New Big 60'x30' World Map! (Global Conflict)


  • Yes aircraft carrier should attack and defend on 1. Its really just a transport for fighters.

    Duno about naval units defending stronger than attack (destroyer). Another reason why I like  the new carrier stats.

    Yeah supply truck might not be the best use.
    Consider mechanized Infantry. Cost 4 Attack 2 Defense 2 Movement 2.
    May blitz. Or may blitz when matched with tanks 1-to-1.

    If using as land transport then how about let it transport artillery as well?

    Yes Tiger had its reliablilty and manuevor problems. But it still had range to take out enemy tanks outside of their firing range. Could consider letting it take 2-hits.

  • Customizer

    Two hits on a tiger is a good idea.  Sherman tanks (and i know the Russians didn’t use these tanks, and USA and Britian had other tanks, but they were a very slim minority) had difficulty piercing the Panther tank’s armor.  Quite often Sherman shells simply bounced off the Panther’s armor.  The Tiger, and particularly the King Tiger had much more armor than the Panther so two hits sound like a good idea.  The point of limiting the range was to avoid blitzing with this tank. This tank strength was definitely not blitzing.

    The supply truck/mechanized infantry situation is a bit harder.  It must cost less that a tank and at least as much as an infantry. That leaves its cost at $3-4, probably $4. The key is to make it different, not necessarily better than infantry and artery.  Infantry and artery (and tanks) must be the backbone of land warfare.  I would hate it if we found game after game, people building more trucks than infantry or artery.

    Tekkyy I like your mechanized armor idea, but am afraid that it will discourage people from buying artery.

    The point of making a destroyer attack 2 and defense 3 is simply to shake up and add variety to sea units.  The addition of a cruiser necessities lowering the destroyer’s stats.  However if we drop it to A2 D2 then its too much like a sub.  By varying it’s attack and defense values (and by making cruisers faster) it allows for much more varied naval strategies.  Something I cant see as a bad thing.


  • the mechanized infantry does not boost infantry. its only benefit is it can move faster.

    sometimes you need that +1 boost for matching infantry. I think both are viable units and one will not overshadow the other.

    i also like the tiger tank idea with 2 hits, except moving 1 like infantry is a real broken unit for 8 IPC, but i guess it will have to be played to be sure.

    You can instead of tigers call them SS Panzers and give them back mobility and attack at 4, while training would only allow one built per turn. Tiger tanks were not really built in huge quantities to be a “piece” but yes i know its for fun.


  • Nice map, I like it


  • Yeah wouldn’t worry about it replacing artillery. Artillery gives boost to infantry. And infantry is built in large quantities.

    You would only build lots of mech infantry if you intend to attack lots defend little and hence prefer mobility. You have mech infantry because they keep up with tanks.

    Thats mean mainly US would build much of them. Which interestingly is just about real.

  • Customizer

    Clarification,

    Does the truck represent mechanical infantry by itself, or would you need to bring an infantry piece along with the truck?


  • It would represent mechanized infantry by itself.

    You might be able to justify it transporting one infantry in non-combat.


  • yes but only really:

    Soviets
    Germans
    Americans

    all should have mechanized infantry. Lend lease gave alot of trucks to Soviets, and Germans upgraded infantry units as motorized and Panzer Grenadiers

    Japan and UK were less mobile.


  • Ok got the disk…

    I cant open the artwork unless the layers are collapsed in one layer, which renders it useless. The map is 261 MB and i need to get it under 75 MB or i cant load it. I can open it but cant make any changes in color or anything, which is not good. try to get it in a smaller format.

    I wonder what kind of computer you got that can open a 261 MB file artwork easily. It probably takes you 30 minutes just to save the file.

    The larger file is like 300 MB

    what computer you running?

  • Customizer

    Imperious Leader
    My computer isn’t that fast.  Its about 750 MB running xp.  I takes 3 minutes to load or save.  Like I said on the disk.  I made the map using a trial version, so I cant make anymore changes to it for the time being.  The Print at 50 percent PNG file is exactly what the photoshop version looks like once its merged, minus the two added sea zones.  I used photoshop cs3 extended trial demo to make the map.  Here is the link https://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop


  • ok buddy. Ill try and load it up and see what happens. But i have never got a 260+ file to ever load up…


  • @Bob_A_Mickelson:

    Two hits on a tiger is a good idea.  Sherman tanks (and i know the Russians didn’t use these tanks, and USA and Britian had other tanks, but they were a very slim minority) had difficulty piercing the Panther tank’s armor.  Quite often Sherman shells simply bounced off the Panther’s armor.   The Tiger, and particularly the King Tiger had much more armor than the Panther so two hits sound like a good idea.

    But they were deployed in far fewer numbers… so a single tank represents perhaps 100 German tanks, but perhaps as many as 500 Russian tanks. So 1 hit is still representative… besides, if you only have the Tiger tank left, the German player should think about retreating!

  • Customizer

    Just updated some minor changes on the maps.  the links in the first post now go to the updated maps.  Both are in PNG form.


  • But they were deployed in far fewer numbers… so a single tank represents perhaps 100 German tanks, but perhaps as many as 500 Russian tanks. So 1 hit is still representative… besides, if you only have the Tiger tank left, the German player should think about retreating!

    well then you could have them

    cause

    two hits for each hit, or they take one hit and can rebuild for 4 ipc ( half price)

    OOB thinking BTW

  • Customizer

    Imperious

    I emailed you the background image of the map in a couple of formats.  I hope it helps. (I got the files as small as I could.)


  • @Imperious:

    OOB thinking BTW

    I’m afraid I don’t know what OOB means…?  :? (probably obvious!)

    I just hope I get to see the big Deluxe version some time soon - hopefully with Tiger tanks, Me262s etc. Doing a big game tomorrow - didn’t manage to get this map printed, so am using your HHRE map and rules which I did manage to get printed.

    Hope to try this map in the new Year, as it looks like a good way to link the Europe game with Pacific game. Just wish I had illustrator and the know-how to use it.


  • OOB  out of the box
    BTW by the way

    I cant separate your files. PNG, Tiff, Jpeg extensions cannot be broken into different layers

    Thus i cant edit anything.

    Please post a picture of the AARHE map with pieces during play. Id like to see it in its final form.


  • Here is my two cents. Overall it is cool. A combined Europe and Pacific is something that is needed for a superior “World” A&A. Like Imperious Leader said though the colors are weird. I like the red for Japan instead of Orange but each to there own. Needs tan UK and dark grey Germany though. Something needs to be done with the Balkans and Eastern Europe. The A&A Europe map that yours is based off is terribly inaccurate. Bessarbia is not close to where it should be. Where is Prussia? Hungary and Rumania don’t look anything like they should. Czechoslavkia needs work too. I think you are just trying to give Italy some more buying power but Italy in control of Greece? I do give you props for Albania though. A factory in Finland and Bulgaria but not Hungary and Rumania? I would put a factory in Rumania before Finland. I agree that should be able to build there but if you want to go that route you should be able to build in Hungary and Rumania. Also Rumania worth less than Bulgaria? Participating with the most troops of the minor Axis Powers and oil that was crucial to the Axis war effort Rumania should be worth more than 1. I like the splitting up of Libya and Egypt. Very much needed.

    Iran and India look strange and distorted. Africa for that matter too.


  • but Italy in control of Greece?

    as it turns out Italy was in charge of Italy and part of Yugoslavia. Hitler put them in charge of Greece as it was considered under the Italian sphere of influence.


  • Maybe it was. I guess I am not that versed in that area of the war. Maybe it just seems weird because was Italy in control of anything? Really just puppets of the Germans. Thats why they have never been a spearate “Power” in A&A. Not that am arguing against that they shouldn’t be separate in the game but, frankly without German help they couldn’t do much.

    “Good soldiers, bad officers; but remember that without them we wouldn’t have civilization.”

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