@Amon-Sul turn complete!
18L Giallo(X+9) vs Shin Ji(allies) BM3.3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 3 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour, 5 artilleries, 4 infantry and 8 mech_infantrys moved from Novgorod to Belarus
18 artilleries and 35 infantry moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Belarus
12 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Belarus to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Germans
EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
EDIT: Turning off Edit Mode
2 bombers moved from Archangel to Germany
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 armour moved from Timguska to Shensi
1 aaGun moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Baltic States to Belarus
5 transports moved from 115 Sea Zone to 113 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 2 submarines and 5 transports moved from 112 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to 91 Sea Zone
1 bomber and 2 fighters moved from Western Germany to Gibraltar
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
1 carrier and 2 submarines placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 2 fighters
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Germans
Russians take Yenisey from Germans
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
4 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 armour moved from Samara to Russia
2 mech_infantrys moved from Novosibirsk to Russia
14 artilleries and 50 infantry moved from Bryansk to Russia
1 mech_infantry moved from Urals to RussiaCombat - Russians
Battle in Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Ukraine to Russia
6 aaGuns moved from Bryansk to Russia
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -2.00
Russians : -1.50
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Siberia to Sakha
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
2 fighters moved from 35 Sea Zone to Shan State
2 bombers moved from French Indo China to Jehol
1 bomber moved from Japan to Jehol
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Jehol
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Jehol
2 battleships and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Philippines to Jehol
1 fighter moved from 35 Sea Zone to Jehol
10 fighters moved from 35 Sea Zone to Jehol
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 submarine moved from 41 Sea Zone to 75 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 2 artilleries, 3 bombers, 16 fighters, 6 infantry and 6 tactical_bombers
Chinese defend with 15 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Jehol, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries, 3 bombers, 16 fighters, 6 infantry and 6 tactical_bombers in Jehol, round 2 : 13/33 hits
Chinese roll dice for 15 infantry in Jehol, round 2 : 3/15 hits
3 infantry owned by the Japanese and 14 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 3 bombers, 16 fighters, 3 infantry and 6 tactical_bombers in Jehol, round 3 : 14/30 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 3 bombers, 16 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Chinese: 15 infantry
Casualties for Japanese: 3 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
15 carriers, 4 destroyers and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
16 fighters and 6 tactical_bombers moved from Jehol to 19 Sea Zone
1 bomber moved from Jehol to French Indo China
2 bombers moved from Jehol to Shantung
2 artilleries and 4 infantry moved from Shantung to Anhwe
2 armour moved from Kweichow to Kwangsi
8 artilleries and 4 infantry moved from Hunan to Kwangsi
1 fighter moved from 35 Sea Zone to Japan
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from Philippines to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
3 artilleries placed in French Indo China
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Western United States
3 fighters moved from Western United States to 101 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
4 artilleries, 3 carriers, 3 destroyers, 5 fighters, 5 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 101 Sea Zone
1 battleship, 15 carriers, 6 destroyers, 26 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern Persia to West IndiaNon Combat Move - Americans
4 artilleries, 5 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United States
2 infantry moved from Eastern United States to Central United States
3 artilleries and 3 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
2 carriers, 3 fighters and 2 submarines placed in 101 Sea Zone
Americans undo move 1.
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United States
2 carriers, 2 fighters and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,5
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 carriers, 2 destroyers and 2 fighters moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Shan State
10 armour and 1 mech_infantry moved from West India to Burma
1 armour, 1 artillery and 10 infantry moved from India to BurmaCombat - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to IndiaPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 3 mech_infantrysCombat Hit Differential Summary :
British : 2.50
Japanese : -0.33 -
I almost attacked your us fleet, I had65+%, however if I would have lost Japan was lost
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Honestly, I was kinda hoping you would! I knew you had a shot, but I had a feeling the dice might break my way.
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You sending that extra DD to hang with your transports might have won the game for you, but we’ll see!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 carriers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Belarus to Archangel
Italians take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 bomber moved from Greece to Egypt
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry and 2 mech_infantrys moved from Belarus to BryanskCombat - Italians
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 4/7 hits
British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 2 : 1/4 hits
3 mech_infantrys owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians win, taking Trans-Jordan from British, taking Egypt from British with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 3 mech_infantrys
Battle in Ukraine
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits
2 infantry owned by the Italians lost in Ukraine
retreated to Ukraine
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Bryansk
Italians attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 mech_infantrys in Bryansk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Bryansk, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Southern Italy to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to Algeria
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to ArchangelPlace Units - Italians
2 infantry placed in Southern France
2 carriers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
@Shin:
Honestly, I was kinda hoping you would! I knew you had a shot, but I had a feeling the dice might break my way.
I knew something was wrong :wink:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from India to BurmaNon Combat Move - ANZAC
1 armour and 1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 3 destroyers, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 armour and 1 marine moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Caroline Islands to Hawaiian IslandsPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 armour and 3 mech_infantrys moved from Belarus to Ukraine
2 bombers moved from Germany to Western Ukraine
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
3 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
10 mech_infantrys moved from Belarus to Rostov
3 artilleries moved from Novgorod to Belarus
1 carrier, 2 fighters and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 85 Sea Zone to 87 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
10 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour moved from Buryatia to Amur
Germans take Amur from RussiansCombat - Germans
Battle in Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 bombers and 4 mech_infantrys in Western Ukraine, round 2 : 0/6 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 3/4 hits
3 mech_infantrys owned by the Germans lost in Western Ukraine
1 mech_infantry owned by the Germans retreated to Bryansk
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrysNon Combat Move - Germans
2 bombers moved from Western Ukraine to Germany
2 aaGuns moved from Germany to 113 Sea Zone
2 aaGuns and 5 transports moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
3 aaGuns moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 cruiser moved from 91 Sea Zone to 89 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
2 carriers and 1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Germans
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
4 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 artilleries and 4 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun and 2 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 aaGun and 3 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 3 mech_infantrys in Bryansk, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
Russians roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 aaGun and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/9 hits, 3.67 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 2 : 2/6 hits, 2.50 expected hits
2 infantry owned by the Russians, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 5/7 hits, 3.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
4 mech_infantrys moved from Russia to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : 2.00
Russians : 3.33
Japanese : -0.67 -
oooh late-game Sealion. cool
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 bombers moved from Shantung to Buryatia
2 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Buryatia
1 submarine moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Hunan to Yunnan
1 bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to YunnanCombat - Japanese
Battle in Buryatia
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Buryatia, round 2 : 2/6 hits
Russians roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Buryatia
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Buryatia, round 3 : 1/4 hits
Russians roll dice for 1 armour in Buryatia, round 3 : 0/1 hits
1 armour owned by the Russians lost in Buryatia
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Buryatia to Amur
2 bombers moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 armour moved from Kwangsi to French Indo China
4 infantry moved from Kwangsi to French Indo China
8 artilleries moved from Kwangsi to French Indo China
2 artilleries and 3 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 19 Sea Zone to 36 Sea Zone
4 fighters moved from 19 Sea Zone to 36 Sea Zone
2 battleships, 13 carriers, 2 cruisers, 15 fighters and 5 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
4 submarines moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 fighter moved from Japan to Amur
4 destroyers moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
5 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 artilleries placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 52 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 destroyers, 2 fighters and 1 harbour; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
6 fighters moved from 101 Sea Zone to 102 Sea Zone
4 fighters moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 battleship, 15 carriers, 6 destroyers, 26 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 armour moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 infantry and 1 mech_infantry moved from Persia to Iraq
1 infantry moved from West India to India
1 mech_infantry moved from Burma to YunnanCombat - Americans
Battle in Yunnan
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in Iraq
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 102 Sea Zone
Americans attack with 6 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 102 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 102 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 6 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 6 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
6 fighters moved from 89 Sea Zone to 101 Sea Zone
6 fighters moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea ZonePlace Units - Americans
3 armour placed in Persia
1 harbour placed in Southeast Mexico
1 carrier, 2 destroyers and 2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 13 armour, 6 artilleries, 25 infantry and 3 mech_infantrys moved from Burma to IndiaPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.67
British : 2.00
Americans : 0.33
Japanese : 0.00 -
This won’t make things easier
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Algeria to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Bessarabia to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 carriers moved from 95 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 submarine moved from 91 Sea Zone to 85 Sea ZoneCombat - Italians
Battle in Syria
Battle in French Equatorial Africa
Battle in Iraq
Italians attack with 2 artilleries, 1 bomber and 1 infantry
Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Iraq, round 2 : 2/4 hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Iraq
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Iraq, round 3 : 2/4 hits
Americans roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the Americans lost in Iraq
Italians win, taking Syria from British, taking French Equatorial Africa from French, taking Iraq from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Iraq to Trans-Jordan
3 fighters moved from Gibraltar to 81 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns moved from Gibraltar to 91 Sea Zone
2 infantry moved from Southern France to FrancePlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Archangel: 1 aaGun and 1 infantry
EDIT: Adding units owned by Italians to Belarus: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 10 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Cyprus : 1 flag
Malta : 1 flag
United Kingdom : 2 fighters
Morocco : 1 flag
French Equatorial Africa : 1 flag, 2 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 infantry
France : 2 infantry
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag, 1 aaGun and 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
80 Sea Zone : 1 transport
85 Sea Zone : 1 submarine
Crete : 1 flag
99 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 transport
Iraq : 1 flag, 2 artilleries and 1 infantry
81 Sea Zone : 2 carriers and 3 fighters
82 Sea Zone : 1 transport
98 Sea Zone : 1 flag
91 Sea Zone : 2 aaGuns
110 Sea Zone : 1 carrier and 1 submarineProduction/PUs Summary :
Germans : 58 / 87
Russians : 24 / 31
Japanese : 51 / 58
Americans : 65 / 87
Chinese : 0 / 3
British : 20 / 0
UK_Pacific : 11 / 13
Italians : 25 / 45
ANZAC : 10 / 16
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,500
Median : 3,500
Variance : 0,364
Standard Deviation : 0,603
Total rolls : 12Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,750
Median : 2,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Americans Combat
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 infantry moved from Burma to India
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 destroyers, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 64 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :





