@fasthard jo, richtig coole kämpfe. die verluste sind gut verteilt…
L17 G40 StuckTojo (L+19) vs AetV (X) Game II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to Yugoslavia
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
retreated to Yugoslavia
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
retreated to Southern France
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5
Italians collect 4 PUs (4 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to Northern Territory: 1 artillery
EDIT: Changing ownership of Northern Territory from Japanese to ANZAC
EDIT: Turning off Edit Mode
3 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour and 1 mech_infantry placed in Queensland
ANZAC undo move 2.
1 armour and 1 fighter placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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Sorry about the edit. Obviously I meant to take back N Territory, but I had a very affectionate cat crawling all over me while I was trying to take my turn. :-P
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Ha ha ha :lol: :lol: :lol:
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This is a consistent distraction when I play :lol:

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So this is your commandostation where you will finish me off?? :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 artillery, 1 bomber, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
2 fighters moved from Novgorod to Rostov
2 fighters moved from Novgorod to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from France to Southern France
2 bombers moved from Western Germany to Southern France
1 bomber moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Novgorod to RomaniaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans win, taking 125 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yugoslavia
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Yugoslavia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Romania
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Romania from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 2 bombers and 2 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Southern France to Western Germany
1 bomber moved from Yugoslavia to Western Germany
1 fighter moved from Yugoslavia to Western Germany
1 fighter and 1 tactical_bomber moved from Romania to Germany
1 fighter moved from Romania to Ukraine
2 fighters moved from Rostov to Bryansk
4 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
2 fighters moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Archangel to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
Germans undo move 2.
3 mech_infantrys placed in Western Ukraine
2 infantry placed in Novgorod
1 bomber and 1 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries
EDIT: Removing units owned by Germans from France: 2 artilleries
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Rostov
3 fighters moved from Russia to SmolenskCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from French Indo China to Hunan
3 mech_infantrys moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Burma
3 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking 35 Sea Zone from Americans, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Burma to Yunnan
1 armour moved from Malaya to Yunnan
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 tactical_bombers and 2 transports moved from 55 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
2 infantry and 1 mech_infantry moved from Amur to ManchuriaPlace Units - Japanese
2 fighters and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Kwangtung
1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 34 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Albania to Yugoslavia
1 bomber moved from Spain to Yugoslavia
1 bomber moved from Spain to Yugoslavia
2 bombers moved from Greece to Romania
1 mech_infantry moved from Bulgaria to Romania
1 bomber moved from Greece to Western Ukraine
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
3 fighters moved from Spain to Normandy Bordeaux
3 fighters moved from 92 Sea Zone to Normandy BordeauxCombat - Americans
Strategic bombing raid in Western Ukraine
Bombing raid in Western Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 5 damage total.
Battle in Malaya
Battle in Romania
Americans attack with 2 bombers and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Malaya from Japanese, taking Romania from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yugoslavia
Americans attack with 2 bombers and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 9 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 9 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
2 aaGuns moved from Gibraltar to Spain
2 fighters moved from Normandy Bordeaux to Spain
2 bombers moved from Romania to Greece
2 bombers moved from Yugoslavia to Greece
1 fighter moved from Greece to Russia
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
1 artillery moved from Greece to Bulgaria
1 bomber moved from Western United States to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 bomber moved from Western Ukraine to GreecePlace Units - Americans
1 factory_minor placed in Turkey
3 infantry placed in Southern France
1 armour, 1 artillery and 1 mech_infantry placed in Spain
2 fighters and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Tsinghai
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 1 mech_infantry moved from Albania to Northern Italy
British take Yugoslavia from Germans
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Albania to Northern ItalyCombat - British
Battle in Tsinghai
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Tsinghai from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 aaGun, 1 factory_major and 1 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 1 bomber and 1 mech_infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Iceland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Iceland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 mech_infantry moved from Albania to Yugoslavia
3 mech_infantrys moved from Turkey to Greece
3 armour moved from Iraq to Turkey
1 mech_infantry moved from Kazakhstan to Tambov
2 artilleries and 2 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Persia to Turkey
1 fighter moved from United Kingdom to Spain
1 infantry moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to TurkeyCombat - Italians
Strategic bombing raid in Turkey
Bombing raid in Turkey rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 factory_minor
Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
2 mech_infantrys moved from Southern Italy to France
3 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Turkey to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,4
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 45 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
2 infantry moved from Iraq to TurkeyCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 artillery moved from Northern Territory to South Australia
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Turkey to CaucasusTurn Complete - French
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I concede ST, good game.
You improved a lot in Vanilla :-D. -
Thanks, AeV.
Let me know if you’d like a re-match. I’d be willing to give BM another go, if you’d prefer that.
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I will definetly come back to play a few more with you, but have to pause for the moment.
In the future we can play a Vanilla and BM at the same time when you prefer.
I PM you when i am ready my Friend. -
@aequitas:
I will definetly come back to play a few more with you, but have to pause for the moment.
In the future we can play a Vanilla and BM at the same time when you prefer.
I PM you when i am ready my Friend.Sounds good, sir. :-)





