@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
WW17 Garg v. Karl7 (axis) for the title of the greatest, 2017League
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 63 PUs;
Germans buy 2 armour, 1 factory_minor, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Novosibirsk to Timguska
1 armour moved from Samara to Timguska
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bryansk to Rostov
1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Germany to RostovCombat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
6 armour and 1 mech_infantry moved from Tambov to Volgograd
5 armour moved from Samara to Volgograd
5 armour moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Western Ukraine to Tambov
1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter moved from Kazakhstan to Russia
2 artilleries moved from Northern Italy to France
8 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Denmark to Western Germany
2 infantry moved from Vyborg to Novgorod
1 bomber moved from Rostov to Russia
1 fighter moved from 93 Sea Zone to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
2 armour and 1 mech_infantry placed in Russia
3 infantry placed in Novgorod
6 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,1,1,4,5,3,1
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Changing ownership of West India from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to West India: 1 infantry
EDIT: Removing units owned by British from Shan State: 1 armour
EDIT: Removing units owned by Americans from French Indo China: 1 armour and 2 infantry
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Malaya: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
3 carriers moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
Japanese take 36 Sea Zone from UK_Pacific
1 fighter moved from Okinawa to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
4 fighters moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 6 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in MalayaNon Combat Move - Japanese
1 bomber moved from Russia to India
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to IndiaPlace Units - Japanese
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,5,5,6,4,5,3,4,2,5,3
Japanese collect 14 PUs (10 lost to blockades); end with 14 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 factory_minors, 3 fighters, 9 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 carriers, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 57 Sea Zone to 37 Sea Zone
Americans take 41 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to 37 Sea Zone
3 fighters moved from Korea to 37 Sea Zone
1 armour and 1 artillery moved from Sweden to Finland
3 bombers and 1 fighter moved from Norway to France
1 bomber and 2 fighters moved from United Kingdom to France
1 armour moved from Spain to France
1 artillery moved from Normandy Bordeaux to France
1 marine moved from Portugal to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Rio de Oro to Algeria
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium
6 bombers and 3 fighters moved from Gibraltar to France
1 fighter moved from 91 Sea Zone to France
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Olgiy to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
1 mech_infantry moved from Buryatia to Yenisey -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 factory_minors, 3 fighters, 9 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 carriers, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 57 Sea Zone to 37 Sea Zone
Americans take 41 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to 37 Sea Zone
3 fighters moved from Korea to 37 Sea Zone
1 armour and 1 artillery moved from Sweden to Finland
3 bombers and 1 fighter moved from Norway to France
1 bomber and 2 fighters moved from United Kingdom to France
1 armour moved from Spain to France
1 artillery moved from Normandy Bordeaux to France
1 marine moved from Portugal to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Rio de Oro to Algeria
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium
6 bombers and 3 fighters moved from Gibraltar to France
1 fighter moved from 91 Sea Zone to France
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Olgiy to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
1 mech_infantry moved from Buryatia to YeniseyCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,3
Battle in Holland Belgium
Americans attack with 1 artillery, 1 infantry and 1 marine
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in France
Americans attack with 1 armour, 1 artillery, 10 bombers and 7 fighters
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 9 infantry
Americans winJapanese win with no units remaining with 9 bombers and 4 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun, 2 artilleries and 9 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber and 3 fighters
Battle in 37 Sea Zone
Americans attack with 2 bombers, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 37 Sea Zone from Japanese with 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 5 carriers and 3 destroyers
Casualties for Japanese: 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 37 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
2 bombers moved from 37 Sea Zone to French Indo China
1 carrier and 2 fighters moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
9 bombers moved from France to Normandy Bordeaux
1 artillery, 8 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
1 mech_infantry moved from Korea to Buryatia
1 artillery moved from Siberia to SakhaPlace Units - Americans
1 factory_minor placed in Finland
1 factory_minor placed in Spain
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 fighters placed in Korea
3 mech_infantrys placed in Norway
2 artilleries and 6 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,6,3,5,3,2,4,4,5,3,3,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Americans collect 89 PUs (3 lost to blockades); end with 89 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 134 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shensi to KansuNon Combat Move - Chinese
Place Units - Chinese
8 infantry placed in BurmaTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,2,6,5,5,1,2,2,6,3,2,4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Chinese collect 22 PUs (2 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 artillery and 2 infantry moved from Iraq to Saudi Arabia
1 fighter moved from Iraq to Saudi Arabia
3 mech_infantrys moved from Egypt to Saudi Arabia
1 fighter moved from Yunnan to West India
2 infantry moved from Afghanistan to West India
14 artilleries and 14 infantry moved from Afghanistan to Kazakhstan
4 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from Norway to United Kingdom
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Karelia
British take Karelia from Germans
2 infantry moved from Norway to Finland
1 infantry moved from Turkey to Greece
British take Greece from Italians
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 infantry moved from Afghanistan to KazakhstanCombat - British
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
British attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Kazakhstan
British attack with 14 artilleries and 15 infantry
Germans defend with 1 mech_infantry
British win, taking Kazakhstan from Germans with 14 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 2 fighters and 4 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Southern France from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
4 armour and 7 mech_infantrys moved from Turkey to Kazakhstan
3 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Turkey
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 aaGuns moved from Afghanistan to Kazakhstan
1 fighter moved from West India to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 fighter moved from Saudi Arabia to Northwest Persia
1 marine moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 1 infantry moved from Yugoslavia to BulgariaNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,4,2,6,1,1,4
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 bomber, 1 fighter and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
3 armour moved from Timguska to Kazakhstan
16 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium -
Germany’s last gasp!
Kazh!
A
Rolls: 5@1 23@3 1@4; Total Hits: 105@1: (5, 3, 6, 1, 4)23@3: (1, 2, 1, 3, 6, 6, 2, 6, 5, 3, 6, 5, 4, 4, 3, 5, 4, 4, 4, 5, 4, 3, 6)1@4: (4)D
Rolls: 40@2 4@3; Total Hits: 1740@2: (4, 2, 3, 6, 1, 3, 4, 2, 4, 4, 4, 4, 4, 5, 3, 2, 1, 3, 1, 5, 6, 3, 4, 3, 1, 2, 2, 5, 4, 1, 2, 1, 3, 4, 1, 4, 1, 4, 5, 4)4@3: (2, 2, 2, 5) -
uufff
even worse than the online battle!
ITS OVER! AXIS CONCED!!!
WWWWWAAAAAAAHHHHHHHH!!! :cry: :cry: :cry: :cry: :cry:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 bomber, 1 fighter and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
3 armour moved from Timguska to Kazakhstan
16 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland BelgiumCombat - Germans
Battle in Kazakhstan
Germans attack with 22 armour, 1 bomber, 1 fighter and 5 mech_infantrys
British defend with 2 aaGuns, 4 armour, 14 artilleries, 15 infantry and 7 mech_infantrys
British win with 4 armour, 14 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -111
Casualties for Germans: 22 armour, 1 bomber, 1 fighter and 5 mech_infantrys
Casualties for British: 2 aaGuns, 15 infantry and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
British defend with 1 aaGun; Americans defend with 1 artillery, 1 infantry and 1 marine
retreated to Holland Belgium
Americans win with 1 marine remaining. Battle score for attacker is -27
Casualties for Germans: 3 fighters and 3 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 armour placed in Ukraine
2 armour placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,3,1,4,4,1,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs -
GG
Glad this one is over!





