i am away for the weekend, so maybe sunday night
Odonis (Axis) vs Marshmallow of War (Allies +20) G40L17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 fighter moved from Morocco to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Northern Territory to Java
1 bomber moved from Queensland to Java
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans win, taking Java from Japanese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Dutch New Guinea
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 cruiser
Americans win, taking Dutch New Guinea from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 3 transports
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - Americans
2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Java to Northern Territory
2 fighters moved from 22 Sea Zone to 26 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
British take Libya from Italians
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Egypt to Ukraine
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq -
Again assuming that you do not want to scramble to sea zone (this time 112) and throw your air force away. If I’m wrong will rerun from the UK combat turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
British take Libya from Italians
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Egypt to Ukraine
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from Trans-Jordan to IraqCombat - British
Battle in Kazakhstan
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Kazakhstan from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Norway
British attack with 6 infantry
Germans defend with 1 armour
British win, taking Norway from Germans with 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
2 fighters moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Kazakhstan to Eastern PersiaPlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 fighters
British defend with 2 destroyers; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
British win with 2 destroyers remaining. Battle score for attacker is -20
Casualties for Italians: 2 fightersNon Combat Move - Italians
2 infantry moved from Northern Italy to France
8 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Queensland to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 bomber moved from New Guinea to Queensland
3 infantry moved from South Australia to Northern Territory
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
5 armour and 5 mech_infantrys moved from Smolensk to Rostov
5 artilleries and 5 infantry moved from Smolensk to Belarus
3 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom -
Intercept in UK?
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Absolutely!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
5 armour and 5 mech_infantrys moved from Smolensk to Rostov
5 artilleries and 5 infantry moved from Smolensk to Belarus
3 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Rostov
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
5 armour moved from Smolensk to Rostov
2 aaGuns, 6 artilleries and 23 infantry moved from Smolensk to Belarus
1 armour moved from Novgorod to Nenetsia
1 fighter moved from Novgorod to Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
6 mech_infantrys moved from Eastern Poland to Germany
3 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Western Germany
Germans undo move 2.
3 mech_infantrys placed in Novgorod
1 artillery placed in Germany
3 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 artillery moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Evenkiyskiy
3 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
3 infantry moved from Russia to Vologda
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Tambov
2 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Buyant-Uhaa to Amur
6 infantry moved from Sakha to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Russia to TambovCombat - Russians
Battle in Vologda
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Evenkiyskiy
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians win, taking Evenkiyskiy from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 aaGun, 2 infantry and 2 mech_infantrys
Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -19
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Olgiy to Timguska
1 fighter moved from Evenkiyskiy to Timguska
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Tambov to Russia
16 artilleries moved from Russia to Tambov
10 infantry moved from Russia to Tambov
6 infantry moved from Russia to Tambov
27 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Russia
1 aaGun moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry, 7 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
3 armour and 3 mech_infantrys moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 armour and 3 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
2 mech_infantrys moved from Amur to Buryatia
2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
2 fighters moved from 35 Sea Zone to Java
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 4 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 3 armour and 5 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
1 artillery moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
3 fighters moved from Java to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from India to West India
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Suiyuyan to Tsinghai
3 fighters moved from Japan to PhilippinesPlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 tactical_bombers moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Northern Territory to Hawaiian Islands
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 16 Sea Zone to 7 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 harbour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 bomber moved from Russia to NovgorodCombat - British
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.Non Combat Move - British
1 bomber moved from Novgorod to Norway
1 fighter moved from 112 Sea Zone to United Kingdom
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Eastern Persia
1 armour, 1 artillery and 3 infantry moved from Persia to Eastern Persia
1 artillery and 6 infantry moved from Iraq to Northwest Persia
1 armour moved from Kazakhstan to Northwest PersiaPlace Units - British
2 armour and 1 infantry placed in Iraq
3 infantry placed in Persia
1 harbour placed in Norway
1 destroyer placed in 98 Sea ZoneTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
8 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
Ok, this is funny.
I’ve got another game going that was also on Italy 7 earlier, and the save file is still in my directory. I opened the wrong one and spent ten minutes looking at the turn posting and trying to figure out why it didn’t agree with the map.
Yeesh, not enough brain juice sometimes!
:-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
3 infantry moved from New South Wales to South Australia
3 infantry moved from Northern Territory to South Australia
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs





