good luck my friend.
well I’m the one who needs luck
Lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 armour and 3 mech_infantrys moved from Archangel to Belarus
1 mech_infantry moved from Russia to Archangel
2 armour moved from Russia to Belarus
4 armour moved from Bryansk to Belarus
5 artilleries moved from Bryansk to Belarus
35 infantry moved from Bryansk to Belarus
3 artilleries and 1 infantry moved from Russia to Bryansk
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Belarus
2 fighters moved from Belarus to Bryansk
1 artillery moved from Volgograd to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 fighter moved from Russia to Kazakhstan
Place Units - Russians
1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 carriers, 2 fighters and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 bombers moved from Kwangtung to West India
3 bombers moved from Yunnan to West India
3 mech_infantrys moved from Burma to West India
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 carriers moved from 42 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
2 fighters moved from India to West India
2 tactical_bombers moved from India to West India
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 armour and 1 artillery moved from Hopei to Shensi
1 armour moved from Hopei to Suiyuyan
2 artilleries and 2 infantry moved from Kweichow to Shensi
1 armour and 2 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Burma
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 artillery, 6 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries, 2 fighters and 3 infantry; Americans defend with 3 armour; ANZAC defend with 1 infantry
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries, 2 fighters and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 3 armour
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 armour, 3 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
5 bombers, 1 fighter and 1 tactical_bomber moved from West India to India
3 fighters and 1 tactical_bomber moved from Java to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Burma
5 artilleries and 4 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to 19 Sea Zone
Place Units - Japanese
3 submarines placed in 20 Sea Zone
2 carriers placed in 19 Sea Zone
1 fighter placed in 19 Sea Zone
Japanese undo move 2.
1 carrier placed in 6 Sea Zone
1 carrier and 1 fighter placed in 19 Sea Zone
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 submarines placed in 36 Sea Zone
1 carrier and 2 fighters placed in 20 Sea Zone
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,4,2,2,5,6,2,6,5,6,4,6,6,1,2,4,3,6,1,6,5,2,1,5
Japanese collect 51 PUs (8 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Persia to 79 Sea Zone
1 armour moved from Korea to Jehol
Chinese take Manchuria from Japanese
4 fighters moved from Korea to Jehol
8 fighters moved from 6 Sea Zone to Jehol
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 carriers, 4 destroyers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Germans scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 destroyer and 2 fighters
Germans win with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 79 Sea Zone
British loiter and taunt; Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
Americans attack with 1 armour and 12 fighters
Japanese defend with 5 artilleries and 4 infantry
Americans win, taking Jehol from Japanese with 1 armour and 7 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 5 fighters
Casualties for Japanese: 5 artilleries and 4 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters moved from Jehol to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from 79 Sea Zone to West India
3 armour and 3 fighters moved from Persia to West India
3 fighters moved from Morocco to Egypt
2 fighters moved from Eastern United States to Morocco
Place Units - Americans
3 armour placed in Persia
2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 carrier and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Persia to 79 Sea Zone
1 armour moved from Korea to Jehol
Chinese take Manchuria from Japanese
4 fighters moved from Korea to Jehol
8 fighters moved from 6 Sea Zone to Jehol
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 carriers, 4 destroyers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Germans scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 destroyer and 2 fighters
Germans win with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 79 Sea Zone
British loiter and taunt; Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
Americans attack with 1 armour and 12 fighters
Japanese defend with 5 artilleries and 4 infantry
Americans win, taking Jehol from Japanese with 1 armour and 7 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 5 fighters
Casualties for Japanese: 5 artilleries and 4 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters moved from Jehol to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from 79 Sea Zone to West India
3 armour and 3 fighters moved from Persia to West India
3 fighters moved from Morocco to Egypt
2 fighters moved from Eastern United States to Morocco
Place Units - Americans
3 armour placed in Persia
2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Purchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 carrier and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
Combat - British
Germans scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 destroyer and 2 fighters
British win, taking 97 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer and 1 transport
Casualties for British: 1 carrier and 2 fighters
Casualties for Italians: 1 destroyer and 2 fighters
Non Combat Move - British
3 armour and 4 mech_infantrys moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Scotland to Eire
1 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Morocco
Place Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Poland to Eastern Poland
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 10 PUs (3 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Greece to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Greece to 97 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Bessarabia to Ukraine
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers and 1 fighter; Italians loiter and taunt
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 2 carriers, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win with 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Western Germany
2 fighters moved from 113 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Poland to Baltic States
9 artilleries moved from Poland to Eastern Poland
3 aaGuns, 18 artilleries, 25 infantry and 11 mech_infantrys moved from Bessarabia to Eastern Poland
18 infantry moved from Germany to Poland
2 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
9 armour and 11 mech_infantrys moved from Novgorod to Eastern Poland
2 bombers moved from 97 Sea Zone to Southern Italy
1 bomber moved from Ukraine to Southern Italy
2 armour and 6 mech_infantrys moved from Greece to Romania
Place Units - Germans
1 carrier and 1 transport placed in 97 Sea Zone
1 infantry placed in Greece
5 artilleries and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Burma: 2 aaGuns, 1 armour and 3 infantry
EDIT: Removing units owned by Germans from India: 2 aaGuns, 1 armour and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Belarus to Baltic States
1 fighter moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Baltic States
2 fighters moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Bryansk
3 fighters moved from Ukraine to Russia
1 fighter moved from Kazakhstan to West India
1 armour and 1 artillery moved from Kazakhstan to Tsinghai
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
2 infantry moved from Belarus to Baltic States
1 aaGun, 6 artilleries and 31 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Novgorod
3 armour moved from Belarus to Novgorod
1 mech_infantry moved from Archangel to Novgorod
6 armour moved from Belarus to Bryansk
3 artilleries and 1 infantry moved from Russia to Bryansk
3 infantry moved from Bryansk to Western Ukraine
Place Units - Russians
4 artilleries and 2 mech_infantrys placed in Russia
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers and 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from India to Java
1 armour, 3 artilleries and 2 infantry moved from Shensi to Tsinghai
3 bombers moved from India to Tsinghai
1 bomber moved from India to Jehol
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Jehol
1 armour moved from Suiyuyan to Chahar
1 fighter and 1 tactical_bomber moved from India to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Burma to Szechwan
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports moved from 20 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from India to Tsinghai
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 4 transports
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Tsinghai
Japanese attack with 1 armour, 3 artilleries, 4 bombers and 2 infantry
Russians defend with 2 armour, 1 artillery and 2 mech_infantrys; Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 artilleries and 4 bombers remaining. Battle score for attacker is 17
Casualties for Russians: 2 armour, 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 armour
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
4 bombers moved from Tsinghai to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
2 fighters moved from India to Yunnan
1 bomber moved from Jehol to Hunan
1 tactical_bomber moved from 6 Sea Zone to Hunan
4 fighters moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from West India to India
UK_Pacific take India from Germans
UK_Pacific take West India from Americans
4 fighters moved from Korea to Jehol
3 fighters moved from Korea to 19 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
3 fighters moved from Egypt to Greece
Combat - Americans
Battle in Greece
Americans attack with 3 fighters
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 fighter
Battle in Jehol
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iceland
Non Combat Move - Americans
2 fighters moved from Eastern United States to Morocco
2 fighters moved from Morocco to Egypt
2 fighters moved from Greece to Syria
2 armour moved from West India to India
3 armour moved from Persia to West India
1 transport moved from 25 Sea Zone to 48 Sea Zone
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
4 fighters moved from Jehol to Korea
3 fighters moved from 19 Sea Zone to Korea
2 fighters moved from 25 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
4 carriers and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 25 Sea Zone to 10 Sea Zone
Place Units - Americans
3 armour placed in Persia
1 armour, 4 fighters, 1 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from West India to India
UK_Pacific take India from Germans
UK_Pacific take West India from Americans
4 fighters moved from Korea to Jehol
3 fighters moved from Korea to 19 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
3 fighters moved from Egypt to Greece
Combat - Americans
Battle in Greece
Americans attack with 3 fighters
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 fighter
Battle in Jehol
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iceland
Non Combat Move - Americans
2 fighters moved from Eastern United States to Morocco
2 fighters moved from Morocco to Egypt
2 fighters moved from Greece to Syria
2 armour moved from West India to India
3 armour moved from Persia to West India
1 transport moved from 25 Sea Zone to 48 Sea Zone
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
4 fighters moved from Jehol to Korea
3 fighters moved from 19 Sea Zone to Korea
2 fighters moved from 25 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
4 carriers and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 25 Sea Zone to 10 Sea Zone
Place Units - Americans
3 armour placed in Persia
1 armour, 4 fighters, 1 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 fighter moved from Morocco to Egypt
1 armour and 3 mech_infantrys moved from Eastern Persia to India
3 armour and 4 mech_infantrys moved from West India to India
4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Eire to Scotland
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 fighter and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Romania
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -22
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -22
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Holland Belgium to Baltic States
3 infantry moved from Poland to Baltic States
1 bomber moved from Southern Italy to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Southern Italy to Belarus
2 infantry moved from Eastern Poland to Belarus
9 armour, 28 artilleries, 34 infantry and 22 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Sicily
3 fighters moved from Southern Italy to Sicily
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sicily
Germans attack with 4 fighters
British defend with 1 infantry
Germans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 3 infantry
retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 9 armour, 28 artilleries, 34 infantry and 22 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 9 armour, 28 artilleries, 33 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 2 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 armour and 6 mech_infantrys moved from Romania to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
15 infantry moved from Poland to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
3 fighters moved from Sicily to Southern Italy
1 fighter moved from Sicily to 97 Sea Zone
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 transports moved from 113 Sea Zone to 110 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Holland Belgium to Germany
1 bomber moved from Bessarabia to Germany
2 bombers moved from Baltic States to Germany
2 bombers moved from Belarus to Eastern Poland
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Greece
1 submarine placed in 112 Sea Zone
6 armour and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs