@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion sigh, the Iraq brigade can’t even get one hit, RIP russia’s income
lol yeah that sucks, dead income now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 6,3 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Rockets Advance
Activate Technology - Japanese
Japanese activating Rockets Advance
Purchase Units - Japanese
Japanese buy 2 carriers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
Rocket attack in Queensland does 4 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 4
Rocket attack in Midway does 1 damage to harbour owned by Americans
Rockets in Japan roll: 1
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Yunnan
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 52 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 armour and 3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Guam
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Sumatra
Japanese attack with 2 artilleries, 4 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry
AA fire in Sumatra : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Sumatra
Japanese roll dice for 2 artilleries and 4 infantry in Sumatra, round 2 : 2/6 hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in Sumatra, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 2 artilleries and 3 infantry in Sumatra, round 3 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 aaGun and 3 infantry
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/13 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 aaGun moved from Hunan to Yunnan
1 fighter moved from 37 Sea Zone to 41 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Oh ah. Is it too late to move a Soviet inf to Tambov?
np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking 106 Sea Zone from Germans, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Quebec
1 fighter moved from Finland to United Kingdom
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 10 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
AA fire in Yunnan : 0/1 hits
Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 4/13 hits
Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/8 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 2/5 hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 4 : 1/8 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 5 : 2/7 hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 17
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 techTokens; 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
1 bomber moved from Egypt to French West Africa
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in French West Africa
British attack with 1 bomber and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in French West Africa
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 bomber moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from Ethiopia to French Equatorial Africa
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Szechwan to India
2 aaGuns moved from India to Burma
2 artilleries and 16 infantry moved from India to Burma
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 2 artilleries placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking 106 Sea Zone from Germans, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Quebec
1 fighter moved from Finland to United Kingdom
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 10 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
AA fire in Yunnan : 0/1 hits
Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 4/13 hits
Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/8 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 2/5 hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 4 : 1/8 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 5 : 2/7 hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 17
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 techTokens; 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
1 bomber moved from Egypt to French West Africa
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in French West Africa
British attack with 1 bomber and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in French West Africa
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 bomber moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from Ethiopia to French Equatorial Africa
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Szechwan to India
2 aaGuns moved from India to Burma
2 artilleries and 16 infantry moved from India to Burma
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 2 artilleries placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking 106 Sea Zone from Germans, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Quebec
1 fighter moved from Finland to United Kingdom
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 10 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
AA fire in Yunnan : 0/1 hits
Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 4/13 hits
Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/8 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 2/5 hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 4 : 1/8 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 5 : 2/7 hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 17
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 techTokens; 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
1 bomber moved from Egypt to French West Africa
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in French West Africa
British attack with 1 bomber and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in French West Africa
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 bomber moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from Ethiopia to French Equatorial Africa
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Szechwan to India
2 aaGuns moved from India to Burma
2 artilleries and 16 infantry moved from India to Burma
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 2 artilleries placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 tactical_bomber
EDIT: Adding units owned by British to Volgograd: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Southern Italy to Tobruk
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 carrier moved from 95 Sea Zone to 96 Sea Zone
2 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Italians take Timguska from Russians
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tobruk
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Tobruk, round 2 : 1/6 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Tobruk, round 3 : 3/5 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 3 : 2/3 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Tobruk to 96 Sea Zone
Place Units - Italians
5 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
1 submarine moved from 62 Sea Zone to 52 Sea Zone
Combat - ANZAC
Battle in 52 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 52 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Finland
6 armour and 6 mech_infantrys moved from Rostov to Caucasus
2 bombers moved from Southern Italy to Norway
4 fighters moved from Western Germany to Norway
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
Combat - Germans
Battle in Finland
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Norway
Germans attack with 2 bombers, 4 fighters and 2 infantry
Russians defend with 1 aaGun and 2 armour
AA fire in Norway : 0/3 hits
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Norway, round 2 : 4/8 hits
Russians roll dice for 1 aaGun and 2 armour in Norway, round 2 : 0/2 hits
1 aaGun owned by the Russians and 2 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 2 armour
Battle in Caucasus
Germans attack with 6 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour and 6 mech_infantrys in Caucasus, round 2 : 6/12 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
2 fighters moved from Norway to 112 Sea Zone
3 submarines moved from 125 Sea Zone to 110 Sea Zone
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
3 aaGuns, 1 armour, 11 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
2 artilleries, 1 infantry and 4 mech_infantrys moved from Novgorod to Baltic States
6 armour and 5 mech_infantrys moved from Karelia to Baltic States
1 mech_infantry moved from Vyborg to Baltic States
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Novgorod
8 mech_infantrys placed in Germany
Germans undo move 3.
3 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 7 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 armour moved from Russia to Urals
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
4 artilleries and 11 infantry moved from Bryansk to Ukraine
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 4 artilleries and 11 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 4 artilleries and 11 infantry in Ukraine, round 2 : 3/15 hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 4 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 6 armour and 5 mech_infantrys
Russians roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/14 hits
Germans roll dice for 6 armour and 5 mech_infantrys in Caucasus, round 2 : 5/11 hits
5 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/9 hits
Germans roll dice for 6 armour and 2 mech_infantrys in Caucasus, round 3 : 2/8 hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 4 : 3/7 hits
Germans roll dice for 5 armour in Caucasus, round 4 : 1/5 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Caucasus
Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Caucasus, round 5 : 4/6 hits
Germans roll dice for 2 armour in Caucasus, round 5 : 1/2 hits
1 artillery owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 6 armour and 5 mech_infantrys
Casualties for Russians: 1 artillery and 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
2 aaGuns, 6 artilleries and 34 infantry moved from Bryansk to Ukraine
2 aaGuns and 16 infantry moved from Amur to Manchuria
Place Units - Russians
1 infantry placed in Volgograd
1 armour and 7 artilleries placed in Russia
Russians undo move 1.
1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,5,4,4,5,3,4,4,6,2,6,5,3,2,5,2,3,5,6,2,6,2,4,4
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 1,5,2 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;
Combat Move - Japanese
Rocket attack in Queensland does 6 damage to airfield owned by ANZAC
Rockets in Caroline Islands roll: 6
Rocket attack in Midway does 1 damage to harbour owned by Americans
Rockets in Japan roll: 1
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Kiangsi to Yunnan
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 3 transports moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to Dutch New Guinea
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Dutch New Guinea, round 2 : 3/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/11 hits
Chinese roll dice for 8 infantry in Yunnan, round 2 : 2/8 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 5/9 hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 2/4 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 fighter and 3 infantry
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from Yunnan to Philippines
3 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Dutch New Guinea to 45 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 10 submarines; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to Morocco
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 carriers, 2 destroyers and 1 transport
Italians defend with 1 submarine
Americans roll dice for 2 carriers, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Americans attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
3 fighters moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 46 Sea Zone to New Guinea
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 marine, 7 submarines and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 29 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 29 Sea Zone to Line Islands
Place Units - Americans
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Research Technology - British
British spend 10 on tech rolls
British roll 3,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Rockets Advance
Activate Technology - British
British activating Rockets Advance
British giving technology to UK_Pacific: Rockets Advance
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Rocket attack in Western Germany does 6 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 6
Rocket attack in Germany does 3 damage to factory_major owned by Germans
Rockets in Scotland roll: 3
2 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Shan State
1 armour moved from Egypt to Tobruk
1 bomber moved from French Equatorial Africa to Tobruk
1 mech_infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Neutral_Axis
Combat - British
Battle in Tobruk
British attack with 1 armour and 1 bomber
Italians defend with 1 artillery
British roll dice for 1 armour and 1 bomber in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits
1 armour owned by the British lost in Tobruk
British roll dice for 1 bomber in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
British roll dice for 1 bomber in Tobruk, round 4 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Tobruk to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Italian Somaliland to Ethiopia
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to India
1 tactical_bomber moved from Volgograd to Persia
2 aaGuns, 2 artilleries and 14 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 destroyer placed in 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry
I suspect there’s a bug with rockets.
India should have been able to hit Kwangtung. Also, I couldn’t target Germany from UK after targeting it with Scotland.
Roll damage for Kwangtung factory in the forum? I think this one doesn’t work because UK_Pacific owns it.
you can only hit a teritorrity once, what you can do is use the 1st damage roll for pac side as wel, let me know
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Crete
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from 96 Sea Zone to Eastern Poland
2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Timguska to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
Combat - Italians
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
3 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 bombers and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
you can only hit a teritorrity once, what you can do is use the 1st damage roll for pac side as wel, let me know
I don’t think that rule applies to Global. There’s a rule like that in classic.
Let’s roll for damage on Kwangtung here:
Rolling 1d6:
(5)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 5
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to New Guinea
1 destroyer and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 5,3,2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans repair damage of 6x factory_major, 3x factory_major; Remaining resources: 44 PUs; 0 techTokens;
Germans buy 1 carrier, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
6 armour and 10 mech_infantrys moved from Baltic States to Smolensk
1 armour and 11 mech_infantrys moved from Eastern Poland to Smolensk
2 artilleries and 1 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Bulgaria to Romania
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Western Ukraine
11 artilleries and 19 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Finland to Karelia
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Eastern Poland to Germany
2 aaGuns moved from Eastern Poland to Belarus
Place Units - Germans
1 carrier and 1 fighter placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in France
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Yenisey
Russians take Timguska from Italians
Russians take Yenisey from Italians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 10 artilleries and 45 infantry moved from Ukraine to Rostov
2 artilleries moved from Caucasus to Rostov
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 5,2,4 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 2 artilleries, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
Rocket attack in Queensland does 2 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 3
Rocket attack in Midway does 3 damage to harbour owned by Americans
Rockets in Japan roll: 3
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter and 2 tactical_bombers moved from Anhwe to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Jehol to Hunan
2 artilleries and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 1 infantry and 3 transports moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 20 Sea Zone
3 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Philippines to Japan
Place Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs