like you said, let’s change it up!
17L BM3.3 Giallo(x) vs Odonis
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Kwangtung to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
3 bombers moved from Kwangtung to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Chahar
1 artillery moved from Anhwe to Kweichow
2 armour moved from Kiangsu to Hopei
1 artillery moved from Jehol to Manchuria
4 transports moved from 19 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
4 fighters moved from 19 Sea Zone to Chahar
2 fighters moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 5 artilleries, 2 fighters and 4 infantry
Americans defend with 1 artillery
Japanese win, taking Manchuria from Chinese with 5 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Chahar
Japanese attack with 1 armour, 4 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ceylon
Battle in Sikang
Japanese attack with 3 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Sikang from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 bombers moved from Sikang to Yunnan
2 bombers moved from 44 Sea Zone to Kwangtung
4 fighters moved from Chahar to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Burma: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Japanese undo move 2.
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
3 destroyers placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Morocco to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
4 armour and 6 fighters moved from Persia to West India
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser and 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Germans: 1 carrier, 1 cruiser and 1 submarine
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in West India
Americans attack with 4 armour and 6 fighters
Germans defend with 1 armour, 2 infantry and 4 mech_infantrys
Americans win, taking West India from Germans with 3 armour and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 2 infantry and 4 mech_infantrys
Casualties for Americans: 1 armour and 2 fighters
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Korea
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 carriers, 4 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
3 fighters moved from Eastern United States to Morocco
4 fighters moved from West India to PersiaPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 2.
1 transport placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
3 armour placed in PersiaTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Morocco to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
4 armour and 6 fighters moved from Persia to West India
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser and 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Germans: 1 carrier, 1 cruiser and 1 submarine
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in West India
Americans attack with 4 armour and 6 fighters
Germans defend with 1 armour, 2 infantry and 4 mech_infantrys
Americans win, taking West India from Germans with 3 armour and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 2 infantry and 4 mech_infantrys
Casualties for Americans: 1 armour and 2 fighters
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Korea
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 carriers, 4 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
3 fighters moved from Eastern United States to Morocco
4 fighters moved from West India to PersiaPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 2.
1 transport placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
3 armour placed in PersiaTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 2 fighters and 4 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 artillery and 2 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 fighter moved from Iraq to West India
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Northwest Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 submarine placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Iraq
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,6,4,3,3
British collect 26 PUs (7 lost to blockades); end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from France to Northern ItalyNon Combat Move - Italians
1 aaGun moved from France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -22
Casualties for ANZAC: 2 destroyers and 1 submarine
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -22
Casualties for ANZAC: 2 destroyers and 1 submarine
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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I assumed you wanted to use the hits from the sub on each of the carriers, rather than losing one, but you can edit one out and replace your FTRs if you want.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 13 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Belarus
1 bomber moved from Germany to Western Ukraine
3 fighters moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to UkraineCombat - Germans
Battle in 104 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 destroyer
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 armour and 4 mech_infantrys moved from Poland to Novgorod
5 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod
9 artilleries and 1 infantry moved from Germany to Poland
10 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Eire to 109 Sea Zone
2 carriers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
8 infantry moved from Western Germany to Germany
4 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
2 bombers moved from Western Ukraine to Greece
2 bombers moved from Ukraine to Greece
1 bomber moved from Belarus to BessarabiaPlace Units - Germans
1 destroyer and 1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 carriers, 3 fighters and 2 transports
EDIT: Removing units owned by Germans from 110 Sea Zone: 2 carriers, 3 fighters and 2 transports
EDIT: Turning off Edit Mode
1 destroyer and 1 fighter placed in 112 Sea Zone
10 infantry placed in Germany
3 infantry placed in IndiaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 artillery moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 armour and 3 mech_infantrys moved from Archangel to Belarus
1 mech_infantry moved from Russia to Archangel
2 armour moved from Russia to Belarus
4 armour moved from Bryansk to Belarus
5 artilleries moved from Bryansk to Belarus
35 infantry moved from Bryansk to Belarus
3 artilleries and 1 infantry moved from Russia to Bryansk
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Belarus
2 fighters moved from Belarus to Bryansk
1 artillery moved from Volgograd to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 fighter moved from Russia to KazakhstanPlace Units - Russians
1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 artilleries, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 carriers, 2 fighters and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 bombers moved from Kwangtung to West India
3 bombers moved from Yunnan to West India
3 mech_infantrys moved from Burma to West India
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 carriers moved from 42 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
2 fighters moved from India to West India
2 tactical_bombers moved from India to West India
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 armour and 1 artillery moved from Hopei to Shensi
1 armour moved from Hopei to Suiyuyan
2 artilleries and 2 infantry moved from Kweichow to Shensi
1 armour and 2 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to BurmaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 artillery, 6 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries, 2 fighters and 3 infantry; Americans defend with 3 armour; ANZAC defend with 1 infantry
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries, 2 fighters and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 3 armour
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 armour, 3 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 bombers, 1 fighter and 1 tactical_bomber moved from West India to India
3 fighters and 1 tactical_bomber moved from Java to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Burma
5 artilleries and 4 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to 19 Sea ZonePlace Units - Japanese
3 submarines placed in 20 Sea Zone
2 carriers placed in 19 Sea Zone
1 fighter placed in 19 Sea Zone
Japanese undo move 2.
1 carrier placed in 6 Sea Zone
1 carrier and 1 fighter placed in 19 Sea Zone
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 submarines placed in 36 Sea Zone
1 carrier and 2 fighters placed in 20 Sea Zone
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,4,2,2,5,6,2,6,5,6,4,6,6,1,2,4,3,6,1,6,5,2,1,5
Japanese collect 51 PUs (8 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Persia to 79 Sea Zone
1 armour moved from Korea to Jehol
Chinese take Manchuria from Japanese
4 fighters moved from Korea to Jehol
8 fighters moved from 6 Sea Zone to Jehol
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 carriers, 4 destroyers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Germans scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 destroyer and 2 fighters
Germans win with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 79 Sea Zone
British loiter and taunt; Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
Americans attack with 1 armour and 12 fighters
Japanese defend with 5 artilleries and 4 infantry
Americans win, taking Jehol from Japanese with 1 armour and 7 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 5 fighters
Casualties for Japanese: 5 artilleries and 4 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
7 fighters moved from Jehol to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from 79 Sea Zone to West India
3 armour and 3 fighters moved from Persia to West India
3 fighters moved from Morocco to Egypt
2 fighters moved from Eastern United States to MoroccoPlace Units - Americans
3 armour placed in Persia
2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 carrier and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone -
scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Persia to 79 Sea Zone
1 armour moved from Korea to Jehol
Chinese take Manchuria from Japanese
4 fighters moved from Korea to Jehol
8 fighters moved from 6 Sea Zone to Jehol
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 carriers, 4 destroyers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Germans scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 destroyer and 2 fighters
Germans win with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 79 Sea Zone
British loiter and taunt; Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
Americans attack with 1 armour and 12 fighters
Japanese defend with 5 artilleries and 4 infantry
Americans win, taking Jehol from Japanese with 1 armour and 7 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 5 fighters
Casualties for Japanese: 5 artilleries and 4 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
7 fighters moved from Jehol to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from 79 Sea Zone to West India
3 armour and 3 fighters moved from Persia to West India
3 fighters moved from Morocco to Egypt
2 fighters moved from Eastern United States to MoroccoPlace Units - Americans
3 armour placed in Persia
2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalPurchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 carrier and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea ZoneCombat - British
Germans scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 destroyer and 2 fighters
British win, taking 97 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer and 1 transport
Casualties for British: 1 carrier and 2 fighters
Casualties for Italians: 1 destroyer and 2 fightersNon Combat Move - British
3 armour and 4 mech_infantrys moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Scotland to Eire
1 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to MoroccoPlace Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Poland to Eastern PolandCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 10 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Greece to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Greece to 97 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Bessarabia to UkraineCombat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers and 1 fighter; Italians loiter and taunt
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 2 carriers, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win with 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Western Germany
2 fighters moved from 113 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Poland to Baltic States
9 artilleries moved from Poland to Eastern Poland
3 aaGuns, 18 artilleries, 25 infantry and 11 mech_infantrys moved from Bessarabia to Eastern Poland
18 infantry moved from Germany to Poland
2 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
9 armour and 11 mech_infantrys moved from Novgorod to Eastern Poland
2 bombers moved from 97 Sea Zone to Southern Italy
1 bomber moved from Ukraine to Southern Italy
2 armour and 6 mech_infantrys moved from Greece to RomaniaPlace Units - Germans
1 carrier and 1 transport placed in 97 Sea Zone
1 infantry placed in Greece
5 artilleries and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Burma: 2 aaGuns, 1 armour and 3 infantry
EDIT: Removing units owned by Germans from India: 2 aaGuns, 1 armour and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs





