilleries in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 2/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Anhwe to Suiyuyan
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to New South WalesCombat - Americans
Battle in New South Wales
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in New South Wales
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
7 bombers moved from United Kingdom to Norway
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 118 Sea Zone
1 destroyer and 2 transports moved from 91 Sea Zone to 108 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 factory_minor and 3 fighters placed in Western United States
Americans undo move 2.
1 factory_minor placed in Norway
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 2 artilleries in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 2/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Anhwe to Suiyuyan
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 4 armour and 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 fighters moved from Russia to CaucasusCombat - British
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Germans defend with 2 infantry; Italians defend with 1 aaGun, 2 artilleries, 1 fighter and 5 infantry
AA fire in Alexandria : 0/1 hits
British roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 2/11 hits
Italians roll dice for 1 aaGun, 2 artilleries, 1 fighter and 7 infantry in Alexandria, round 2 : 3/10 hits
1 aaGun owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 4/8 hits
Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Alexandria, round 3 : 3/9 hits
2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Alexandria, round 4 : 2/5 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 4 : 2/5 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 5 : 3/3 hits
Italians roll dice for 2 artilleries and 1 fighter in Alexandria, round 5 : 2/3 hits
1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Alexandria
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun, 2 artilleries, 1 fighter and 5 infantry
Battle in Caucasus
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Iraq to Northwest Persia
7 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Caucasus to Iraq
2 fighters moved from Russia to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Alexandria to EgyptPlace Units - British
1 armour placed in Egypt
2 armour placed in Egypt
British undo move 2.
British undo move 1.
3 armour placed in Iraq
1 armour and 2 artilleries placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from France to Northern ItalyPlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Italians undo move 2.
2 mech_infantrys placed in Northern Italy
1 infantry placed in Normandy BordeauxTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 bombers moved from Novgorod to Caucasus
1 armour moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to CaucasusCombat - Germans
Battle in Bryansk
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 fighters and 4 infantry in Bryansk, round 3 : 3/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 4 armour, 3 bombers and 5 mech_infantrys
British defend with 8 mech_infantrys
Germans roll dice for 4 armour, 3 bombers and 5 mech_infantrys in Caucasus, round 2 : 5/12 hits, 4,83 expected hits
Russians roll dice for 8 mech_infantrys in Caucasus, round 2 : 1/8 hits, 2,67 expected hits
5 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 3 bombers and 4 mech_infantrys in Caucasus, round 3 : 6/11 hits, 4,67 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 2 mech_infantrys
Casualties for British: 8 mech_infantrysNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 bombers moved from Caucasus to Volgograd
2 fighters moved from Bryansk to Novgorod
1 armour moved from Belarus to Novgorod
2 infantry moved from France to Western Germany
2 infantry moved from Western Germany to Germany
1 fighter moved from Germany to Novgorod
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Malta to 96 Sea ZonePlace Units - Germans
1 aaGun and 2 armour placed in Novgorod
3 infantry placed in Volgograd
1 fighter and 2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 2,17
Russians : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Novosibirsk
2 fighters moved from Russia to NovosibirskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Novosibirsk from Japanese to Russians
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Novosibirsk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs -
I played Russia’s turn and forgot to post before closing. I redid and ensured results were the same. Had add Russian infantry back to Novo.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 armour and 2 mech_infantrys moved from West India to Persia
Japanese take Eastern Persia from British
1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour, 4 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 destroyer moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
1 battleship, 6 carriers, 2 destroyers, 7 fighters, 5 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone -
Scramble in sz 26?
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Yes
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 armour and 2 mech_infantrys moved from West India to Persia
Japanese take Eastern Persia from British
1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour, 4 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 destroyer moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
1 battleship, 6 carriers, 2 destroyers, 7 fighters, 5 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Persia
Japanese attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Persia, round 2 : 2/8 hits, 2,33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 3 destroyers, 12 fighters, 8 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 3 destroyers, 12 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 13/19 hits, 9,67 expected hitsCombat Hit Differential Summary :
British : 0,67
Japanese : 2,33 -
2 Sub hit -> dent 2 CV’s.
1st Round 13 hits, Ool please.
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Damage BB, sub, 5 DD’s, 3 full CV’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 armour and 2 mech_infantrys moved from West India to Persia
Japanese take Eastern Persia from British
1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour, 4 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 destroyer moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
1 battleship, 6 carriers, 2 destroyers, 7 fighters, 5 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Persia
Japanese attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Persia, round 2 : 2/8 hits, 2,33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 3 destroyers, 12 fighters, 8 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 3 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 3 destroyers, 12 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 13/19 hits, 9,67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 13/23 hits, 11,33 expected hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 5 destroyers owned by the Americans, 4 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 12 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 13/19 hits, 9,67 expected hits
Americans roll dice for 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 7/12 hits, 7,33 expected hits
Americans roll dice for 1 battleship, 2 carriers and 1 transport in 26 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 4 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 9 fighters and 2 transports in 26 Sea Zone, round 4 : 8/12 hits, 6,50 expected hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 7 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 110
Casualties for Americans: 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 3 submarines, 4 tactical_bombers and 1 transport
Casualties for Japanese: 4 carriers, 3 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 4 infantry and 2 mech_infantrys
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 aaGun, 1 bomber, 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/7 hits, 2,17 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber, 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 3 : 1/7 hits, 2,17 expected hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 4 : 1/7 hits, 2,17 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 1 aaGun and 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Sikang, round 2 : 4/7 hits, 1,83 expected hits
Chinese roll dice for 6 infantry in Sikang, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 3 : 2/5 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Volgograd
4 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Kwangtung to Anhwe
2 bombers moved from 26 Sea Zone to Midway
3 fighters moved from 26 Sea Zone to Midway
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from West India to Eastern PersiaPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 fighters placed in India
3 armour placed in Kwangtung
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
British : 0,67
Americans : -1,33
ANZAC : -1,50
Chinese : -0,67
Japanese : 11,17 -
I swapped an Inf for an AA-Gun for you bc i figured you would have rather kept the AA-Gun.
If this is correct let me know and i will roll here on the Forum for this one Inf Unit wich i took out in Cmbat round 1 on Pearl. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 3 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 carrier, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
7 bombers and 1 fighter moved from Norway to Novgorod
1 infantry and 1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans -
@aequitas:
I swapped an Inf for an AA-Gun for you bc i figured you would have rather kept the AA-Gun.
If this is correct let me know and i will roll here on the Forum for this one Inf Unit wich i took out in Cmbat round 1 on Pearl.Thanks.
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Novgorod scramble?
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No scramble.
Rolling for one Defending Inf at Pearl.
Rolls: 1@2; Total Hits: 11@2: (2)





