Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
17L BM3.2 Giallo(axis) vs MoW(allies)
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Looks like editing out the chinese fighter last time didn’t take. Fixing that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 carrier and 2 fighters moved from 101 Sea Zone to 102 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 38 Sea Zone to 58 Sea Zone
1 destroyer moved from 38 Sea Zone to 78 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 1.
2 artilleries and 1 infantry placed in Central United States
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 2 infantry moved from Persia to Iraq
1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea ZoneCombat - British
Battle in Italian Somaliland
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Neutral_True
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 infantry moved from India to West India
3 infantry moved from Shan State to Malaya
2 infantry moved from Burma to IndiaPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 5 infantry -
forgot to bring my planes….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 unit repaired.
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 battleship and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Yugoslavia to Eastern PolandCombat - Italians
Battle in Crete
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians win, taking Crete from Neutral_Allies, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
British defend with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
British win with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -50
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
2 infantry placed in Southern Italy
1 airfield placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
British defend with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
British win with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -50
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Casualties for British: 1 destroyerWell, that made up for not recapturing Yunnan on C1 perhaps.
Marsh
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
1 cruiser moved from 67 Sea Zone to 86 Sea Zone
1 fighter moved from Shan State to India
1 infantry moved from Shan State to MalayaPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from Syria to IraqTurn Complete - French
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Oops, forgot to activate Turkey with France. One moment!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from Syria to Turkey
French take Turkey from Neutral_True
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Spain to Gibraltar
Germans take Gibraltar from British
2 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter and 3 tactical_bombers moved from France to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers
British defend with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport -
4 hits
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Wound the carriers, lose two destroyers.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Spain to Gibraltar
Germans take Gibraltar from British
2 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter and 3 tactical_bombers moved from France to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers
British defend with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the British -
4 hits
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Lose one carrier, a tac, and two cruisers.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Spain to Gibraltar
Germans take Gibraltar from British
2 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter and 3 tactical_bombers moved from France to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers
British defend with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the British
retreated to 98 Sea Zone
British win with 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -30
Casualties for Germans: 1 bomber, 3 fighters and 5 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber
3 fighters owned by the British forced to land in EgyptNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
3 aaGuns, 2 artilleries and 13 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Romania to Eastern Poland
5 mech_infantrys moved from Romania to Greece
2 aaGuns, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
2 armour and 2 mech_infantrys moved from France to Yugoslavia
1 armour moved from France to Yugoslavia
1 artillery and 6 infantry moved from Sweden to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to Western Germany
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
Germans undo move 3.
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Germans collect 43 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_NeutralCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to RussiansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine
7 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 armour and 2 mech_infantrys moved from Smolensk to Western Ukraine
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 marine and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kwangsi to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
6 infantry moved from Buyant-Uhaa to Amur
Japanese take Amur from Russians
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Jehol to Anhwe
2 artilleries and 2 infantry moved from Hopei to Shensi
1 artillery and 1 mech_infantry moved from Suiyuyan to ShensiCombat - Japanese
Battle in Amur
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangsi to Chahar
2 fighters and 2 tactical_bombers moved from Anhwe to Chahar
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
2 bombers moved from Anhwe to ChaharPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 6 Sea Zone
1 marine placed in Japan
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs