i am away for the weekend, so maybe sunday night
T3 Playoff Desert Admiral (L+19) vs AetV (X) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to France
3 bombers moved from United Kingdom to 125 Sea Zone
2 destroyers moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 artillery moved from Scotland to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to NorwayCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Strategic bombing raid in France
AA fire in France : 0/2 hits
Bombing raid in France rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 125 Sea Zone
Americans attack with 3 bombers, 2 destroyers, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 3 bombers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Western Germany
Americans attack with 1 fighter
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 12 infantry; Italians defend with 1 fighter
AA fire in Western Germany : 0/1 hits
Americans roll dice for 1 fighter in Western Germany, round 2 : 0/1 hits
Germans roll dice for 1 aaGun and 12 infantry in Western Germany, round 2 : 5/12 hits
1 fighter owned by the Americans lost in Western Germany
Germans win with 1 aaGun and 12 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 1/3 hits
1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 3/3 hits
Germans roll dice for 3 infantry in Gibraltar, round 3 : 2/3 hits
3 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Norway
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from France to United Kingdom
3 bombers moved from 125 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 2 fighters moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from Bryansk to Western UkraineCombat - British
Battle in Western Ukraine
British attack with 6 fighters
Germans defend with 2 infantry
British roll dice for 6 fighters in Western Ukraine, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Western Ukraine
British win with 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
6 fighters moved from Western Ukraine to Russia
1 artillery moved from Eastern Persia to Persia
1 fighter moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest PersiaPlace Units - British
2 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUsTurn Complete - UK_Pacific
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My US escort fighter going in for the strategic bombing in W. Germany accidentally was tagged for combat. I’m going to go ahead and roll a 1 for it for the battle.
Rolls: 1@1; Total Hits: 01@1: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0,33 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Rostov
Italians attack with 1 fighter
French defend with 1 infantry
Italians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 fighter owned by the Italians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0,83
British : -0,67
Russians : 0,67 -
Hi DA, you are up.
It would be helpful to do a turn each other or second other day, since after this P O game another will follow.
Thank you.AetV
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 2 artilleries in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 2 artilleries in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 54 PUs;
Germans buy 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
2 bombers moved from Ukraine to Belarus
1 fighter moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits, 3,33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Archangel, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Belarus, round 3 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Novgorod
1 bomber moved from Volgograd to Novgorod
1 fighter moved from Archangel to Novgorod
1 fighter moved from Bryansk to Ukraine
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
3 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
Germans undo move 1.
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in Germany
1 fighter placed in Western Germany
1 fighter placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0,83
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 54 PUs;
Germans buy 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
2 bombers moved from Ukraine to Belarus
1 fighter moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits, 3,33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Archangel, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Belarus, round 3 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Novgorod
1 bomber moved from Volgograd to Novgorod
1 fighter moved from Archangel to Novgorod
1 fighter moved from Bryansk to Ukraine
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
3 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
Germans undo move 1.
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in Germany
1 fighter placed in Western Germany
1 fighter placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Ukraine: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,83
Russians : -0,33 -
Please use 2nd file, Thank you.
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Russia is up.
Have a good day !
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Urals
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 artillery moved from Tambov to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Urals, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Urals
Russians roll dice for 1 artillery and 2 infantry in Urals, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Urals, round 3 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Urals
Russians roll dice for 1 artillery in Urals, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Urals, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Urals, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Urals, round 5 : 1/1 hits
1 artillery owned by the Russians lost in Urals
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 2/3 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 infantry moved from Tambov to Samara
6 infantry moved from Tambov to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 harbour, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
4 artilleries and 4 infantry moved from Java to 42 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 35 Sea Zone
4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Java to 42 Sea Zone
2 infantry moved from Kiangsi to Hunan
1 fighter moved from Malaya to Hunan
1 armour, 5 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 submarine moved from 42 Sea Zone to 55 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 55 Sea Zone
2 fighters moved from Java to Philippines
1 artillery moved from Urals to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in New South Wales
Japanese captures 16PUs while taking ANZAC capital
Battle in 35 Sea Zone
Japanese attack with 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking New South Wales from ANZAC with 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Philippines
Japanese attack with 4 artilleries, 2 fighters and 4 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 artilleries
Japanese roll dice for 4 artilleries, 2 fighters and 4 infantry in Philippines, round 2 : 4/10 hits, 3,67 expected hits
Americans roll dice for 2 artilleries in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 1/7 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Caroline Islands
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Hunan to Yunnan
3 infantry moved from India to West India
1 bomber moved from Jehol to Midway
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to Midway
1 fighter moved from 25 Sea Zone to Midway
2 artilleries moved from Chahar to AnhwePlace Units - Japanese
1 harbour placed in Midway
2 transports placed in 39 Sea Zone
1 artillery placed in India
2 fighters placed in Japan
3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 76 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUsCombat Hit Differential Summary :
Americans : 0,00
ANZAC : -0,17
Chinese : 0,33
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to New South WalesCombat - Americans
Battle in New South Wales
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in New South Wales
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
7 bombers moved from United Kingdom to Norway
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 118 Sea Zone
1 destroyer and 2 transports moved from 91 Sea Zone to 108 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 factory_minor and 3 fighters placed in Western United States
Americans undo move 2.
1 factory_minor placed in Norway
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 2 artilleries in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 2/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Anhwe to Suiyuyan
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to New South WalesCombat - Americans
Battle in New South Wales
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in New South Wales
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in New South Wales, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in New South Wales, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
7 bombers moved from United Kingdom to Norway
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 118 Sea Zone
1 destroyer and 2 transports moved from 91 Sea Zone to 108 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 factory_minor and 3 fighters placed in Western United States
Americans undo move 2.
1 factory_minor placed in Norway
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 2 artilleries in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 2/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Anhwe to Suiyuyan
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 4 armour and 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 fighters moved from Russia to CaucasusCombat - British
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Germans defend with 2 infantry; Italians defend with 1 aaGun, 2 artilleries, 1 fighter and 5 infantry
AA fire in Alexandria : 0/1 hits
British roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 2/11 hits
Italians roll dice for 1 aaGun, 2 artilleries, 1 fighter and 7 infantry in Alexandria, round 2 : 3/10 hits
1 aaGun owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 4/8 hits
Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Alexandria, round 3 : 3/9 hits
2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Alexandria, round 4 : 2/5 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 4 : 2/5 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 5 : 3/3 hits
Italians roll dice for 2 artilleries and 1 fighter in Alexandria, round 5 : 2/3 hits
1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Alexandria
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun, 2 artilleries, 1 fighter and 5 infantry
Battle in Caucasus
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Iraq to Northwest Persia
7 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Caucasus to Iraq
2 fighters moved from Russia to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Alexandria to EgyptPlace Units - British
1 armour placed in Egypt
2 armour placed in Egypt
British undo move 2.
British undo move 1.
3 armour placed in Iraq
1 armour and 2 artilleries placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from France to Northern ItalyPlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Italians undo move 2.
2 mech_infantrys placed in Northern Italy
1 infantry placed in Normandy BordeauxTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 bombers moved from Novgorod to Caucasus
1 armour moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to CaucasusCombat - Germans
Battle in Bryansk
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 fighters and 4 infantry in Bryansk, round 3 : 3/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 4 armour, 3 bombers and 5 mech_infantrys
British defend with 8 mech_infantrys
Germans roll dice for 4 armour, 3 bombers and 5 mech_infantrys in Caucasus, round 2 : 5/12 hits, 4,83 expected hits
Russians roll dice for 8 mech_infantrys in Caucasus, round 2 : 1/8 hits, 2,67 expected hits
5 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 3 bombers and 4 mech_infantrys in Caucasus, round 3 : 6/11 hits, 4,67 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 2 mech_infantrys
Casualties for British: 8 mech_infantrysNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 bombers moved from Caucasus to Volgograd
2 fighters moved from Bryansk to Novgorod
1 armour moved from Belarus to Novgorod
2 infantry moved from France to Western Germany
2 infantry moved from Western Germany to Germany
1 fighter moved from Germany to Novgorod
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Malta to 96 Sea ZonePlace Units - Germans
1 aaGun and 2 armour placed in Novgorod
3 infantry placed in Volgograd
1 fighter and 2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 2,17
Russians : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Novosibirsk
2 fighters moved from Russia to NovosibirskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Novosibirsk from Japanese to Russians
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Novosibirsk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs -
I played Russia’s turn and forgot to post before closing. I redid and ensured results were the same. Had add Russian infantry back to Novo.





