Desert Admiral (Axis) vs omega1759 (Allies+15)

  • 17 16 13 12

    Nope!

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from Japan to 17 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                3 bombers moved from Kansu to Russia
                1 tactical_bomber moved from Kansu to Russia
                1 fighter moved from Kansu to Russia
                2 infantry moved from Kazakhstan to Novosibirsk
                1 artillery moved from Kazakhstan to Novosibirsk
                3 infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Air Battle in Russia
                    Japanese attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.  Damaged units is as follows: airfield = 3, factory_major = 12
                Battle in 17 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Novosibirsk
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Samara
                    Japanese attack with 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Samara, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                    Japanese win, taking Samara from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                2 bombers moved from Russia to Rostov
                1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,1,6
                Japanese collect 32 PUs (4 lost to blockades); end with 32 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Korea : 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Shensi : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag
        Sakha : 1 flag, 1 infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Celebes : 1 flag, 1 artillery and 1 infantry
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag, 1 armour
        20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Bryansk : 1 fighter and 1 tactical_bomber
        Rostov : 2 bombers
        Urals : 1 flag
        Novosibirsk : 1 flag, 1 artillery and 2 infantry
        Vologda : 1 flag, 1 infantry
        Samara : 1 flag, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 15 / 31
        Japanese : 36 / 32
        Americans : 57 / 82
        Chinese : 15 / 8
        British : 32 / 42
        UK_Pacific : 22 / 28
        Italians : 10 / 15
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    triplea_40497.0_Jap6.tsvg

  • 19 17

    In the last 2 rounds, Stalin has shot down 2 of the Jap strat bombers!

  • 17 16 13 12

    @Desert_Admiral:

    In the last 2 rounds, Stalin has shot down 2 of the ��� strat bombers!

    That’s pretty average. Look at the British in Romania…

  • 19 17

    Good point

  • 17 16 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 bombers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Kwangtung to Kiangsi
                2 fighters moved from Western United States to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 bomber moved from Manchuria to Japan
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes

    triplea_40497.0_Ame6.tsvg

  • 17 16 13 12

    The B-17s are entering action, need scramble orders in 112, 6 and intercept orders in Japan.

  • 19 17

    Scramble in both for naval battles.  No intercept in Japan.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 bombers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Kwangtung to Kiangsi
                2 fighters moved from Western United States to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 bomber moved from Manchuria to Japan
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 1 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Japan causes 5 damage total.
                Battle in 112 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 2 carriers and 4 fighters
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 battleship, 2 bombers, 2 carriers and 4 fighters in 6 Sea Zone, round 2 :  5/7 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  3/4 hits
                        1 destroyer owned by the Japanese, 2 bombers owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 2 carriers and 3 fighters remaining. Battle score for attacker is 18
                    Casualties for Americans: 2 bombers and 1 fighter
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in Norway
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 armour in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Celebes, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Celebes
                    Japanese win, taking Norway from Germans with no units remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to British Guiana
                3 bombers moved from Eastern United States to Normandy Bordeaux
                1 bomber moved from Japan to Manchuria

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                3 infantry placed in Normandy Bordeaux
                4 bombers placed in Eastern United States
                3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 infantry
        Kiangsi : 1 artillery and 1 infantry
        Manchuria : 1 bomber
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers and 3 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        British Guiana : 2 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag, 1 infantry and 1 mech_infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        92 Sea Zone : 1 submarine
        101 Sea Zone : 3 submarines
        Brazil : 1 flag
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 66
        Russians : 15 / 31
        Japanese : 35 / 32
        Americans : 63 / 88
        Chinese : 16 / 8
        British : 32 / 42
        UK_Pacific : 22 / 28
        Italians : 10 / 15
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40497.0_Ame6.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Chinese :

    Manchuria : 2 artilleries
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 66
        Russians : 15 / 31
        Japanese : 35 / 32
        Americans : 63 / 88
        Chinese : 16 / 22
        British : 32 / 42
        UK_Pacific : 22 / 28
        Italians : 10 / 15
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40497.0_Chi6.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 bombers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Kwangtung to Kiangsi
                2 fighters moved from Western United States to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 bomber moved from Manchuria to Japan
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 1 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Japan causes 5 damage total.
                Battle in 112 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 2 carriers and 4 fighters
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 battleship, 2 bombers, 2 carriers and 4 fighters in 6 Sea Zone, round 2 :  5/7 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  3/4 hits
                        1 destroyer owned by the Japanese, 2 bombers owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 2 carriers and 3 fighters remaining. Battle score for attacker is 18
                    Casualties for Americans: 2 bombers and 1 fighter
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in Norway
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 armour in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Celebes, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Celebes
                    Japanese win, taking Norway from Germans with no units remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to British Guiana
                3 bombers moved from Eastern United States to Normandy Bordeaux
                1 bomber moved from Japan to Manchuria

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                3 infantry placed in Normandy Bordeaux
                4 bombers placed in Eastern United States
                3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Purchase Units - British
                British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber and 1 tactical_bomber moved from Anglo Egyptian Sudan to Tobruk
                1 mech_infantry moved from Yunnan to Sikang
                      Chinese take Sikang from Japanese
                1 armour moved from Yunnan to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Kweichow to Kansu
                      Chinese take Kansu from Japanese
                1 armour moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - British
                Battle in Tobruk
                    British attack with 1 bomber and 1 tactical_bomber
                    Italians defend with 1 artillery
                        British roll dice for 1 bomber and 1 tactical_bomber in Tobruk, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Tobruk, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 tactical_bomber in Tobruk, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Tobruk, round 3 :  0/1 hits
                        British roll dice for 1 bomber and 1 tactical_bomber in Tobruk, round 4 :  1/2 hits
                        Italians roll dice for 1 artillery in Tobruk, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Tobruk
                    British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Holland Belgium
                    British attack with 1 armour, 1 artillery, 6 fighters and 2 infantry
                    Germans defend with 2 artilleries
                        British roll dice for 1 armour, 1 artillery, 6 fighters and 2 infantry in Holland Belgium, round 2 :  4/10 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 2 :  0/2 hits
                        2 artilleries owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in Celebes

    Non Combat Move - British
                3 fighters moved from Holland Belgium to Norway
                2 fighters moved from Holland Belgium to Norway
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 bomber moved from Tobruk to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 bomber moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                3 infantry moved from Eastern Persia to Persia
                1 fighter moved from India to Persia
                1 bomber moved from Shan State to Trans-Jordan
                1 tactical_bomber moved from Tobruk to Alexandria
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Shan State to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                5 infantry moved from Yunnan to Szechwan
                1 aaGun moved from Yunnan to Szechwan
                1 aaGun moved from Yunnan to Szechwan
                1 aaGun moved from Yunnan to Szechwan
                2 fighters moved from Yunnan to Suiyuyan

    Place Units - British
                3 fighters and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour, 1 bomber and 1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 1 armour, 1 bomber and 1 fighter

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 infantry
        Kiangsu : 1 armour
        Kiangsi : 1 artillery and 1 infantry
        Siam : 1 flag
        Manchuria : 2 artilleries and 1 bomber
        Shensi : 1 armour
        Yunnan : 5 infantry
        Suiyuyan : 2 fighters
        Kansu : 1 armour
        Szechwan : 3 aaGuns and 6 infantry
        Sikang : 1 mech_infantry
        India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 2 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers and 3 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 airfield, 2 artilleries and 2 bombers
        Alexandria : 1 tactical_bomber
        Gibraltar : 1 airfield, 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag, 5 fighters, 1 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 armour, 1 artillery and 2 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        Iraq : 1 flag, 3 armour and 1 mech_infantry
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        101 Sea Zone : 3 submarines
        Brazil : 1 flag
        Northwest Persia : 1 mech_infantry
        Persia : 1 flag, 3 fighters and 3 infantry
        110 Sea Zone : 2 transports
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 66
        Russians : 15 / 31
        Japanese : 26 / 32
        Americans : 63 / 88
        Chinese : 22 / 22
        British : 35 / 40
        UK_Pacific : 25 / 30
        Italians : 10 / 15
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40497.0_UK_6.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                3 fighters moved from Southern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux

    triplea_40497.0_Ita6.tsvg

  • 19 17

    Order of loss in Normandy?

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                3 fighters moved from Southern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 5 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 5 infantry in Southern France, round 2 :  1/6 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys
                    British defend with 1 fighter; Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  4/10 hits
                        Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  1/8 hits
                        3 bombers owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 :  4/9 hits
                        Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 :  3/4 hits
                        2 mech_infantrys owned by the Italians, 1 artillery owned by the Americans, 1 fighter owned by the British, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 45
                    Casualties for Italians: 2 infantry and 2 mech_infantrys
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 artillery, 3 bombers and 3 infantry

    Non Combat Move - Italians
                3 fighters moved from Normandy Bordeaux to France
                1 bomber moved from Normandy Bordeaux to France

    Place Units - Italians
                1 artillery placed in Northern Italy
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        France : 1 bomber and 3 fighters
        Albania : 2 infantry
        Northern Italy : 2 aaGuns, 1 artillery and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 66
        Russians : 15 / 31
        Japanese : 26 / 32
        Americans : 58 / 88
        Chinese : 22 / 22
        British : 35 / 40
        UK_Pacific : 25 / 30
        Italians : 15 / 20
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 11 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.316
            Median : 3.000
            Variance : 1.297
            Standard Deviation : 1.139
            Total rolls : 38

    Italians Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.480
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    Americans Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    triplea_40497.0_Ita6.tsvg

  • 19 17

    I assumed max defense for you in Normandy since my numbers were greater than yours, i.e. losing the bombers first.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to 6 Sea Zone
                2 fighters moved from 42 Sea Zone to Szechwan
                2 fighters moved from New South Wales to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan

    Combat - ANZAC
                Battle in Hainan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Hainan : 1 flag, 1 artillery
        Szechwan : 2 fighters
        Queensland : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 carrier and 2 fighters
        36 Sea Zone : 1 transport
        6 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 44 / 66
        Russians : 15 / 31
        Japanese : 26 / 32
        Americans : 58 / 88
        Chinese : 22 / 22
        British : 35 / 40
        UK_Pacific : 25 / 30
        Italians : 15 / 20
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40497.0_ANZ6.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to 6 Sea Zone
                2 fighters moved from 42 Sea Zone to Szechwan
                2 fighters moved from New South Wales to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan

    Combat - ANZAC
                Battle in Hainan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                      French take 37 Sea Zone from Japanese
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Iraq to Northwest Persia

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Hainan : 1 flag, 1 artillery
        Szechwan : 2 fighters
        Queensland : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 carrier and 2 fighters
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer and 1 transport
        6 Sea Zone : 1 fighter
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Libya : 1 flag, 2 infantry
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 66
        Russians : 15 / 31
        Japanese : 26 / 32
        Americans : 58 / 88
        Chinese : 22 / 22
        British : 35 / 40
        UK_Pacific : 25 / 30
        Italians : 15 / 20
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40497.0_Fre6.tsvg

  • 17 16 13 12

    @Desert_Admiral:

    I assumed max defense for you in Normandy since my numbers were greater than yours, i.e. losing the bombers first.

    Good choice, I admit I didn’t pay attention to that. Must feel good to not have the B-17s around.

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Novgorod to 112 Sea Zone
                2 bombers moved from Novgorod to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 artillery moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 mech_infantry moved from Rostov to Smolensk
                      Germans take Smolensk from Russians
                2 armour moved from Rostov to Tambov
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                9 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                3 infantry moved from Ukraine to Rostov
                2 infantry moved from France to Holland Belgium
                2 artilleries moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    triplea_40497.0_Ger7.tsvg

  • 19 17

    Do you want American sub to defend or submerge?

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Axis & Allies Boardgaming Custom Painted Miniatures

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