L18 BM3 G40 BSD (L) vs AetV (X+5) Game II

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    Forgot to download my Inf for the battle of Philipines.
    Will roll here.

    Japanese Inf.:DiceRolls: 2@1; Total Hits: 02@1: (4, 6)

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    2nd Round:

    Jap. attacker
    DiceRolls: 2@1; Total Hits: 12@1: (3, 1)DiceRolls: 1@1; Total Hits: 01@1: (3)

    US Def.
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to Philippines
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 fighter
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0,50 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    retreated to Philippines

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 4 infantry and 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Americans : -0,67
        Japanese : -0,50

    triplea_41458_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 bombers moved from Shensi to Volgograd
                2 bombers moved from Shensi to Timguska
                2 bombers moved from Shensi to Evenkiyskiy
                3 fighters moved from Gibraltar to 104 Sea Zone
                2 fighters moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from Java to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam

    Combat - Americans
                Battle in Guam
                Battle in Timguska
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Timguska, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Timguska, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Timguska
                    Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in 104 Sea Zone
                    Americans attack with 5 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 5 fighters in 104 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Evenkiyskiy
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Evenkiyskiy, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Evenkiyskiy
                    Americans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Americans attack with 5 bombers
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Americans roll dice for 5 bombers in Volgograd, round 2 :  4/5 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  2/3 hits
                        3 mech_infantrys owned by the Germans and 2 bombers owned by the Americans lost in Volgograd
                    Americans win with 3 bombers remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 2 bombers
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 carrier, 2 fighters and 1 transport
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -16
                    Casualties for Americans: 2 fighters and 1 submarine
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Volgograd to Shensi
                1 bomber moved from Timguska to Shensi
                2 bombers moved from Evenkiyskiy to Shensi
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
                1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 armour, 2 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States
                2 fighters placed in Western United States
                1 destroyer placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
                Americans collect 58 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    triplea_41458_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 bombers moved from Shensi to Volgograd
                2 bombers moved from Shensi to Timguska
                2 bombers moved from Shensi to Evenkiyskiy
                3 fighters moved from Gibraltar to 104 Sea Zone
                2 fighters moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from Java to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam

    Combat - Americans
                Battle in Guam
                Battle in Timguska
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Timguska, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Timguska, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Timguska
                    Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in 104 Sea Zone
                    Americans attack with 5 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 5 fighters in 104 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Evenkiyskiy
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Evenkiyskiy, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Evenkiyskiy
                    Americans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Americans attack with 5 bombers
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Americans roll dice for 5 bombers in Volgograd, round 2 :  4/5 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  2/3 hits
                        3 mech_infantrys owned by the Germans and 2 bombers owned by the Americans lost in Volgograd
                    Americans win with 3 bombers remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 2 bombers
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 carrier, 2 fighters and 1 transport
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -16
                    Casualties for Americans: 2 fighters and 1 submarine
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Volgograd to Shensi
                1 bomber moved from Timguska to Shensi
                2 bombers moved from Evenkiyskiy to Shensi
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
                1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 armour, 2 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States
                2 fighters placed in Western United States
                1 destroyer placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
                Americans collect 58 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                10 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Shensi to Anhwe
                2 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    Purchase Units - British
                British buy 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 artilleries moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                2 fighters moved from India to French Indo China
                1 artillery and 1 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 3 artilleries, 2 fighters and 3 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        British roll dice for 3 artilleries, 2 fighters and 3 infantry in French Indo China, round 2 :  5/8 hits
                        Japanese roll dice for 3 infantry in French Indo China, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                1 aaGun, 6 artilleries and 4 infantry moved from Yunnan to Shan State
                1 aaGun moved from Yunnan to French Indo China
                2 fighters moved from French Indo China to Burma
                1 aaGun and 2 infantry moved from Burma to Shan State
                3 infantry moved from India to Burma
                1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
                1 bomber moved from Egypt to India
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Egypt to Iraq

    Place Units - British
                3 infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 2 armour and 2 mech_infantrys
                EDIT: Adding units owned by British to Egypt: 2 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
                UK_Pacific collect 13 PUs; end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41458_UK_14.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_41458_Ita14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    triplea_41458_ANZ14.tsvg


  • Kamis in SZ 35?

  • 22 21 20 19 18 17 16

    One on each please.
    Thank you.


  • @aequitas:

    One on each please.
    Thank you.

    You hit 3/3 on the kamis, but the game seems frozen.  Not sure what to do, it won’t let me proceed.

  • 22 21 20 19 18 17 16

    You may reload the game, use again three kamis and see if your Ftr hit and edit the correct result in.
    If it is frozen again, you may write in the Software Forum what happend, they might have a better idea.

    Also try if this is Happening in local mode.

    https://www.axisandallies.org/forums/index.php?board=53.0

  • 22 21 20 19 18 17 16

    Another idea is:

    This happened to me sometimes when i Play. If you loose Internet connction it will freeze as well.
    Then you also have to redo the battle and edit the correct results in if you remeber them or look them up in your dice emails you received.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits.  Rolls: 4,2,1
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 carrier, 1 fighter and 1 transport
                        ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_41458_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits.  Rolls: 4,2,1
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 carrier, 1 fighter and 1 transport
                        ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41458_Fre14.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 1 destroyer, 2 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 31/52 hits, 21,00 expected hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
                1 aaGun moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                3 fighters and 1 tactical_bomber moved from France to Western Germany
                6 infantry moved from Finland to Norway
                2 bombers moved from France to Southern Italy
                2 infantry and 2 mech_infantrys moved from France to Western Germany
                1 aaGun and 12 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Southern France to Northern Italy

    Place Units - Germans
                2 carriers, 1 destroyer and 1 transport placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Caucasus

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    Germans : 10,00
        British : -0,33

    triplea_41458_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Anhwe to Shantung

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Anhwe to Shantung
                2 infantry moved from Shensi to Kweichow

    Turn Complete - Russians

    triplea_41458_Rus15.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 fighters and 6 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to Alaska
                1 fighter moved from Japan to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Alaska
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from 21 Sea Zone to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 43 Sea Zone to 21 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in Malaya
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 27 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    triplea_41458_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 bombers moved from Shensi to Volgograd
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from Eastern United States to 104 Sea Zone
                2 fighters moved from Gibraltar to 104 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 1 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 6 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 6 fighters in 104 Sea Zone, round 2 :  3/6 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Volgograd
                    Americans attack with 6 bombers
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Americans roll dice for 6 bombers in Volgograd, round 2 :  4/6 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        3 mech_infantrys owned by the Germans and 1 bomber owned by the Americans lost in Volgograd
                    Americans win with 5 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                5 bombers moved from Volgograd to Iraq
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 1 Sea Zone to Western United States
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 fighters moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Eastern United States to Western United States
                2 aaGuns moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                5 fighters placed in Eastern United States
                Americans undo move 3.
                1 fighter placed in Western United States
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_41458_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Kiangsu
                2 artilleries, 1 fighter and 12 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 2 artilleries, 1 fighter and 13 infantry
                    Japanese defend with 1 factory_minor and 9 infantry
                        Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 2 :  4/16 hits
                        Japanese roll dice for 9 infantry in Kiangsu, round 2 :  0/9 hits
                        4 infantry owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 3 :  3/16 hits
                        Japanese roll dice for 5 infantry in Kiangsu, round 3 :  2/5 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Kiangsu, round 4 :  2/14 hits
                        Japanese roll dice for 2 infantry in Kiangsu, round 4 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 21
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 9 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Shensi
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                1 artillery and 5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41458_Chi15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 bombers moved from Shensi to Volgograd
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from Eastern United States to 104 Sea Zone
                2 fighters moved from Gibraltar to 104 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 1 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 6 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 6 fighters in 104 Sea Zone, round 2 :  3/6 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Volgograd
                    Americans attack with 6 bombers
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Americans roll dice for 6 bombers in Volgograd, round 2 :  4/6 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        3 mech_infantrys owned by the Germans and 1 bomber owned by the Americans lost in Volgograd
                    Americans win with 5 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                5 bombers moved from Volgograd to Iraq
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 1 Sea Zone to Western United States
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 fighters moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Eastern United States to Western United States
                2 aaGuns moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                5 fighters placed in Eastern United States
                Americans undo move 3.
                1 fighter placed in Western United States
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Kiangsu
                2 artilleries, 1 fighter and 12 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 2 artilleries, 1 fighter and 13 infantry
                    Japanese defend with 1 factory_minor and 9 infantry
                        Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 2 :  4/16 hits
                        Japanese roll dice for 9 infantry in Kiangsu, round 2 :  0/9 hits
                        4 infantry owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 3 :  3/16 hits
                        Japanese roll dice for 5 infantry in Kiangsu, round 3 :  2/5 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Kiangsu, round 4 :  2/14 hits
                        Japanese roll dice for 2 infantry in Kiangsu, round 4 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 21
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 9 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Shensi
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                1 artillery and 5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - British
                British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                6 artilleries and 7 infantry moved from Shan State to Malaya
                2 fighters moved from Burma to Malaya

    Combat - British
                Battle in Malaya
                    British attack with 6 artilleries, 2 fighters and 7 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
                        British roll dice for 6 artilleries, 2 fighters and 7 infantry in Malaya, round 2 :  2/15 hits
                        Japanese roll dice for 7 infantry in Malaya, round 2 :  1/7 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                        British roll dice for 6 artilleries, 2 fighters and 6 infantry in Malaya, round 3 :  4/14 hits
                        Japanese roll dice for 5 infantry in Malaya, round 3 :  0/5 hits
                        4 infantry owned by the Japanese lost in Malaya
                        British roll dice for 6 artilleries, 2 fighters and 6 infantry in Malaya, round 4 :  4/14 hits
                        Japanese roll dice for 1 infantry in Malaya, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 6 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 7 infantry

    Non Combat Move - British
                3 infantry moved from India to West India
                3 infantry moved from Burma to India
                1 aaGun moved from Shan State to Burma
                1 aaGun moved from Shan State to Burma
                2 artilleries and 2 infantry moved from French Indo China to Kwangsi
                1 aaGun moved from French Indo China to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                2 fighters moved from Malaya to Burma
                4 mech_infantrys moved from Egypt to Iraq
                2 armour and 18 mech_infantrys moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                4 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
                1 bomber moved from India to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 artillery and 4 infantry

    triplea_41458_UK_15.tsvg

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