scrambles ?
17L BM3 Karl (Allies) v. Mallery29 (Axis+3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Queensland to 55 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Marshall Islands
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Marshall Islands from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Caroline Islands
1 bomber moved from 16 Sea Zone to Caroline Islands
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 3 fighters moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Alexandria to Trans-Jordan
1 aaGun, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 tactical_bomber moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
3 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 2 bombers
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 2 bombers in Chahar, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Shensi from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese with 2 bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British repair damage of 5x factory_major; Remaining resources: 39 PUs;
British buy 1 armour, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
5 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 bomber moved from Russia to Yunnan
1 bomber moved from Gibraltar to France
1 artillery and 3 infantry moved from Northwest Persia to CaucasusCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Caucasus
British attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 5 artilleries, 1 bomber, 4 fighters, 21 infantry and 1 tactical_bomber
Japanese defend with 8 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers
British roll dice for 5 artilleries, 1 bomber, 4 fighters, 21 infantry and 1 tactical_bomber in Yunnan, round 2 : 10/32 hits
Japanese roll dice for 8 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers in Yunnan, round 2 : 16/25 hits
10 infantry owned by the Japanese and 16 infantry owned by the British lost in Yunnan
British roll dice for 5 artilleries, 1 bomber, 4 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 7/16 hits
Japanese roll dice for 8 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 8/15 hits
1 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 3 artilleries owned by the British and 5 infantry owned by the British lost in Yunnan
2 artilleries owned by the British retreated to Burma
Japanese win with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -18
Casualties for British: 3 artilleries and 21 infantry
Casualties for Japanese: 6 artilleries and 11 infantryNon Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to India
1 mech_infantry moved from West India to India
2 armour moved from Persia to West India
1 fighter moved from Persia to India
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Syria to Persia
1 bomber moved from France to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 fighter and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
uh oh, that was supposed to be a 95% for UK, but the dice flipped hard!
Japan has an opening! :cry: :cry: :cry:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Novgorod to Western Ukraine
1 armour moved from Poland to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 airfield and 1 infantry
Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Western GermanyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,5,5,4,4,6,6,4,5
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs -
uh oh, that was supposed to be a 95% for UK, but the dice flipped hard!
Japan has an opening! :cry: :cry: :cry:
I didn’t even see that one coming….Not as epic as my 2% chance in the defense of Moscow, but ranks right up there! (Russia was able to storm straight to Berlin after that!)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Persia to Northwest PersiaCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Persia to Northwest PersiaCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 15 infantry; Remaining resources: 2 PUs;Combat Move - Germans
6 bombers moved from Western Germany to Bryansk
3 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 10 infantry moved from Novgorod to Karelia
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Bryansk
Germans attack with 6 bombers and 4 mech_infantrys
Russians defend with 7 infantry
Germans roll dice for 6 bombers and 4 mech_infantrys in Bryansk, round 2 : 8/10 hits
Russians roll dice for 7 infantry in Bryansk, round 2 : 5/7 hits
4 mech_infantrys owned by the Germans, 1 bomber owned by the Germans and 7 infantry owned by the Russians lost in Bryansk
Germans win with 5 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 bomber and 4 mech_infantrys
Casualties for Russians: 7 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 9 armour, 13 artilleries, 19 infantry and 15 mech_infantrys moved from Bessarabia to Eastern Poland
8 infantry moved from Poland to Eastern Poland
5 bombers moved from Bryansk to Eastern Poland
10 infantry moved from Germany to Poland
1 infantry moved from France to Western Germany
1 fighter moved from Southern Italy to Eastern PolandPlace Units - Germans
2 fighters placed in Western Germany
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,5,3,5,6,1,5,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 47 PUs (4 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Russia to Baltic States
2 mech_infantrys moved from Belarus to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 airfield and 1 armour
Russians roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Archangel to Russia
1 aaGun and 5 infantry moved from Smolensk to Belarus
2 fighters moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 armour moved from Rostov to Belarus
1 mech_infantry moved from Volgograd to Bryansk
6 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Russians
2 armour, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Tsinghai to Kansu
1 armour moved from Suiyuyan to Kansu
1 bomber moved from Chahar to Kansu
1 artillery moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Chahar to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Kiangsi to Anhwe
1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
1 armour moved from Hunan to AnhweCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 2 artilleries
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 0/2 hits
2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Burma to French Indo China
1 bomber moved from Kansu to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 battleships, 2 carriers, 2 cruisers, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to 36 Sea ZonePlace Units - Japanese
1 airfield placed in French Indo China
3 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 3 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 5 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
2 bombers moved from Caroline Islands to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 23 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Battle in MarianasNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 32 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 bombers moved from 55 Sea Zone to Caroline Islands
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 aaGun and 1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from 16 Sea Zone to MidwayPlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 5 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
2 bombers moved from Caroline Islands to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 23 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Battle in MarianasNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 32 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 bombers moved from 55 Sea Zone to Caroline Islands
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 aaGun and 1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from 16 Sea Zone to MidwayPlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 41 PUs;
British buy 1 armour, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 armour
EDIT: Adding units owned by Americans to Persia: 1 armour
EDIT: Turning off Edit Mode
2 infantry moved from India to Burma
1 bomber, 5 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from United Kingdom to FranceCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in France causes 5 damage total.
Battle in Burma
British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/9 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to India
2 armour moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Persia to West India
3 fighters moved from Persia to India
2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from France to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 2 infantry moved from Caucasus to Northwest PersiaPlace Units - British
2 destroyers placed in 81 Sea Zone
1 armour and 1 mech_infantry placed in Persia
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1,4,3,4,1,2,4,3,3
Italians collect 1 PU (10 lost to blockades); end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 2 submarines
1 submarine owned by the ANZAC Submerged
2 submarines owned by the Japanese Submerged
Battle in 23 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC winJapanese win, taking Sumatra from Japanese with no units remaining with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 2 submarines
1 submarine owned by the ANZAC Submerged
2 submarines owned by the Japanese Submerged
Battle in 23 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC winJapanese win, taking Sumatra from Japanese with no units remaining with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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I’m going to blame beer, but that’s two…I’m going to have to yield on this.
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beer can be an enemy with A&A
Axis are definitely harder in BM.
I am open. You are my only opponent right now. So if you want Allies let me know.
:lol:
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I’ll take Allies……btw, I failed in taking Normandy, which pissed me off…I had the odds too, but your AA did enough damage…
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Does this count as 17 or 18? And we starting 18 now?
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