@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
L17 G40 BM3 wheatbeer (Axis) vs oysteilo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Cyprus to Ukraine
1 artillery and 1 infantry moved from France to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from France to Holland Belgium
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
7 armour and 8 mech_infantrys moved from Novgorod to Eastern Poland
5 artilleries and 10 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
4 mech_infantrys moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Cyprus to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries and 4 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from France to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
5 infantry moved from Norway to Finland
1 bomber moved from Ukraine to Cyprus
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 fighter moved from Western Germany to Trans-JordanPlace Units - Germans
1 destroyer placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
2 artilleries and 1 infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Germans undo move 4.
2 armour and 6 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 57 / 76
Russians : 27 / 39
Japanese : 48 / 62
Americans : 55 / 91
Chinese : 12 / 15
British : 24 / 24
UK_Pacific : 10 / 13
Italians : 21 / 29
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
2 fighters moved from Bryansk to Persia
1 tactical_bomber moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour, 3 artilleries, 7 infantry and 7 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
look at the battle in 113. It cant be right. I attack with a single sub against your 2 subs, destroyer, carrier and cruiser
first thing that happens is DEFENDING subs fire. Then my sub fires and then your carrier, destroyer and cruiser firres
round 1 noone hits
In round two your defending subs kill my sub before it gets to fire. It cant be right?
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Submarine surprise strikes are always rolled first (see General Combat Sequence on page 19 of the Europe rulebook).
“Step 1. Place Units along the Battle Strip
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Step 2. Submarine Surprise Strike or Submerge (Sea Battles Only) This step is specific to attacking and defending submarines. Before the general sea battle takes place (steps 3–5), both attacking and defending submarines can choose to either make a Surprise Strike die roll or submerge. A player may choose to submerge all, some, or none of his or her submarines. However, if the opposing side has a destroyer in the battle, the attacking or defending submarines can’t submerge or make a Surprise Strike. Combat proceeds normally with your submarines firing along with your other units in step 3 or 4.”The Germans have a destroyer, so the Soviet sub doesn’t fire until step 3. The Soviets have no destroyer, so Germany’s subs get to fire surprise strikes before any other units.
If you didn’t realize that defending subs could make surprise strikes, I don’t mind if you undo this combat and add your sub back.
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makes sense
I would have gone for it anyway. I am soon gonna post your win here anyway :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 harbours, 1 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Anhwe to Kiangsi
2 bombers moved from Malaya to Kiangsi
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
2 tactical_bombers moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to KiangsiCombat - Japanese
Battle in New Britain
Battle in Kiangsi
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking New Britain from ANZAC with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 5/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kiangsi to French Indo China
2 fighters moved from Shan State to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
2 bombers moved from Kiangsi to French Indo China
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from 49 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 armour and 2 artilleries moved from Korea to 6 Sea Zone
3 infantry moved from Korea to Manchuria
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour and 2 artilleries moved from 36 Sea Zone to French Indo China
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 49 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 harbour placed in Dutch New Guinea
1 harbour placed in French Indo China
3 transports placed in 36 Sea Zone
2 artilleries and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 52 / 76
Russians : 32 / 39
Japanese : 49 / 62
Americans : 55 / 91
Chinese : 12 / 15
British : 24 / 24
UK_Pacific : 9 / 13
Italians : 21 / 29
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am soon gonna post your win here anyway :)
I think things could still go wrong for Axis … and at least you’re winning our other game (I think … next turn will be critical in that one).
Was really torn about whether or not to take Hawaii this turn.
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look at the battle in 113. It cant be right. I attack with a single sub against your 2 subs, destroyer, carrier and cruiser
first thing that happens is DEFENDING subs fire. Then my sub fires and then your carrier, destroyer and cruiser firres
round 1 noone hits
In round two your defending subs kill my sub before it gets to fire. It cant be right?
dude, you didn’t know the sub surprise strike rules yet? ;)
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And do not think you have to resign yet. Axis look strong but are not even close to a VC victory yet, nor do they have economic dominance.
India can hold I guess?? next turn and Japan does not have China under control. Russia, healthy, too.I would still fight in the allied shoes but knowing I need to get something happen and take risks.
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And why the heck there isn’t a single allied transport in 91 or 92? ;)
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But I just see, I guess if the Allies lose persia the next turn, this might be a neck breaker.
So just defend persia AND India the next turn, ok?:D
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But I just see, I guess if the Allies lose persia the next turn, this might be a neck breaker.
So just defend persia AND India the next turn, ok?:D
and south africa, but persia is crtical, and the pacific is a big mess and of course it makes perfect sense that Anzac loose all their objectives because of solomon, surprise attack sure, but surprise defense is so so, but I understand the rule and there is no transport because I need everything times 10 in this game, maybe a little poor planning as well……I am not giving up yet, but much is decided in the next couple of rounds
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of course it makes perfect sense that Anzac loose all their objectives because of solomon
It is weird that both 2nd edition and Balanced Mod did that, now that you mention it.
So just defend persia AND India the next turn, ok?:D
Hi JDOW … hope you find this game interesting :-D
We need to play a match sometime. Right now I have a tiny hope that I can sneak my way into the playoffs, but it probably won’t happen :lol:
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i am a little unsure here, might drag out a few days, possibly sunday or so, other things to do too. Not sure when I will post
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i am a little unsure here, might drag out a few days, possibly sunday or so, other things to do too. Not sure when I will post
No problem
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from Gibraltar to Persia
1 bomber moved from 94 Sea Zone to 96 Sea Zone
2 bombers moved from 96 Sea Zone to Persia
1 submarine moved from 66 Sea Zone to 29 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 4 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from French West Africa to French Central Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhweCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
3 artilleries, 1 fighter and 21 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
3 artilleries placed in Hunan
1 infantry placed in Kiangsi
Chinese undo move 2.
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from Gibraltar to Persia
1 bomber moved from 94 Sea Zone to 96 Sea Zone
2 bombers moved from 96 Sea Zone to Persia
1 submarine moved from 66 Sea Zone to 29 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 4 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from French West Africa to French Central Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhweCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
3 artilleries, 1 fighter and 21 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
3 artilleries placed in Hunan
1 infantry placed in Kiangsi
Chinese undo move 2.
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsPurchase Units - British
British buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Iraq
British take Iraq from Germans
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from ItaliansCombat - British
Non Combat Move - British
2 aaGuns, 1 artillery and 5 infantry moved from Burma to India
1 bomber moved from India to Persia
1 mech_infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to India
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 cruiser moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 71 Sea Zone to 69 Sea Zone
1 transport moved from 69 Sea Zone to 68 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Egypt to Western Ukraine
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 cruiser and 2 destroyers
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 2 destroyers in 76 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 76 Sea Zone
Italians win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits
1 artillery owned by the Italians, 1 artillery owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 aaGun moved from Eastern Poland to Belarus
2 aaGuns and 8 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 50 / 76
Russians : 31 / 39
Japanese : 47 / 62
Americans : 55 / 76
Chinese : 14 / 17
British : 26 / 27
UK_Pacific : 9 / 9
Italians : 23 / 31
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines and 1 transport moved from 66 Sea Zone to 51 Sea Zone
1 transport moved from 51 Sea Zone to 29 Sea Zone
2 submarines moved from 51 Sea Zone to 29 Sea Zone
1 cruiser moved from 64 Sea Zone to 29 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 6 fighters, 4 infantry and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6
ANZAC collect 10 PUs; end with 11 PUs total





