@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from Japan to Korea
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Chahar to Hopei
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 fighter; Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Manchuria, round 2 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Americans lost in Manchuria
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 6 Sea Zone
Japanese attack with 4 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 destroyer and 1 transport
Japanese roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 carrier, 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in Korea
Japanese attack with 1 artillery and 2 fighters
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 2 fighters in Korea, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Korea, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in Hopei
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
1 fighter moved from Korea to Japan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers moved from Buryatia to Korea
1 bomber moved from Buryatia to Korea
5 bombers moved from Buryatia to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 bombers and 4 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 5 bombers and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 4 bombers
Japanese defend with 1 artillery
Americans roll dice for 4 bombers in Korea, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
4 bombers moved from Korea to Soviet Far East
1 transport moved from 5 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
5 bombers and 4 fighters moved from 6 Sea Zone to Soviet Far East
3 fighters moved from 126 Sea Zone to Russia
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 126 Sea Zone to 111 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
2 armour moved from Western United States to Central United States
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers moved from Buryatia to Korea
1 bomber moved from Buryatia to Korea
5 bombers moved from Buryatia to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 bombers and 4 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 5 bombers and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 4 bombers
Japanese defend with 1 artillery
Americans roll dice for 4 bombers in Korea, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
4 bombers moved from Korea to Soviet Far East
1 transport moved from 5 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
5 bombers and 4 fighters moved from 6 Sea Zone to Soviet Far East
3 fighters moved from 126 Sea Zone to Russia
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 126 Sea Zone to 111 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
2 armour moved from Western United States to Central United States
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier, 2 destroyers and 1 fighter
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 carrier, 2 destroyers and 1 fighter
EDIT: Removing units owned by French from 98 Sea Zone: 1 fighter
EDIT: Adding units owned by French to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
British buy 3 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 2 infantry moved from Persia to Eastern Persia
4 fighters moved from Russia to Kazakhstan
1 bomber moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Eastern Persia
British attack with 6 armour, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 6 armour, 1 bomber, 1 fighter and 2 infantry in Eastern Persia, round 2 : 6/10 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Eastern Persia
British win, taking 39 Sea Zone from Japanese, taking Eastern Persia from Japanese with 6 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 4 fighters
Japanese defend with 1 armour
British roll dice for 4 fighters in Kazakhstan, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
British win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Kazakhstan to Szechwan
3 fighters moved from Kazakhstan to Russia
2 artilleries moved from Iraq to Trans-Jordan
1 artillery moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Italian Somaliland to Ethiopia
1 carrier moved from 126 Sea Zone to 111 Sea Zone
6 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 destroyers moved from 39 Sea Zone to 38 Sea Zone
1 bomber and 1 fighter moved from Eastern Persia to Persia
Place Units - British
3 armour placed in Persia
1 infantry placed in Egypt
2 transports placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Szechwan : 2 fighters and 4 infantry
Chahar : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 bomber, 1 harbour and 3 infantry
Midway : 1 airfield
Soviet Far East : 9 bombers and 4 fighters
39 Sea Zone : 1 flag
38 Sea Zone : 2 destroyers
25 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 5 submarines
10 Sea Zone : 2 destroyers
3 Sea Zone : 1 transport
6 Sea Zone : 1 flag
Central United States : 3 armour, 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 1 mech_infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 6 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Russia : 6 fighters
119 Sea Zone : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 6 armour and 2 infantry
101 Sea Zone : 1 destroyer and 2 transports
83 Sea Zone : 1 artillery, 1 infantry and 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 3 armour, 1 bomber, 1 factory_minor and 1 fighter
98 Sea Zone : 1 flag, 1 destroyer and 2 transports
111 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 44 / 52
Russians : 34 / 38
Japanese : 53 / 56
Americans : 52 / 77
Chinese : 11 / 12
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 12
ANZAC : 17 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.688
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Yup, Axis going nowhere in this one!
Good game - up for a rematch?
Good game. Let me finish up a couple.
How are you doing in your playoff? If we both win, we’ll play again.
he’s been absent for awhile due to computer issues, so we’re behind…
I was in the wild card. So I just started the game you’re playing. How are you doing?
You’re taking on Farmboy! Best of luck. Don’t think he’s lost.