TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from Kwangsi to Malaya
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Borneo
Battle in Philippines
Japanese attack with 1 artillery and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Philippines, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Celebes
Battle in Malaya
Japanese attack with 2 bombers and 1 infantry
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Malaya, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 9/19 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 9/14 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Japanese, 3 submarines owned by the Japanese, 5 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 6/17 hits
Americans roll dice for 1 battleship, 2 cruisers, 4 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 6/8 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 : 3/12 hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 26 Sea Zone, round 4 : 1/2 hits
1 destroyer owned by the Japanese, 1 battleship owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 2/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 bombers moved from Malaya to French Indo China
3 artilleries and 7 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 armour and 7 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
1 artillery moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Kiangsi
1 mech_infantry moved from Kwangtung to Anhwe
2 fighters moved from Kwangsi to French Indo China
2 tactical_bombers moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to Manchuria
1 tactical_bomber moved from Kwangsi to Manchuria
Place Units - Japanese
1 factory_minor placed in French Indo China
2 artilleries and 1 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Production/PUs Summary :
Germans : 44 / 59
Russians : 38 / 48
Japanese : 49 / 52
Americans : 50 / 87
Chinese : 9 / 13
British : 25 / 22
UK_Pacific : 6 / 12
Italians : 17 / 20
ANZAC : 16 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
triplea_40631_Jap4.tsvg