just posted an edit, plz use latest. thanks
L18 BM3 G40 BSD (L) vs AetV (X+5) Game II
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone -
Kamis in SZ 35?
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One on each please.
Thank you. -
@aequitas:
One on each please.
Thank you.You hit 3/3 on the kamis, but the game seems frozen. Not sure what to do, it won’t let me proceed.
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You may reload the game, use again three kamis and see if your Ftr hit and edit the correct result in.
If it is frozen again, you may write in the Software Forum what happend, they might have a better idea.Also try if this is Happening in local mode.
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Another idea is:
This happened to me sometimes when i Play. If you loose Internet connction it will freeze as well.
Then you also have to redo the battle and edit the correct results in if you remeber them or look them up in your dice emails you received. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 4,2,1
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 carrier, 1 fighter and 1 transport
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 4,2,1
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 carrier, 1 fighter and 1 transport
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 2 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 31/52 hits, 21,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from France to Western Germany
6 infantry moved from Finland to Norway
2 bombers moved from France to Southern Italy
2 infantry and 2 mech_infantrys moved from France to Western Germany
1 aaGun and 12 infantry moved from Normandy Bordeaux to France
2 infantry moved from Southern France to Northern ItalyPlace Units - Germans
2 carriers, 1 destroyer and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in CaucasusTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : 10,00
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Anhwe to ShantungCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Anhwe to Shantung
2 infantry moved from Shensi to KweichowTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 21 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Malaya
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Shensi to Volgograd
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from Western United States to 1 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Volgograd
Americans attack with 6 bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 6 bombers in Volgograd, round 2 : 4/6 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 bomber owned by the Americans lost in Volgograd
Americans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomberNon Combat Move - Americans
5 bombers moved from Volgograd to Iraq
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
5 fighters placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
2 artilleries, 1 fighter and 12 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 factory_minor and 9 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 2 : 4/16 hits
Japanese roll dice for 9 infantry in Kiangsu, round 2 : 0/9 hits
4 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 3 : 3/16 hits
Japanese roll dice for 5 infantry in Kiangsu, round 3 : 2/5 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Kiangsu, round 4 : 2/14 hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 9 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Shensi to Volgograd
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from Western United States to 1 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Volgograd
Americans attack with 6 bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 6 bombers in Volgograd, round 2 : 4/6 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 bomber owned by the Americans lost in Volgograd
Americans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomberNon Combat Move - Americans
5 bombers moved from Volgograd to Iraq
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
5 fighters placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
2 artilleries, 1 fighter and 12 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 factory_minor and 9 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 2 : 4/16 hits
Japanese roll dice for 9 infantry in Kiangsu, round 2 : 0/9 hits
4 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 3 : 3/16 hits
Japanese roll dice for 5 infantry in Kiangsu, round 3 : 2/5 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Kiangsu, round 4 : 2/14 hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 9 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
6 artilleries and 7 infantry moved from Shan State to Malaya
2 fighters moved from Burma to MalayaCombat - British
Battle in Malaya
British attack with 6 artilleries, 2 fighters and 7 infantry
Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 6 artilleries, 2 fighters and 7 infantry in Malaya, round 2 : 2/15 hits
Japanese roll dice for 7 infantry in Malaya, round 2 : 1/7 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 6 artilleries, 2 fighters and 6 infantry in Malaya, round 3 : 4/14 hits
Japanese roll dice for 5 infantry in Malaya, round 3 : 0/5 hits
4 infantry owned by the Japanese lost in Malaya
British roll dice for 6 artilleries, 2 fighters and 6 infantry in Malaya, round 4 : 4/14 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 6 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Japanese: 7 infantryNon Combat Move - British
3 infantry moved from India to West India
3 infantry moved from Burma to India
1 aaGun moved from Shan State to Burma
1 aaGun moved from Shan State to Burma
2 artilleries and 2 infantry moved from French Indo China to Kwangsi
1 aaGun moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
2 fighters moved from Malaya to Burma
4 mech_infantrys moved from Egypt to Iraq
2 armour and 18 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
4 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
1 bomber moved from India to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Algeria to MoroccoPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
7 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone -
Scramble in sz 98?
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I’ll go ahead with no scramble wich is basically a no brainer.
Let me know if i assumed wrong. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
7 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 submarines and 4 transports
British defend with 1 destroyer
Italians roll dice for 7 submarines in 98 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 2 artilleries, 4 fighters and 4 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians roll dice for 2 artilleries, 4 fighters and 4 infantry in Egypt, round 2 : 3/10 hits, 3,67 expected hits
British roll dice for 1 armour, 4 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 9/21 hits, 8,67 expected hits
3 fighters owned by the Italians, 2 artilleries owned by the Italians, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
British win, taking Trans-Jordan from British with 1 armour, 4 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -41
Casualties for Italians: 2 artilleries, 3 fighters and 4 infantry
Casualties for British: 3 infantry
1 fighter owned by the Italians retreatedNon Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1,00
British : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to IraqPlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Egypt
2 carriers moved from 97 Sea Zone to 98 Sea Zone
9 bombers moved from Southern Italy to Egypt
3 fighters moved from Yugoslavia to Egypt
2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British





