No edits
Imperial Japanese forces may proceed when ready :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 bombers moved from Eastern Poland to Russia
3 fighters and 3 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
Combat - Germans
Air Battle in Russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 bombers moved from Eastern Poland to Russia
3 fighters and 3 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 tactical_bomber killed by AA
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 2,3 and causes: 5 damage to unit: airfield
Bombing raid in Russia rolls: 7,6,5 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 23 damage total. Damaged units is as follows: airfield = 5, factory_major = 18
Battle in Central America
Battle in Tambov
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 6 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Central America from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
4 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 bombers, 3 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Tobruk to Ukraine
1 transport moved from 91 Sea Zone to 95 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
2 bombers and 1 fighter placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
I assumed no interceptors.
Correct?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 14 PUs;
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Amur
18 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 19 infantry
Japanese defend with 1 aaGun, 1 artillery and 12 infantry
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 15 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 12 infantry
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Russia
1 infantry moved from Tambov to Russia
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour moved from Dzavhan to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Japanese
Battle in Iwo Jima
Battle in Amur
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 4 infantry
AA fire in Amur : 1/6 hits
1 tactical_bomber owned by the Japanese lost in Amur
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 1/9 hits
Russians roll dice for 2 aaGuns and 4 infantry in Amur, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Amur, round 3 : 4/8 hits
Russians roll dice for 1 aaGun and 4 infantry in Amur, round 3 : 1/4 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Russians and 3 infantry owned by the Russians lost in Amur
Japanese roll dice for 5 fighters and 2 tactical_bombers in Amur, round 4 : 6/7 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Iwo Jima from Americans with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 2 aaGuns and 4 infantry
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 aaGun, 1 marine and 3 mech_infantrys moved from Yunnan to Shan State
3 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 marine moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Malaya
1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
1 fighter and 2 tactical_bombers moved from 101 Sea Zone to Central America
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 transport
Germans defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Americans win, taking Central America from Germans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Philippines
Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 bombers and 1 harbour
Americans win, taking Philippines from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Kiangsu
Battle in Kwangtung
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Central America to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
1 fighter moved from 89 Sea Zone to British Guiana
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter moved from Eastern United States to British Guiana
3 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Chahar to Anhwe
2 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Japanese win, taking Yunnan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Burma to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
Combat - British
Battle in Caucasus
British attack with 5 mech_infantrys
Italians defend with 1 armour
British win, taking Caucasus from Italians with 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in French Indo China
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from French Indo China to Kweichow
10 infantry moved from India to Burma
1 aaGun moved from India to Burma
4 armour and 2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 fighters moved from Persia to India
2 fighters and 1 tactical_bomber moved from Egypt to Persia
1 infantry and 1 marine moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
3 mech_infantrys moved from Alexandria to Egypt
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour
Did i really forget to move my Bmbrs?
Yellow planes in yellow ground. :roll:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 marine moved from 96 Sea Zone to Tobruk
1 marine moved from Southern Italy to 95 Sea Zone
1 marine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 marine moved from 96 Sea Zone to Tobruk
1 marine moved from Malta to 96 Sea Zone
1 marine moved from 96 Sea Zone to Tobruk
1 bomber moved from Southern Italy to Tobruk
3 fighters moved from 96 Sea Zone to Tobruk
2 carriers moved from 96 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
2 artilleries moved from Bryansk to Tambov
Italians take Tambov from Russians
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 3 marines and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 3 marines and 1 mech_infantry in Tobruk, round 2 : 6/14 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Libya to Tobruk
3 fighters moved from Tobruk to 95 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
2 aaGuns moved from Western Ukraine to Bryansk
1 bomber moved from Tobruk to Southern Italy
Place Units - Italians
1 fighter placed in 95 Sea Zone
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Solomon Islands to 49 Sea Zone
1 armour and 1 transport moved from 49 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 artillery, 2 bombers, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
18 armour, 5 artilleries, 3 bombers, 3 fighters, 22 infantry, 17 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Western Ukraine to Russia
3 armour, 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Volgograd to Russia
2 bombers and 1 fighter moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Russia
Germans attack with 21 armour, 5 artilleries, 5 bombers, 5 fighters, 23 infantry, 21 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 4 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/12 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 21 armour, 5 artilleries, 5 bombers, 4 fighters, 23 infantry, 21 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 31/82 hits
Russians roll dice for 4 aaGuns, 3 armour, 22 artilleries, 3 fighters, 35 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/68 hits
1 mech_infantry owned by the Germans, 4 aaGuns owned by the Russians, 23 infantry owned by the Germans and 27 infantry owned by the Russians lost in Russia
Germans roll dice for 21 armour, 5 artilleries, 5 bombers, 4 fighters, 20 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 26/58 hits
Russians roll dice for 3 armour, 22 artilleries, 3 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/41 hits
20 mech_infantrys owned by the Germans, 4 mech_infantrys owned by the Russians, 14 artilleries owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Russians lost in Russia
Germans roll dice for 21 armour, 3 artilleries, 5 bombers, 4 fighters and 3 tactical_bombers in Russia, round 4 : 18/36 hits
Russians roll dice for 3 armour, 8 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 5/15 hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 3 armour owned by the Russians, 8 artilleries owned by the Russians, 2 armour owned by the Germans and 3 artilleries owned by the Germans lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 5 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Germans: 2 armour, 5 artilleries, 1 fighter, 23 infantry and 21 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 22 artilleries, 3 fighters, 35 infantry, 4 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
5 bombers, 4 fighters and 3 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Russia
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Novgorod
Place Units - Germans
1 aaGun and 2 infantry placed in Volgograd
3 armour placed in Ukraine
1 artillery and 1 infantry placed in Southern France
2 bombers placed in Western Germany
2 submarines placed in 105 Sea Zone
1 submarine placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Volgograd: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Volgograd: 3 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Ukraine: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 61 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Chahar to Jehol
Combat - Russians
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Shan State to Yunnan
3 fighters and 3 tactical_bombers moved from Shan State to Yunnan
2 fighters moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Malaya to Yunnan
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kiangsu
Japanese attack with 3 fighters and 1 infantry
Americans defend with 1 artillery
Japanese win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 cruiser
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Kiangsu to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to 37 Sea Zone
2 marines moved from Shan State to Malaya
2 artilleries moved from Shan State to Malaya
1 aaGun, 4 infantry and 3 mech_infantrys moved from Shan State to French Indo China
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 airfield and 2 fighters placed in Malaya
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from Caroline Islands to 37 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 17 Sea Zone to 25 Sea Zone
Combat - Americans
Scramble from Singapore?
Full scramble sir.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from Caroline Islands to 37 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 17 Sea Zone to 25 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in Borneo
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Borneo from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 34
Casualties for Americans: 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports
Non Combat Move - Americans
1 fighter moved from 37 Sea Zone to Burma
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana
3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 101 Sea Zone to 88 Sea Zone
2 fighters moved from British Guiana to 88 Sea Zone
3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Egypt to Iraq
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters placed in Western United States
1 carrier placed in 10 Sea Zone
1 cruiser and 2 transports placed in 101 Sea Zone
2 infantry and 1 marine placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Kiangsu
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Kwangsi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs