@simon33 thank you so much for the game, looking forward to this!
GLHF!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Amur to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Amur to Korea
1 bomber moved from Amur to 6 Sea Zone
6 bombers moved from Amur to Korea
1 armour, 1 artillery and 1 mech_infantry moved from Norway to Finland
3 fighters moved from 126 Sea Zone to Finland
1 carrier, 2 destroyers and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Finland
Americans attack with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Finland, round 2 : 1/6 hits
Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland
Americans roll dice for 1 armour, 1 artillery and 3 fighters in Finland, round 3 : 5/5 hits
Germans roll dice for 2 armour in Finland, round 3 : 1/2 hits
2 armour owned by the Germans and 1 artillery owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 98 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Korea
Americans attack with 1 artillery, 6 bombers, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 6 bombers, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/10 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Korea, round 2 : 1/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery, 6 bombers, 1 infantry and 1 mech_infantry in Korea, round 3 : 5/9 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 3 : 3/3 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Amur
5 bombers moved from Korea to Amur
4 bombers moved from 6 Sea Zone to Amur
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
3 fighters moved from Finland to 126 Sea Zone
Place Units - Americans
2 armour placed in Western United States
1 armour placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Non Combat Move - British
2 infantry moved from Iraq to Persia
1 bomber and 1 fighter moved from Iraq to Persia
2 artilleries moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry moved from Norway to Finland
Place Units - British
3 armour placed in Persia
1 factory_minor placed in Iraq
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Korea : 1 flag, 1 artillery
Shensi : 1 fighter
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield and 2 fighters
Amur : 9 bombers and 1 fighter
39 Sea Zone : 2 destroyers
25 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarines
10 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
5 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
Central United States : 1 armour, 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 4 fighters
119 Sea Zone : 1 flag
70 Sea Zone : 1 artillery, 1 infantry and 1 transport
109 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour, 2 artilleries and 1 factory_minor
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry
126 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
98 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 1 fighter
Finland : 1 flag, 2 armour, 1 artillery, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 42 / 53
Russians : 35 / 41
Japanese : 52 / 63
Americans : 57 / 77
Chinese : 11 / 13
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 11
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.440
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50
Germans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.697
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
I assumed no scramble in SZ6. Happy to roll if you want me to.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Amur to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Amur to Korea
1 bomber moved from Amur to 6 Sea Zone
6 bombers moved from Amur to Korea
1 armour, 1 artillery and 1 mech_infantry moved from Norway to Finland
3 fighters moved from 126 Sea Zone to Finland
1 carrier, 2 destroyers and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Finland
Americans attack with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Finland, round 2 : 1/6 hits
Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland
Americans roll dice for 1 armour, 1 artillery and 3 fighters in Finland, round 3 : 5/5 hits
Germans roll dice for 2 armour in Finland, round 3 : 1/2 hits
2 armour owned by the Germans and 1 artillery owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 98 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Korea
Americans attack with 1 artillery, 6 bombers, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 6 bombers, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/10 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Korea, round 2 : 1/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery, 6 bombers, 1 infantry and 1 mech_infantry in Korea, round 3 : 5/9 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 3 : 3/3 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Amur
5 bombers moved from Korea to Amur
4 bombers moved from 6 Sea Zone to Amur
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
3 fighters moved from Finland to 126 Sea Zone
Place Units - Americans
2 armour placed in Western United States
1 armour placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Non Combat Move - British
2 infantry moved from Iraq to Persia
1 bomber and 1 fighter moved from Iraq to Persia
2 artilleries moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry moved from Norway to Finland
Place Units - British
3 armour placed in Persia
1 factory_minor placed in Iraq
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 9 bombers and 1 fighter
EDIT: Adding units owned by Americans to Manchuria: 9 bombers and 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Americans, British, Chinese and UK_Pacific :
Korea : 1 flag, 1 artillery
Manchuria : 9 bombers and 1 fighter
Shensi : 1 fighter
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield and 2 fighters
39 Sea Zone : 2 destroyers
25 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarines
10 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
5 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
Central United States : 1 armour, 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 4 fighters
119 Sea Zone : 1 flag
70 Sea Zone : 1 artillery, 1 infantry and 1 transport
109 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour, 2 artilleries and 1 factory_minor
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry
126 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
98 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 1 fighter
Finland : 1 flag, 2 armour, 1 artillery, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 42 / 53
Russians : 35 / 41
Japanese : 52 / 63
Americans : 57 / 77
Chinese : 11 / 13
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 11
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.440
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50
Germans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.697
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Amur to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Amur to Korea
1 bomber moved from Amur to 6 Sea Zone
6 bombers moved from Amur to Korea
1 armour, 1 artillery and 1 mech_infantry moved from Norway to Finland
3 fighters moved from 126 Sea Zone to Finland
1 carrier, 2 destroyers and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Finland
Americans attack with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Finland, round 2 : 1/6 hits
Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland
Americans roll dice for 1 armour, 1 artillery and 3 fighters in Finland, round 3 : 5/5 hits
Germans roll dice for 2 armour in Finland, round 3 : 1/2 hits
2 armour owned by the Germans and 1 artillery owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 98 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Korea
Americans attack with 1 artillery, 6 bombers, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 6 bombers, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/10 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Korea, round 2 : 1/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery, 6 bombers, 1 infantry and 1 mech_infantry in Korea, round 3 : 5/9 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 3 : 3/3 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Amur
5 bombers moved from Korea to Amur
4 bombers moved from 6 Sea Zone to Amur
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
3 fighters moved from Finland to 126 Sea Zone
Place Units - Americans
2 armour placed in Western United States
1 armour placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Non Combat Move - British
2 infantry moved from Iraq to Persia
1 bomber and 1 fighter moved from Iraq to Persia
2 artilleries moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry moved from Norway to Finland
Place Units - British
3 armour placed in Persia
1 factory_minor placed in Iraq
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 9 bombers and 1 fighter
EDIT: Adding units owned by Americans to Manchuria: 9 bombers and 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Manchuria: 9 bombers
EDIT: Adding units owned by Americans to Buryatia: 9 bombers
EDIT: Turning off Edit Mode
Territory Summary for Americans, British, Chinese and UK_Pacific :
Korea : 1 flag, 1 artillery
Manchuria : 1 fighter
Shensi : 1 fighter
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield and 2 fighters
Buryatia : 9 bombers
39 Sea Zone : 2 destroyers
25 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarines
10 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
5 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
Central United States : 1 armour, 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 4 fighters
119 Sea Zone : 1 flag
70 Sea Zone : 1 artillery, 1 infantry and 1 transport
109 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour, 2 artilleries and 1 factory_minor
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry
126 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
98 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 1 fighter
Finland : 1 flag, 2 armour, 1 artillery, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 42 / 53
Russians : 35 / 41
Japanese : 52 / 63
Americans : 57 / 77
Chinese : 11 / 13
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 11
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.440
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50
Germans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.697
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Romania to Bessarabia
1 fighter moved from Western Germany to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour and 1 fighter
Russians defend with 2 armour and 1 infantry
Italians roll dice for 2 armour and 1 fighter in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Bessarabia
retreated to Bessarabia
Russians win with 2 armour remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bessarabia to Eastern Poland
2 armour moved from Northern Italy to Romania
2 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 artillery and 4 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Holland Belgium to Germany
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Italians collect 12 PUs; end with 12 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Western Australia to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Western Australia to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 1 cruiser
ANZAC roll dice for 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 destroyers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Western Australia to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 1 cruiser
ANZAC roll dice for 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 destroyers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Iraq
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery, 3 fighters and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 2 destroyers
44 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Trans-Jordan : 1 infantry
Egypt : 2 infantry
United Kingdom : 2 infantry
Iraq : 1 infantry
79 Sea Zone : 1 destroyer
98 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 42 / 53
Russians : 35 / 41
Japanese : 49 / 63
Americans : 57 / 77
Chinese : 11 / 13
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 12
ANZAC : 17 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
ANZAC Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 3 mech_infantrys moved from Novgorod to Finland
3 artilleries moved from Novgorod to Belarus
2 mech_infantrys moved from Poland to Belarus
1 fighter moved from Western Germany to Belarus
2 bombers moved from Western Germany to Finland
1 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Bessarabia
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Finland
Germans attack with 5 armour, 2 bombers and 3 mech_infantrys
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 armour
Germans roll dice for 5 armour, 2 bombers and 3 mech_infantrys in Finland, round 2 : 4/10 hits
Americans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Finland, round 2 : 4/6 hits
1 armour owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Finland
Germans roll dice for 4 armour and 2 bombers in Finland, round 3 : 4/6 hits
Americans roll dice for 1 armour and 1 fighter in Finland, round 3 : 2/2 hits
2 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Finland
Germans win, taking Finland from Americans with 2 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 armour
Battle in Western Ukraine
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 armour and 5 mech_infantrys in Western Ukraine, round 2 : 0/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 3 : 4/4 hits
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 0/4 hits
2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Belarus
Germans attack with 3 artilleries, 1 fighter and 2 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 3 artilleries, 1 fighter and 2 mech_infantrys in Belarus, round 2 : 3/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 3/4 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 artillery moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Baltic States
3 artilleries and 4 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to France
2 bombers moved from Finland to Novgorod
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
4 mech_infantrys placed in Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
2 artilleries and 2 infantry moved from Smolensk to Belarus
4 artilleries moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/4 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 5 artilleries and 1 fighter
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 1 armour, 5 artilleries and 1 fighter in Western Ukraine, round 2 : 4/7 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 4/4 hits
4 artilleries owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 4 artilleries
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour moved from Archangel to Smolensk
1 armour moved from Smolensk to Bryansk
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
3 artilleries and 2 infantry moved from Russia to Smolensk
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
1 armour placed in Ukraine
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from Japan to Korea
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Chahar to Hopei
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 fighter; Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Manchuria, round 2 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Americans lost in Manchuria
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 6 Sea Zone
Japanese attack with 4 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 destroyer and 1 transport
Japanese roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 carrier, 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in Korea
Japanese attack with 1 artillery and 2 fighters
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 2 fighters in Korea, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Korea, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in Hopei
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
1 fighter moved from Korea to Japan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers moved from Buryatia to Korea
1 bomber moved from Buryatia to Korea
5 bombers moved from Buryatia to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 bombers and 4 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 5 bombers and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 4 bombers
Japanese defend with 1 artillery
Americans roll dice for 4 bombers in Korea, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
4 bombers moved from Korea to Soviet Far East
1 transport moved from 5 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
5 bombers and 4 fighters moved from 6 Sea Zone to Soviet Far East
3 fighters moved from 126 Sea Zone to Russia
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 126 Sea Zone to 111 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
2 armour moved from Western United States to Central United States
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers moved from Buryatia to Korea
1 bomber moved from Buryatia to Korea
5 bombers moved from Buryatia to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 bombers and 4 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 5 bombers and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 4 bombers
Japanese defend with 1 artillery
Americans roll dice for 4 bombers in Korea, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
4 bombers moved from Korea to Soviet Far East
1 transport moved from 5 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
5 bombers and 4 fighters moved from 6 Sea Zone to Soviet Far East
3 fighters moved from 126 Sea Zone to Russia
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 126 Sea Zone to 111 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
2 armour moved from Western United States to Central United States
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier, 2 destroyers and 1 fighter
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 carrier, 2 destroyers and 1 fighter
EDIT: Removing units owned by French from 98 Sea Zone: 1 fighter
EDIT: Adding units owned by French to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
British buy 3 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 2 infantry moved from Persia to Eastern Persia
4 fighters moved from Russia to Kazakhstan
1 bomber moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Eastern Persia
British attack with 6 armour, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 6 armour, 1 bomber, 1 fighter and 2 infantry in Eastern Persia, round 2 : 6/10 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Eastern Persia
British win, taking 39 Sea Zone from Japanese, taking Eastern Persia from Japanese with 6 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 4 fighters
Japanese defend with 1 armour
British roll dice for 4 fighters in Kazakhstan, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
British win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Kazakhstan to Szechwan
3 fighters moved from Kazakhstan to Russia
2 artilleries moved from Iraq to Trans-Jordan
1 artillery moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Italian Somaliland to Ethiopia
1 carrier moved from 126 Sea Zone to 111 Sea Zone
6 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 destroyers moved from 39 Sea Zone to 38 Sea Zone
1 bomber and 1 fighter moved from Eastern Persia to Persia
Place Units - British
3 armour placed in Persia
1 infantry placed in Egypt
2 transports placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Szechwan : 2 fighters and 4 infantry
Chahar : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 bomber, 1 harbour and 3 infantry
Midway : 1 airfield
Soviet Far East : 9 bombers and 4 fighters
39 Sea Zone : 1 flag
38 Sea Zone : 2 destroyers
25 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 5 submarines
10 Sea Zone : 2 destroyers
3 Sea Zone : 1 transport
6 Sea Zone : 1 flag
Central United States : 3 armour, 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 1 mech_infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 6 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Russia : 6 fighters
119 Sea Zone : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 6 armour and 2 infantry
101 Sea Zone : 1 destroyer and 2 transports
83 Sea Zone : 1 artillery, 1 infantry and 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 3 armour, 1 bomber, 1 factory_minor and 1 fighter
98 Sea Zone : 1 flag, 1 destroyer and 2 transports
111 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 44 / 52
Russians : 34 / 38
Japanese : 53 / 56
Americans : 52 / 77
Chinese : 11 / 12
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 12
ANZAC : 17 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.688
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Yup, Axis going nowhere in this one!
Good game - up for a rematch?
Good game. Let me finish up a couple.
How are you doing in your playoff? If we both win, we’ll play again.