T3 Playoff Desert Admiral (L+19) vs AetV (X) G40
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@aequitas:
Full interception from Ukr, please.
Thank you :-)Dang it. Bomber shot down. That’s what I get!! lol
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria -
Did you accidentally not post the final move?
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Scramble in sz98?
Sorry, forgot to post the request for you.
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I should’ve noticed you needed the request.
Yes, scramble the plane.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries moved from 98 Sea Zone to AlexandriaCombat - Italians
British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
British defend with 1 battleship, 1 destroyer and 1 fighter
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 submarines owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Italians roll dice for 1 carrier, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Italians
1 battleship owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 18
Casualties for Italians: 1 destroyer and 2 submarines
Casualties for British: 1 battleship, 1 destroyer and 1 fighter
Battle in Alexandria
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Greece to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from 98 Sea Zone to GreecePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Normandy BordeauxTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 1,67
British : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 58 PUs;
Germans buy 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 armour moved from Novgorod to Archangel
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Ukraine to Archangel
1 fighter moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Gibraltar to 96 Sea Zone
1 bomber moved from Western Germany to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Western UkraineCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 bomber
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 bomber in Western Ukraine, round 2 : 1/1 hits, 0,17 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Archangel
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Archangel, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 fighter in Archangel, round 3 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Belarus to Ukraine
2 bombers moved from Russia to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Archangel to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
2 carriers and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Northern Italy to Southern Italy
5 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Novgorod to KareliaPlace Units - Germans
1 transport placed in 113 Sea Zone
3 fighters placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : 1,00
British : -0,33
Russians : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 2/2 hits
Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
2 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
4 infantry moved from Shan State to 37 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 39 Sea Zone to India
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to India
2 tactical_bombers moved from 42 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
1 fighter moved from Shan State to India
2 bombers moved from Hunan to India
1 artillery and 6 infantry moved from Yunnan to Burma
4 infantry moved from Shan State to Burma
2 artilleries moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 submarines moved from 39 Sea Zone to 42 Sea Zone
6 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 3 armour, 1 artillery, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 aaGuns, 8 artilleries and 8 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1,50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 7/17 hits, 7,17 expected hits
UK_Pacific roll dice for 3 aaGuns, 8 artilleries and 8 infantry in India, round 2 : 8/16 hits, 5,33 expected hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British, 1 armour owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 2 bombers, 3 fighters and 2 tactical_bombers in India, round 3 : 5/9 hits, 5,17 expected hits
UK_Pacific roll dice for 8 artilleries and 3 infantry in India, round 3 : 3/11 hits, 3,67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 2 bombers and 2 fighters in India, round 4 : 4/6 hits, 3,33 expected hits
UK_Pacific roll dice for 6 artilleries in India, round 4 : 1/6 hits, 2,00 expected hits
1 armour owned by the Japanese and 4 artilleries owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers and 2 fighters in India, round 5 : 3/5 hits, 2,83 expected hits
UK_Pacific roll dice for 2 artilleries in India, round 5 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese and 2 artilleries owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -26
Casualties for British: 3 aaGuns, 8 artilleries and 8 infantry
Casualties for Japanese: 2 armour, 1 artillery, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Battle in Burma
Japanese attack with 1 artillery and 10 infantry
British defend with 3 infantry
Japanese roll dice for 1 artillery and 10 infantry in Burma, round 2 : 3/11 hits, 2,17 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 3 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
8 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
2 bombers moved from India to Malaya
1 armour and 2 mech_infantrys moved from Yunnan to India
3 infantry moved from Kwangtung to Kwangsi
3 artilleries moved from French Indo China to Shan State
1 aaGun moved from Yenisey to TimguskaPlace Units - Japanese
5 submarines and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
1 mech_infantry placed in Kwangtung
2 infantry placed in Kwangtung
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 72 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : 0,67
Chinese : 0,33
UK_Pacific : 2,33
AA fire in India : : 0,50
Japanese : 0,83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
6 bombers moved from United Kingdom to 113 Sea Zone -
Scramble?
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Yes please.
Thank you. -
OOL? 5 hits
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Sink ships first keep Ftr’s last.
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It is still your Go.
Do you need more time? Just let me know, please.
Thank you. -
I apologize for my prolonged absence. Had a bunch of stuff at work… I’m back now. Reviewing our game, you told me your losses, but I don’t have the game open anymore. Manually roll for the rest of the combat?
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Yes please.
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Test summary from TripleA, engine version: 1.9, time: 6:34:46 PM





