• This is an entirely new game but the look and feel is very close to axis & allies. Modern day weapons and new pieces to add to the strategy. Plus has diplomacy rules so that teams are form through the course of play. Very fun and very exciting.

    Check it out. Feedback welcome, plus offering the game at just $25 this month.

    http://www.superpowersgame.com/scripts/index.php

    In addition I have a fully working online version that works great. Still working out a few bugs but for the most part is ready to go! Very fun and could use a few more people playing who have good ideas about this kind of game.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    From BGG:

    I have not yet played this game but thought I would review the components and rules prior to playing. These are my initial impressions which may change after playing the game.

    I was intrigued enough to purchase this game for several reasons: 1) the publisher is offering a significant discount on the game - $25.00 plus shipping (wow!), 2) it has 438 component pieces (I love little plastic armies), 3) it plays on a world map, and finally 4) I love Axis and Allies and have been nostalgic for games like Supremacy ever since I dug it out of storage last month.

    In summary, I have not been disappointed yet. I feel I got superior value for my money and would recommend this game to other fans of world domination games. I can’t wait to play!

    The Components
    The main playing pieces come on plastic sprues and should be removed with an exacto knife. Seven colors came with the set: White (use by all players for factories, air defense, generals, nuclear bombs, and leaders), and colors for six players - Gray, Blue, Red, Purple, Green, and Yellow. These pieces represent infantry, tanks, fighters, bombers, battleships (now called battlecruisers), aircraft carriers, artillery, subs, and transport ships. It doesn’t matter which superpower uses which color. The plastic is good quality.

    The game actually allows for up to eight players and the rulebook mentions an expansion pack. I am guessing Brown and Orange would be in the upcoming expansion pack.

    The pieces are very good and remind me a lot of Axis and Allies pieces. The one drawback seems to be the tanks which are much smaller than those pictured. In fact, they are almost teeny-tiny. I’m not sure if the small size will hinder or help gameplay at this time.

    Other components include circle territory markers, plastic poker chips for stacking under the pieces, dice, plastic container trays, plastic bags, and cards for each superpower, development tracking, and conducting battles.

    The gameboard is beautifully illustrated on a heavy, large tri-fold board. It reminded me so much of Axis and Allies I had to go back and look at it to make sure it wasn’t the exact same board!

    Finally, the box is heavy duty and will hold up for years. Somewhat surprisingly, the game was shipped to me via Fed Ex with a shipping label slapped on the clear shrinkwrap! Most games would never make the journey but my set survived with a minor dent on a corner. However, if you are at all concerned about getting your set “Mint in Box” I’d highly recommend requesting some type of shipping container when ordering your set from the publisher. They may charge you more but it may be worth it to you. I couldn’t care less.

    Rules
    I think the rulebook could have been written better. You can view a copy of the rulebook on the superpowergames.com website. The website also clarifies some errors in the Errata section.

    Play mostly works like Axis and Allies with players attempting to gain control of enough capitals to win the game. There are a few interesting twists that have been created to make the game fit in a more contemporary setting: Alliances can be formed and broken, technology can be researched, and money is eliminated (technically still in the game just not represented with paper currency). Additional minor concepts have been added like Encirclement which allows players to resolve battles without rolling the dice in certain situations. Clearly the designer is attempting to speed play and focus the game on the fun aspects of world domination rather than the tedium of counting out paper money and fighting insignificant battles.

    Final Thoughts
    Some of the graphics and illustrations lend the feel of an upstart game maker pursuing his passion with an invention created with a low budget in his garage and home personal computer. Part of that makes me instantly like the game even more. In fact, the creator emailed me shortly after purchasing the game asking for feedback. Very nice personal touch!

    If you like Axis and Allies, I think this game may be for you. It looks fun, the components are great, and for $25.00 you are getting a tremendous value. There might be some minor polish issues here and there but it’s got all the goods where it really counts.

    I will do another review after I have a chance to play!

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