i am away for the weekend, so maybe sunday night
Farmboy (Axis) vs Innohub (Allies) G40 2nd no bid
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I’ll need a scramble order for australia.
If I can hold Hawaii for the next turn, I have the game, so its all going to depend on your US turn.
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I keep having an illusion that Axis need to capture both Hawaii and New South Wales to fulfill victory condition after India’s capture :x…
No scramble pls
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 80 PUs;
Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
4 fighters moved from 56 Sea Zone to 54 Sea Zone
2 battleships, 2 carriers and 1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Chahar to Shensi
1 armour moved from Hopei to Shensi
1 bomber moved from Shantung to Shensi
2 infantry moved from India to West India
1 fighter moved from Malaya to Szechwan
1 tactical_bomber moved from Malaya to Szechwan
1 bomber moved from French Indo China to West India
1 bomber moved from French Indo China to Szechwan
2 destroyers moved from 16 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Battle in 54 Sea Zone
Japanese attack with 2 destroyers, 5 fighters and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 2 destroyers, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
British roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 54 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking 54 Sea Zone from Neutral with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 battleship
Casualties for Japanese: 1 destroyer
Battle in West India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.83 expected hits
Dutch roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Dutch with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 carriers and 1 transport in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 bomber moved from Shensi to Kwangsi
1 bomber moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 tactical_bomber moved from Anhwe to Japan
1 fighter moved from Shantung to Japan
2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Chahar
1 fighter moved from French Indo China to India
1 bomber moved from West India to India
1 tactical_bomber moved from Malaya to India
2 carriers moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 55 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from India to Shan State
2 artilleries and 2 infantry moved from Western Australia to Northern Territory
1 destroyer moved from 37 Sea Zone to 61 Sea ZonePlace Units - Japanese
2 infantry placed in Malaya
1 artillery and 1 infantry placed in Japan
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
1 armour and 2 infantry placed in French Indo China
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
British : 0.33
Americans : -0.33
Chinese : 1.33
UK_Pacific : -0.67
Japanese : 0.50
Dutch : 0.33Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 2 bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 2 mech_infantrys
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 armour and 1 mech_infantry
Burma : 1 flag
British Columbia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag, 3 artilleries and 3 infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Alaska : 1 flag, 1 artillery
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 destroyer and 2 transports
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 1 transport
7 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 2 destroyers and 1 transport
54 Sea Zone : 1 flag, 1 destroyer
55 Sea Zone : 2 battleships, 3 carriers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
61 Sea Zone : 1 destroyer
West India : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 56 / 77
Russians : 22 / 28
Japanese : 76 / 91
Americans : 49 / 65
Chinese : 4 / 8
British : 28 / 32
UK_Pacific : 0 / 0
Italians : 19 / 37
ANZAC : 7 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You have two battles to win, the sea zone and Hawaii. The first one is 61% odds in your favour and the second one is about 46% (our forces are equal but I win in ties). Definitely doable.
I keep having an illusion that Axis need to capture both Hawaii and New South Wales to fulfill victory condition after India’s capture :x…
No scramble pls
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Um… I can’t get such a high odd…I can get either sz or Hawaii into high odd, but not both.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Queensland to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from New South Wales to South Australia
1 fighter moved from 62 Sea Zone to South Australia
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French West Africa to 92 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Egypt
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 carrier, 3 destroyers, 1 fighter and 1 transport
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 2/5 hits
3 destroyers owned by the Japanese and 2 destroyers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 bomber, 1 fighter and 1 transport in 26 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber and 1 transport in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 4 : 0/1 hits
2 submarines owned by the Americans Submerged
Americans roll dice for 1 bomber and 1 transport in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 1 bomber, 2 destroyers and 1 fighter
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 transport
Battle in Hawaiian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 infantry
Germans defend with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 5 infantry
Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/10 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win with 2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in South Australia
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits
Americans win with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Italians: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Americans
1 fighter could not land in 92 Sea Zone and was removed
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 102 Sea Zone
2 fighters moved from Egypt to French Equatorial Africa
1 fighter moved from South Australia to 62 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,1
Americans collect 48 PUs (1 lost to blockades); end with 48 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
Fail to capture Hawaii back means I lost the game.
Well done! You are a very good player and keep getting better :-D
Would you like another game? I could either be Axis or Allies
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Thanks for the game. Given that you have played less, you also played quite well. A small bid might have made the difference here too.
I’d be up for playing again, but I want to wind down a few games first so maybe not for a few weeks.
You could try other league play if you are interested. If you look at the league standings and rules you will see that there are 5 tiers of players (3, 2, 1, E, M). I’m sure you would find players in Tier 1 or E to be a good challenge and at your level (that is where I am at). And you could try BM or play with a bid too.
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Sure. Thank you for playing and I think I learn a lot from there :-D.
How do you feel about BM mode so far? Is it a better game overall in your experience?
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I like BM mode. The increased number of national objectives add new things to the game and encourage the players to contest more of the theatres. The China rules are interesting and add guerrilla war to the game (Japan needs to keep land units in inland Chinese territories in order to prevent Chinese units from spawning and the territory being shifted to China at the end of the China turn.) Vichy also complicates the game. I think(?) it helps the axis in the early game (most of the French units and territories shift to axis friendly neutral) and the allies later on (those french territories can be taken for their income without the axis occupying first). Marines are a nice addition as well.
I don’t know if it is a better overall game experience. I also like the bidding in regular mode as it adds some variation to the game each time you play. But BM is definitely worth playing and the changes make it a bit more complex game.
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Yeah. I also like bidding system. In a tournament the bidding thing adds lot of variety to the game.
Will try BM mode some time - after some more global games :-D I need to develop some more via Allies play





