Ok. I was feeling pretty good about how I was going this game. USSR aren’t supposed to reach Norway without the other allies helping.
If you change your mind, we can probably continue.
THnk I’ll change that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 36 Sea Zone to Celebes
2 fighters moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from Philippines to Celebes
1 tactical_bomber moved from Philippines to Malaya
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Buryatia to Manchuria
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
3 armour moved from Alexandria to Egypt
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Celebes
Americans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Americans: 2 infantry
Battle in Malaya
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 marine
Americans win, taking Malaya from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
2 fighters moved from Philippines to Manchuria
1 carrier and 1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to Yunnan
1 fighter moved from Malaya to 37 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Morocco to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
2 artilleries and 4 infantry placed in Eastern United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,2,5,2,2,5,2
Americans collect 75 PUs (2 lost to blockades); end with 75 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Chahar to Hopei
4 infantry moved from Szechwan to Shensi
1 fighter moved from Hopei to Manchuria
Place Units - Chinese
6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Egypt to Iraq
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
Combat - British
Battle in Normandy Bordeaux
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Non Combat Move - British
1 infantry moved from Gold Coast to French West Africa
1 aaGun, 1 armour and 7 infantry moved from West India to India
1 aaGun and 7 infantry moved from Burma to India
Place Units - British
3 armour placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
Combat - Italians
Battle in Greece
Non Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour, 3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
3 fighters moved from Persia to Iraq
Place Units - Italians
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in Ukraine
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from British Somaliland to Egypt
2 fighters moved from Sumatra to India
1 fighter moved from Yunnan to Manchuria
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from British Somaliland to Egypt
2 fighters moved from Sumatra to India
1 fighter moved from Yunnan to Manchuria
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Russians move froward to Timguska (sp) if open and if you want to skip to Japan
otherwise they do nothing
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 5 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from France to Normandy Bordeaux
1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
4 fighters moved from 113 Sea Zone to Holland Belgium
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 5 fighters and 1 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 5 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
4 fighters moved from Holland Belgium to 112 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
5 armour and 2 mech_infantrys moved from Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Timguska to Evenkiyskiy
2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Iraq
3 mech_infantrys placed in Volgograd
1 armour and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Germany
3 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
2 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Shantung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Shantung to Kwangsi
1 artillery and 7 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Shantung
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 marine moved from Union of South Africa to Rhodesia
Place Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,2,4,1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,2,2,3,2
Japanese collect 19 PUs (15 lost to blockades); end with 19 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 3 destroyers, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Gibraltar to France
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
2 transports moved from 110 Sea Zone to 102 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour and 2 mech_infantrys moved from Korea to Jehol
2 fighters moved from Manchuria to Yunnan
Combat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from Japanese to Americans
EDIT: Turning off Edit Mode
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber and 1 fighter moved from Eastern United States to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from Celebes to 44 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from France to United Kingdom
Place Units - Americans
2 armour placed in Korea
1 submarine placed in 6 Sea Zone
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Kansu
3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 aaGun and 1 armour
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 1 armour
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
5 infantry moved from Hopei to Shensi
1 fighter moved from Manchuria to Jehol
6 infantry moved from Manchuria to Jehol
Place Units - Chinese
6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 3 destroyers, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Gibraltar to France
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
2 transports moved from 110 Sea Zone to 102 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour and 2 mech_infantrys moved from Korea to Jehol
2 fighters moved from Manchuria to Yunnan
Combat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from Japanese to Americans
EDIT: Turning off Edit Mode
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber and 1 fighter moved from Eastern United States to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from Celebes to 44 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from France to United Kingdom
Place Units - Americans
2 armour placed in Korea
1 submarine placed in 6 Sea Zone
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Kansu
3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 aaGun and 1 armour
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 1 armour
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
5 infantry moved from Hopei to Shensi
1 fighter moved from Manchuria to Jehol
6 infantry moved from Manchuria to Jehol
Place Units - Chinese
6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Kwangsi
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
2 aaGuns, 1 armour, 1 artillery and 17 infantry moved from India to West India
Place Units - British
2 armour and 1 fighter placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Greece to Bulgaria
Italians take Bulgaria from Americans
1 mech_infantry moved from Ukraine to Romania
1 fighter moved from Southern Italy to Romania
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Romania
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Romania, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Romania, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Romania
Italians win, taking Cyprus from British, taking Romania from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Caucasus
3 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Northwest Persia to Persia
2 fighters moved from Iraq to Southern Italy
1 fighter moved from Iraq to Southern Italy
Place Units - Italians
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 armour
EDIT: Adding units owned by Italians to Caucasus: 1 armour
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Jehol
1 fighter moved from Manchuria to Jehol
2 fighters moved from Sumatra to Yunnan
2 fighters moved from India to British Somaliland
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Jehol
1 fighter moved from Manchuria to Jehol
2 fighters moved from Sumatra to Yunnan
2 fighters moved from India to British Somaliland
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
russia to yenisey
or to Evenki if you take it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs;
Germans buy 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Evenkiyskiy to Dzavhan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
3 mech_infantrys moved from Volgograd to Turkmenistan
4 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
2 aaGuns moved from Iraq to Persia
1 battleship, 2 carriers, 2 destroyers and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
Place Units - Germans
1 artillery and 2 infantry placed in Iraq
1 fighter and 5 submarines placed in 113 Sea Zone
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in France
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 bombers, 11 infantry, 1 marine and 1 mech_infantry moved from Shantung to Jehol
1 artillery and 7 infantry moved from Anhwe to Jehol
2 fighters moved from Japan to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 18 infantry, 1 marine and 1 mech_infantry
Americans defend with 1 armour and 3 mech_infantrys; ANZAC defend with 3 fighters; Chinese defend with 1 fighter and 12 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 18 infantry, 1 marine and 1 mech_infantry in Jehol, round 2 : 4/25 hits
Chinese roll dice for 1 armour, 4 fighters, 12 infantry and 3 mech_infantrys in Jehol, round 2 : 6/20 hits
6 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 12 infantry, 1 marine and 1 mech_infantry in Jehol, round 3 : 7/19 hits
Chinese roll dice for 1 armour, 4 fighters, 8 infantry and 3 mech_infantrys in Jehol, round 3 : 6/16 hits
6 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry, 1 marine and 1 mech_infantry in Jehol, round 4 : 3/13 hits
Chinese roll dice for 1 armour, 4 fighters, 1 infantry and 3 mech_infantrys in Jehol, round 4 : 3/9 hits
3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Americans lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in Jehol, round 5 : 5/10 hits
Chinese roll dice for 1 armour, 4 fighters and 1 mech_infantry in Jehol, round 5 : 2/6 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 3 fighters owned by the ANZAC lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Jehol, round 6 : 2/8 hits
Chinese roll dice for 1 fighter in Jehol, round 6 : 0/1 hits
1 fighter owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 43
Casualties for Americans: 1 armour and 3 mech_infantrys
Casualties for ANZAC: 3 fighters
Casualties for Chinese: 1 fighter and 12 infantry
Casualties for Japanese: 17 infantry
Non Combat Move - Japanese
2 bombers and 2 fighters moved from Jehol to Anhwe
1 armour moved from French Indo China to Kwangtung
2 mech_infantrys moved from French Indo China to Kwangtung
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
1 infantry placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,6,6,6,2,6
Japanese collect 17 PUs (16 lost to blockades); end with 18 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 21 PUs
Hey, I set up an attack on Jehol, clicked out to reset my buys and FORGOT to reset the batttle…. :-P :-P :-P :-P
I will do here if ok
US attacks with 2inf, 2 tanks, 4ftrs, 1 tacb
Japan defends with inf, art, mech, marine
A:
Rolls: 2@1 6@3 1@4; Total Hits: 32@1: (1, 4)6@3: (4, 1, 6, 3, 4, 6)1@4: (6)
D
Rolls: 4@2; Total Hits: 14@2: (3, 3, 2, 3)
A
Rolls: 1@1 6@3 1@4; Total Hits: 51@1: (1)6@3: (2, 6, 1, 2, 3, 6)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3)