Yeah, full scramble.
17L BM World Domination Tech Giallo(x)+6 vs Simon33
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you can only hit a teritorrity once, what you can do is use the 1st damage roll for pac side as wel, let me know
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Crete
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from 96 Sea Zone to Eastern Poland
2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Timguska to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from RussiansCombat - Italians
Battle in Crete
Battle in CyprusNon Combat Move - Italians
3 aaGuns and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 bombers and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
you can only hit a teritorrity once, what you can do is use the 1st damage roll for pac side as wel, let me know
I don’t think that rule applies to Global. There’s a rule like that in classic.
Let’s roll for damage on Kwangtung here:
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 5
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to New Guinea
1 destroyer and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 5,3,2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair damage of 6x factory_major, 3x factory_major; Remaining resources: 44 PUs; 0 techTokens;
Germans buy 1 carrier, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
6 armour and 10 mech_infantrys moved from Baltic States to Smolensk
1 armour and 11 mech_infantrys moved from Eastern Poland to Smolensk
2 artilleries and 1 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Bulgaria to Romania
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Western Ukraine
11 artilleries and 19 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Finland to Karelia
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Eastern Poland to Germany
2 aaGuns moved from Eastern Poland to BelarusPlace Units - Germans
1 carrier and 1 fighter placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in FranceTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Urals to Yenisey
Russians take Timguska from Italians
Russians take Yenisey from Italians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns, 10 artilleries and 45 infantry moved from Ukraine to Rostov
2 artilleries moved from Caucasus to RostovPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 5,2,4 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 2 artilleries, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Queensland does 2 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 3
Rocket attack in Midway does 3 damage to harbour owned by Americans
Rockets in Japan roll: 3
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter and 2 tactical_bombers moved from Anhwe to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Jehol to Hunan
2 artilleries and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 1 infantry and 3 transports moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 20 Sea Zone
3 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Philippines to JapanPlace Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs -
Note: London rocket will also attack Germany, subject to rule clarification. Otherwise it will attack W Germany
Rolling 1d6:
(2)Calcutta rocket will attack Kwangtung naval base
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 3 infantry and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
1 destroyer and 3 fighters moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 bomber moved from Gibraltar to 99 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 marine moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from JapaneseCombat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 fighter; Italians defend with 1 carrier and 2 transports
Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 carrier, 1 fighter and 2 transports in 99 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 99 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 carrier, 1 fighter and 2 transports in 99 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the Americans lost in 99 Sea Zone
Italians win, taking 54 Sea Zone from Japanese with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Algeria
Americans attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Algeria, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to Gibraltar
2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to 92 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
10 submarines moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Line Islands to 29 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 29 Sea Zone to 30 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber moved from 46 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from New Guinea to QueenslandPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 1 fighter moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in Scotland roll: 2
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
1 tactical_bomber moved from Persia to 99 Sea Zone
1 bomber moved from Egypt to 99 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 armour moved from Morocco to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in 37 Sea Zone
British attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 99 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 carrier and 2 transports
British roll dice for 1 bomber and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 carrier, 1 fighter and 2 transports in 99 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 99 Sea Zone
Italians win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -23
Casualties for British: 1 bomber and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 4
EDIT: Changing unit bombing damage for these Japanese owned units to: harbour = 4
EDIT: Turning off Edit Mode
2 aaGuns, 2 artilleries and 14 infantry moved from Yunnan to Burma
1 armour and 1 infantry moved from India to Burma
3 fighters moved from 37 Sea Zone to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Egypt to IraqPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
British collect 39 PUs (1 lost to blockades); end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
1 armour moved from Belarus to Ukraine
Italians take Bryansk from Russians
Italians take Ukraine from Russians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 carrier and 1 fighter moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Eastern Poland to Southern Italy
1 bomber moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in Yenisey
Italians attack with 1 armour
Russians defend with 1 armour
Italians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Italians roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 3 : 1/1 hits
1 armour owned by the Italians lost in Yenisey
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 94 Sea Zone
Italians attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 bombers in 94 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 bombers moved from 94 Sea Zone to Southern Italy
4 submarines moved from 95 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC repair damage of 4x harbour; Remaining resources: 9 PUs;
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 marine moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in SumatraNon Combat Move - ANZAC
1 aaGun, 1 artillery and 5 infantry moved from Queensland to Northern Territory
1 destroyer and 1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to Northern Territory
1 fighter moved from New Guinea to Northern TerritoryPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 6,2,5 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 43 PUs; 0 techTokens;
Germans buy 1 cruiser and 3 fighters; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Scotland does 4 damage to airfield owned by British
Rockets in France roll: 4
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in Western Germany roll: 2
Rocket attack in Russia does 6 damage to factory_major owned by Russians
Rockets in Novgorod roll: 6
13 artilleries and 23 infantry moved from Belarus to Smolensk
5 mech_infantrys moved from Eastern Poland to Smolensk
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 mech_infantry moved from Karelia to Belarus
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 0
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Turning off Edit Mode
2 aaGuns moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Romania to Bulgaria
2 infantry moved from Finland to Karelia
1 fighter moved from 97 Sea Zone to 110 Sea ZonePlace Units - Germans
1 cruiser placed in 110 Sea Zone
3 fighters placed in Novgorod
Germans undo move 2.
3 fighters placed in Western Germany
Germans undo move 2.
3 fighters placed in FranceTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
damage scotland rocket attack to uk
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Ukraine
Russians take Bryansk from Italians
9 artilleries and 17 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
12 artilleries and 44 infantry moved from Rostov to BryanskCombat - Russians
Battle in Ukraine
Russians attack with 1 armour and 2 infantry
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Rostov to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Evenkiyskiy to TimguskaPlace Units - Russians
1 infantry placed in Russia
3 fighters placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
How embarrassing. Main force cut off from Moscow again. Ouch!
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How embarrassing. Main force cut off from Moscow again. Ouch!
:-D I already didn’t understand
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 66 to 51
EDIT: Turning off Edit Mode
Japanese repair damage of 5x factory_minor, 2x harbour; Remaining resources: 6 SuicideAttackTokens; 44 PUs; 0 techTokens;
Japanese buy 2 destroyers, 8 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Queensland does 4 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 4
Rocket attack in Midway does 1 damage to airfield owned by Americans
Rockets in Japan roll: 1
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
5 mech_infantrys moved from Hunan to Kwangsi
5 mech_infantrys moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hunan to Siam
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 fighter moved from 20 Sea Zone to Siam
1 battleship moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Siberia from Russians, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Battle in Siam
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Siam
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 marine
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
Americans roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Indo China
Japanese attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Siam to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
3 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Anhwe
1 battleship, 5 carriers, 2 cruisers, 8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from 37 Sea Zone to HainanPlace Units - Japanese
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
2nd rocket attacks Germany
Rolling 1d6:
(4)Rocket attacks Kwangtung factory
Rolling 1d6:
(5) -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - British
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Scotland roll: 6
3 fighters moved from Burma to 37 Sea Zone
1 mech_infantry moved from Algeria to Libya
British take Libya from ItaliansCombat - British
Battle in 37 Sea Zone
British attack with 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
British roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits