Odonis (Axis) vs Marshmallow of War (Allies +20) G40L17

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 fighter moved from Morocco to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
                1 bomber moved from Northern Territory to Java
                1 bomber moved from Queensland to Java
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone

    Combat - Americans
                Battle in Java
                    Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                    Americans win, taking Java from Japanese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Dutch New Guinea
                Battle in 22 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 cruiser
                    Americans win, taking Dutch New Guinea from Japanese with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 113 Sea Zone
                    Americans attack with 2 fighters and 2 tactical_bombers
                    Germans defend with 3 transports
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports

    Non Combat Move - Americans
                2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
                2 fighters moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Eastern United States to Western United States
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Java to Northern Territory
                2 fighters moved from 22 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 infantry placed in Western United States
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_39519_Ame6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    triplea_39519_Chi6.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
                      British take Libya from Italians
                1 armour, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from United Kingdom to 112 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Tobruk to Alexandria
                1 bomber moved from Egypt to Ukraine
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq

    triplea_39519_Bri6.tsvg

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    Again assuming that you do not want to scramble to sea zone (this time 112) and throw your air force away. If I’m wrong will rerun from the UK combat turn.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
                      British take Libya from Italians
                1 armour, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from United Kingdom to 112 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Tobruk to Alexandria
                1 bomber moved from Egypt to Ukraine
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win, taking Kazakhstan from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery
                Battle in Norway
                    British attack with 6 infantry
                    Germans defend with 1 armour
                    British win, taking Norway from Germans with 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Russia
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from Kazakhstan to Eastern Persia

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 fighter and 1 infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Iraq
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    triplea_39519_UK_6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                2 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 2 destroyers; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    British win with 2 destroyers remaining. Battle score for attacker is -20
                    Casualties for Italians: 2 fighters

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to France
                8 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to France

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    triplea_39519_Ita6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Queensland to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 mech_infantry
                    ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 bomber moved from New Guinea to Queensland
                3 infantry moved from South Australia to Northern Territory
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 infantry moved from Northwest Persia to Caucasus

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_39519_ANZ6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    triplea_39519_Fre6.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Smolensk to Tambov
                      Germans take Tambov from Russians
                5 armour and 5 mech_infantrys moved from Smolensk to Rostov
                5 artilleries and 5 infantry moved from Smolensk to Belarus
                3 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom

    triplea_39519_Ger7.tsvg

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    Intercept in UK?

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    Absolutely!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Smolensk to Tambov
                      Germans take Tambov from Russians
                5 armour and 5 mech_infantrys moved from Smolensk to Rostov
                5 artilleries and 5 infantry moved from Smolensk to Belarus
                3 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Battle in Rostov
                    Germans attack with 5 armour and 5 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 5 artilleries and 5 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                5 armour moved from Smolensk to Rostov
                2 aaGuns, 6 artilleries and 23 infantry moved from Smolensk to Belarus
                1 armour moved from Novgorod to Nenetsia
                1 fighter moved from Novgorod to Germany
                1 bomber moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from France to Western Germany
                6 mech_infantrys moved from Eastern Poland to Germany
                3 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in France
                3 mech_infantrys placed in Western Germany
                Germans undo move 2.
                3 mech_infantrys placed in Novgorod
                1 artillery placed in Germany
                3 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_39519_Ger7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 artillery moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Evenkiyskiy
                3 infantry moved from Timguska to Evenkiyskiy
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Germans
                3 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                2 infantry moved from Samara to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Buyant-Uhaa to Amur
                6 infantry moved from Sakha to Amur
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                3 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Evenkiyskiy
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 armour
                    Russians win, taking Evenkiyskiy from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Novosibirsk
                    Russians attack with 1 armour and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Russians attack with 9 infantry
                    Japanese defend with 1 aaGun, 2 infantry and 2 mech_infantrys
                    Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -19
                    Casualties for Russians: 9 infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Olgiy to Timguska
                1 fighter moved from Evenkiyskiy to Timguska
                1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Tambov to Russia
                16 artilleries moved from Russia to Tambov
                10 infantry moved from Russia to Tambov
                6 infantry moved from Russia to Tambov
                27 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                2 mech_infantrys moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                6 infantry moved from Russia to Bryansk
                1 aaGun moved from Samara to Russia
                1 aaGun moved from Samara to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 24 PUs total

    triplea_39519_Rus7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry, 7 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                3 armour and 3 mech_infantrys moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                3 armour and 3 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
                2 mech_infantrys moved from Amur to Buryatia
                2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                2 fighters moved from 35 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to Java
                1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 4 fighters and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Java from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 fighter
                Battle in Kansu
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 3 armour and 5 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Yakut S.S.R. from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Buryatia
                1 artillery moved from Manchuria to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 46 Sea Zone to 35 Sea Zone
                3 fighters moved from Java to 42 Sea Zone
                2 carriers moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from India to West India
                1 artillery moved from Anhwe to Kweichow
                1 mech_infantry moved from Suiyuyan to Tsinghai
                3 fighters moved from Japan to Philippines

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery placed in Japan
                3 mech_infantrys placed in Manchuria
                3 mech_infantrys placed in India
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_39519_Jap7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 tactical_bombers moved from 16 Sea Zone to 7 Sea Zone
                1 fighter moved from 16 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 26 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Central United States to Western United States
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 bombers moved from Northern Territory to Hawaiian Islands
                1 mech_infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from 16 Sea Zone to 7 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_39519_Ame7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    triplea_39519_Chi7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 1 harbour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 bomber moved from Russia to Novgorod

    Combat - British
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Novgorod to Norway
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun moved from 112 Sea Zone to Norway
                1 mech_infantry moved from Libya to Alexandria
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Eastern Persia
                1 armour, 1 artillery and 3 infantry moved from Persia to Eastern Persia
                1 artillery and 6 infantry moved from Iraq to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia

    Place Units - British
                2 armour and 1 infantry placed in Iraq
                3 infantry placed in Persia
                1 harbour placed in Norway
                1 destroyer placed in 98 Sea Zone

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Turn Complete - UK_Pacific

    triplea_39519_UK_7.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                8 infantry moved from Northern Italy to Western Germany
                1 armour moved from Northern Italy to Western Germany
                1 fighter moved from Southern Italy to France

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total

    triplea_39519_Ita7.tsvg

  • 21 20 19 18 17 16

    Ok, this is funny.

    I’ve got another game going that was also on Italy 7 earlier, and the save file is still in my directory. I opened the wrong one and spent ten minutes looking at the turn posting and trying to figure out why it didn’t agree with the map.

    Yeesh, not enough brain juice sometimes!

    :-D

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to South Australia
                3 infantry moved from New South Wales to South Australia
                3 infantry moved from Northern Territory to South Australia
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_39519_ANZ7.tsvg

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