L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 infantry moved from Shensi to Tsinghai

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 armour moved from Shantung to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Yunnan to Hunan
                1 armour moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in Manchuria
                1 carrier and 1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                Japanese collect 39 PUs (10 lost to blockades); end with 41 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag
        Siam : 1 infantry
        Manchuria : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 17 infantry and 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
        Celebes : 1 flag, 1 infantry
        36 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 28 / 28
        Japanese : 49 / 41
        Americans : 57 / 79
        Chinese : 1 / 8
        British : 34 / 47
        UK_Pacific : 11 / 13
        Italians : 21 / 21
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39603_Jap7.tsvg

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    Time to kill some Japs!

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 bomber and 3 fighters moved from Korea to 6 Sea Zone

    triplea_39603_Ame7.tsvg

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    I can’t pass a 30% chance at knocking down the Japanese transports, scramble and kamikaze orders please.

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    Full scramble and hit AC. Let me choose the casualties.

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    @Me1945:

    Full scramble and hit AC. Let me choose the casualties.

    For sure!

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 bomber and 3 fighters moved from Korea to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer, 12 fighters and 2 submarines
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 3 transports

    triplea_39603_Ame7.tsvg

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    The Kamikaze hit.

    1 hit with my 2 subs. Casualty please?

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    Hit BB.

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 bomber and 3 fighters moved from Korea to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer, 12 fighters and 2 submarines
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                    Units damaged: 1 battleship owned by the Japanese

    triplea_39603_Ame7.tsvg

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    8 additional hits, casualties?

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    Looks like I pressed the wrong scramble button! There should be 3 additional fighters in the fight. I’ll roll them separately using AAA when the defensive rolls are to be rolled.

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    Lose 2SS, 2AC, Tac and  hit 3rd AC.

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    Total of 11 hits on defence, let’s see…

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 bomber and 3 fighters moved from Korea to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer, 12 fighters and 2 submarines
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese

    triplea_39603_Ame7.tsvg

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    I keep 7 fighters and 1 bomber.

    You have 7 fighters, 1 damaged battleship, 1 damaged carrier, 1 cruiser, 1 destroyer and 3 transports.

    There are 10 Fighters in AAA due to the missing 3 hits, how do you suggest we handle this / removing the 3 fighters?

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    If you continue the battle, use the thread rolls. In any case proceed with the Edit Mode.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 bomber and 3 fighters moved from Korea to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer, 12 fighters and 2 submarines
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 bomber, 2 carriers, 1 destroyer and 12 fighters in 6 Sea Zone, round 2 :  8/14 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 :  8/11 hits
                        2 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is -17
                    Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters and 2 submarines
                    Casualties for Japanese: 2 carriers, 2 submarines and 1 tactical_bomber
                    4 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 3 fighters
                EDIT: Turning off Edit Mode
                1 bomber and 7 fighters moved from 6 Sea Zone to Korea
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                2 fighters moved from Eastern United States to Western United States
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from United Kingdom to Gibraltar
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Americans
                3 fighters placed in Korea
                1 fighter placed in Western United States
                2 carriers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1
                Americans collect 54 PUs (3 lost to blockades); end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 10 fighters and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 transport
        10 Sea Zone : 2 carriers and 1 submarine
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 1 artillery, 3 fighters and 1 infantry
        Bryansk : 3 fighters and 1 tactical_bomber
        Russia : 7 fighters
        97 Sea Zone : 3 submarines
        92 Sea Zone : 1 cruiser and 2 submarines
        Brazil : 1 flag
        91 Sea Zone : 2 transports
        110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 transport

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 28 / 28
        Japanese : 49 / 41
        Americans : 57 / 80
        Chinese : 1 / 8
        British : 34 / 47
        UK_Pacific : 11 / 13
        Italians : 21 / 21
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 2.760
            Median : 2.000
            Variance : 2.531
            Standard Deviation : 1.591
            Total rolls : 50

    Null / Other
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.529
            Median : 2.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.529
            Median : 2.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    triplea_39603_Ame7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 28 / 28
        Japanese : 49 / 41
        Americans : 57 / 80
        Chinese : 1 / 3
        British : 34 / 47
        UK_Pacific : 11 / 13
        Italians : 21 / 21
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 2.760
            Median : 2.000
            Variance : 2.531
            Standard Deviation : 1.591
            Total rolls : 50

    Null / Other
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.529
            Median : 2.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.529
            Median : 2.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    triplea_39603_Chi7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Caucasus to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                2 infantry moved from Burma to Shan State
                10 infantry moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 artillery moved from Burma to Yunnan

    Combat - British

    Non Combat Move - British
                2 fighters moved from Persia to Bryansk
                2 mech_infantrys moved from Caucasus to Bryansk
                1 armour moved from Syria to Iraq
                1 armour moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Persia to Caucasus
                1 infantry moved from Persia to Northwest Persia
                1 artillery moved from Alexandria to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 battleship and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                1 transport placed in 110 Sea Zone
                2 armour and 1 fighter placed in Persia
                1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 fighter and 1 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 armour, 1 artillery, 11 infantry and 2 mech_infantrys
        Sikang : 1 mech_infantry
        Shan State : 2 infantry
        Burma : 2 infantry
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Malaya : 1 harbour and 1 mech_infantry
        Sumatra : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery
        Syria : 1 flag
        Ethiopia : 1 flag
        Bryansk : 3 bombers, 2 fighters and 2 mech_infantrys
        Caucasus : 2 mech_infantrys
        80 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Northwest Persia : 1 armour and 1 infantry
        Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 2 infantry
        Suriname : 1 flag
        110 Sea Zone : 1 destroyer, 2 infantry, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 28 / 28
        Japanese : 44 / 41
        Americans : 57 / 80
        Chinese : 3 / 3
        British : 34 / 40
        UK_Pacific : 14 / 14
        Italians : 21 / 21
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 2.760
            Median : 2.000
            Variance : 2.531
            Standard Deviation : 1.591
            Total rolls : 50

    Null / Other
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.529
            Median : 2.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.529
            Median : 2.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    triplea_39603_UK_7.tsvg

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