scramble from carrier?
L18 BM3 G40 BSD (L) vs AetV (X+5) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 4,2,1
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 carrier, 1 fighter and 1 transport
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 4,2,1
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 carrier, 1 fighter and 1 transport
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 2 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 31/52 hits, 21,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 31 armour, 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from France to Western Germany
6 infantry moved from Finland to Norway
2 bombers moved from France to Southern Italy
2 infantry and 2 mech_infantrys moved from France to Western Germany
1 aaGun and 12 infantry moved from Normandy Bordeaux to France
2 infantry moved from Southern France to Northern ItalyPlace Units - Germans
2 carriers, 1 destroyer and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in CaucasusTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : 10,00
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Anhwe to ShantungCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Anhwe to Shantung
2 infantry moved from Shensi to KweichowTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 21 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Malaya
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Shensi to Volgograd
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from Western United States to 1 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Volgograd
Americans attack with 6 bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 6 bombers in Volgograd, round 2 : 4/6 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 bomber owned by the Americans lost in Volgograd
Americans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomberNon Combat Move - Americans
5 bombers moved from Volgograd to Iraq
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
5 fighters placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
2 artilleries, 1 fighter and 12 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 factory_minor and 9 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 2 : 4/16 hits
Japanese roll dice for 9 infantry in Kiangsu, round 2 : 0/9 hits
4 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 3 : 3/16 hits
Japanese roll dice for 5 infantry in Kiangsu, round 3 : 2/5 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Kiangsu, round 4 : 2/14 hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 9 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Shensi to Volgograd
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from Western United States to 1 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Volgograd
Americans attack with 6 bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 6 bombers in Volgograd, round 2 : 4/6 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 bomber owned by the Americans lost in Volgograd
Americans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomberNon Combat Move - Americans
5 bombers moved from Volgograd to Iraq
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
5 fighters placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
2 artilleries, 1 fighter and 12 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 factory_minor and 9 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 2 : 4/16 hits
Japanese roll dice for 9 infantry in Kiangsu, round 2 : 0/9 hits
4 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsu, round 3 : 3/16 hits
Japanese roll dice for 5 infantry in Kiangsu, round 3 : 2/5 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Kiangsu, round 4 : 2/14 hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 9 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
6 artilleries and 7 infantry moved from Shan State to Malaya
2 fighters moved from Burma to MalayaCombat - British
Battle in Malaya
British attack with 6 artilleries, 2 fighters and 7 infantry
Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 6 artilleries, 2 fighters and 7 infantry in Malaya, round 2 : 2/15 hits
Japanese roll dice for 7 infantry in Malaya, round 2 : 1/7 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 6 artilleries, 2 fighters and 6 infantry in Malaya, round 3 : 4/14 hits
Japanese roll dice for 5 infantry in Malaya, round 3 : 0/5 hits
4 infantry owned by the Japanese lost in Malaya
British roll dice for 6 artilleries, 2 fighters and 6 infantry in Malaya, round 4 : 4/14 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 6 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Japanese: 7 infantryNon Combat Move - British
3 infantry moved from India to West India
3 infantry moved from Burma to India
1 aaGun moved from Shan State to Burma
1 aaGun moved from Shan State to Burma
2 artilleries and 2 infantry moved from French Indo China to Kwangsi
1 aaGun moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
2 fighters moved from Malaya to Burma
4 mech_infantrys moved from Egypt to Iraq
2 armour and 18 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
4 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
1 bomber moved from India to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Algeria to MoroccoPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
7 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone -
Scramble in sz 98?
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I’ll go ahead with no scramble wich is basically a no brainer.
Let me know if i assumed wrong. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
7 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 submarines and 4 transports
British defend with 1 destroyer
Italians roll dice for 7 submarines in 98 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 2 artilleries, 4 fighters and 4 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians roll dice for 2 artilleries, 4 fighters and 4 infantry in Egypt, round 2 : 3/10 hits, 3,67 expected hits
British roll dice for 1 armour, 4 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 9/21 hits, 8,67 expected hits
3 fighters owned by the Italians, 2 artilleries owned by the Italians, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
British win, taking Trans-Jordan from British with 1 armour, 4 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -41
Casualties for Italians: 2 artilleries, 3 fighters and 4 infantry
Casualties for British: 3 infantry
1 fighter owned by the Italians retreatedNon Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1,00
British : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to IraqPlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Egypt
2 carriers moved from 97 Sea Zone to 98 Sea Zone
9 bombers moved from Southern Italy to Egypt
3 fighters moved from Yugoslavia to Egypt
2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Egypt
2 carriers moved from 97 Sea Zone to 98 Sea Zone
9 bombers moved from Southern Italy to Egypt
3 fighters moved from Yugoslavia to Egypt
2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from BritishCombat - Germans
Battle in Egypt
Germans attack with 3 artilleries, 9 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 3 artilleries, 9 bombers, 5 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 9/22 hits, 11,83 expected hits
British roll dice for 1 armour, 4 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/18 hits, 7,67 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 9 infantry owned by the British lost in Egypt
Germans roll dice for 1 artillery, 9 bombers, 4 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 : 9/17 hits, 10,00 expected hits
British roll dice for 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 5/9 hits, 4,67 expected hits
2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 3 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 infantry owned by the British, 4 fighters owned by the British and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery, 9 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
Casualties for British: 1 armour, 4 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
9 bombers moved from Egypt to Northwest Persia
1 fighter moved from Egypt to 98 Sea Zone
6 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Northwest Persia
1 mech_infantry moved from Russia to Urals
2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 carriers moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
3 fighters placed in Yugoslavia
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in Caucasus
4 mech_infantrys placed in Western Germany
Germans undo move 4.
2 mech_infantrys placed in Volgograd
3 infantry placed in Germany
Germans undo move 5.
7 infantry and 2 mech_infantrys placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : -3,83
British : -2,33 -
Assumed no Scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - Russians
2 infantry moved from Shantung to Jehol
1 infantry moved from Manchuria to JeholNon Combat Move - Russians
1 aaGun moved from Shantung to Jehol
2 infantry moved from Kweichow to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 marine in Philippines, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans : 0,33
Japanese : 0,33 -
Friendly reminder.
Your US Go.
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Thanks, will take this turn soon.





