G40 BM2 - Credulous (Allies) vs PP (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 mech_infantrys moved from Queensland to New South Wales
                3 fighters moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia
                1 aaGun moved from Queensland to New South Wales
                1 aaGun moved from Queensland to South Australia
                12 infantry moved from Queensland to South Australia
                11 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                3 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs

    triplea_39292_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Norway to Finland

    Turn Complete - French

    triplea_39292_Fre11.tsvg


  • Twas rather effective. But 40% odds of not losing a bomber from 5. Drops to 33% with 6. Damage with 5 survivors should be 27.5 (5.5 * 5) on average. So not that surprising a result.


  • Surely not. 5 dice means a 5/6 chance of a hit.


  • Maybe you’re right but my recollection of probability is:

    Chance of not getting a hit on 1 dice = 5/6 = 0.8333333333
    Chance of not getting a hit 5 times = 5/6 * 5/6 * 5/6 *5/6 * 5/6 = ~40%

    Chance of getting at least one hit = 1 - (Chance of not getting a hit when rolling a dice 5 times)
    = ~60%

    I googled it before I posted just to make sure I hadn’t forgotten everything about my Mathematics degree and it confirmed my thinking. Permutations make it much more complex when considering ‘exactly one hit’, ‘exactly two hits’ etc. but ‘not getting a specific number when I roll a dice x times is very easy to work out’. See extract below:

    https://www.quora.com/What-is-the-probability-of-getting-the-number-6-at-least-once-in-a-regular-die-if-I-can-roll-it-6-times

    Fortunately there is a better approach in this case, which will be clear if you see the venn diagrams in the link above,
    P(a 6 in two rolls) = 1 - P(no 6 in two rolls)
    P(no 6 in two rolls)= P(no 6 in first roll) * P(no 6 in second roll)
    and P(no 6 in first roll) = P(no 6 in second roll) = 5/6
    from there you get:
    P(a 6 in two rolls) = 1-(5/6)^2
    similarly for six rolls it will be 1-(5/6)^6

    Or alternative source:

    http://math.stackexchange.com/questions/661692/find-the-probability-of-at-least-1-three-appearing-when-you-roll-4-dice-why-is

    I think you might be using the traditional A&A approximation of add up the hit points and divide by six, which looks a fair way off in this case. Again if I am right on all of the above.  :-D

    M


  • Should add (again if my maths memory persists) that the 5/6 is giving you the average number of hits, not the probability of getting a hit….


  • Blimey - I will have to get my head round that …. the average number of hits is not the same as the probability of getting a hit?! :?


  • Correct - consider this situation:

    If you roll a six you score a million.
    If you roll anything else you score nothing.

    What is your average score?
    What is the probability your score something?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 20x factory_major; Remaining resources: 41 PUs;
                Germans buy 2 aaGuns, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Poland to Novgorod
                1 bomber moved from Ukraine to Novgorod
                1 infantry moved from Bryansk to Smolensk
                1 tactical_bomber moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Novgorod
                1 mech_infantry moved from Volgograd to Samara
                1 fighter moved from Bryansk to Samara
                1 mech_infantry moved from Poland to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Samara
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Bryansk to Germany
                1 bomber moved from Novgorod to Germany
                1 fighter moved from Novgorod to Bryansk
                1 tactical_bomber moved from Smolensk to Bryansk
                1 fighter moved from Samara to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                7 mech_infantrys moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                3 infantry moved from Western Germany to Germany
                3 mech_infantrys moved from Germany to Poland
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                2 aaGuns and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,3,5,5,4,1,5,5,3
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_39292_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Tambov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    retreated to Samara
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Smolensk to Russia
                2 fighters moved from Tambov to Russia
                1 mech_infantry moved from Archangel to Nenetsia

    Place Units - Russians
                6 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_39292_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                8 fighters moved from 33 Sea Zone to 54 Sea Zone
                7 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 8 fighters, 1 submarine and 7 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                3 fighters moved from 33 Sea Zone to Western Australia
                8 fighters and 7 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery moved from 56 Sea Zone to Western Australia
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 artillery moved from India to West India
                2 infantry moved from India to West India
                1 infantry moved from Shensi to Szechwan
                1 artillery moved from Szechwan to Shensi
                1 infantry moved from Shensi to Kweichow
                1 mech_infantry moved from Kweichow to Shensi
                1 infantry moved from Hopei to Anhwe
                1 mech_infantry moved from Anhwe to Shensi
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Chahar
                1 mech_infantry moved from Chahar to Shensi
                1 infantry moved from Shensi to Suiyuyan

    Place Units - Japanese
                1 transport placed in 20 Sea Zone
                1 artillery placed in Kwangtung
                1 artillery and 2 infantry placed in India
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 airfield and 1 harbour placed in Western Australia

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_39292_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 fighters and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                5 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 battleship, 13 carriers and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 8 fighters and 4 tactical_bombers
                    Japanese defend with 1 carrier and 1 destroyer
                    Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 carrier and 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 13 carriers, 2 cruisers and 5 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 13 carriers, 2 cruisers and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                4 fighters moved from New South Wales to Fiji
                2 fighters and 1 tactical_bomber moved from Western United States to 16 Sea Zone
                3 infantry moved from Finland to Karelia
                3 mech_infantrys moved from Norway to Karelia
                1 artillery and 1 infantry moved from Norway to Finland
                1 cruiser and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Place Units - Americans
                3 infantry placed in Finland
                3 mech_infantrys placed in Norway
                4 fighters placed in Western United States
                1 carrier and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_39292_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                34 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 34 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Tsinghai from Japanese with 34 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    triplea_39292_Chi12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                4 fighters moved from 110 Sea Zone to Western Germany
                1 bomber moved from Egypt to Western Germany
                2 fighters moved from 112 Sea Zone to Germany
                1 fighter moved from Norway to Germany
                1 fighter moved from Norway to Germany
                4 bombers moved from Norway to Germany
                1 bomber moved from Norway to Novgorod
                2 fighters moved from Norway to Novgorod
                3 infantry moved from Karelia to Novgorod
                38 infantry moved from Persia to Northwest Persia
                2 fighters moved from Persia to Northwest Persia
                3 artilleries moved from Persia to Northwest Persia
                2 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone

    Combat - British
                Air Battle in Western Germany
                    British attacks with 5 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Air Battle in Germany
                    British attacks with 8 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 7 and causes: 3 damage to unit: factory_major
                    Bombing raid in Western Germany causes 3 damage total.
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 7,5,8,7 and causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.
                Battle in Novgorod
                    British attack with 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    retreated to Novgorod
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                Battle in Northwest Persia
                    British attack with 3 artilleries, 2 fighters and 38 infantry
                    Italians defend with 1 infantry
                    British win, taking Northwest Persia from Italians with 3 artilleries, 2 fighters and 38 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - British
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Egypt to Persia
                2 fighters moved from Northwest Persia to Persia
                1 bomber moved from Egypt to Norway
                4 fighters moved from Western Germany to 112 Sea Zone
                4 fighters moved from Germany to Norway
                2 fighters moved from Novgorod to Finland
                1 bomber moved from Novgorod to Norway
                4 bombers moved from Germany to Norway
                1 bomber moved from Western Germany to Norway
                1 infantry moved from Finland to Karelia
                4 aaGuns moved from Finland to Karelia
                1 mech_infantry moved from Norway to Karelia
                1 infantry moved from Norway to Finland
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                2 bombers and 1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                British collect 37 PUs (3 lost to blockades); end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Turn Complete - UK_Pacific

    triplea_39292_UK_12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
                      Italians take Novosibirsk from Russians

    Combat - Italians

    Non Combat Move - Italians
                3 fighters moved from France to Southern Italy
                1 aaGun moved from Northern Italy to France
                1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Holland Belgium to France
                4 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                2 infantry moved from Caucasus to Rostov
                1 artillery moved from Caucasus to Rostov
                1 infantry moved from Kazakhstan to Caucasus

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,6,5,3,3,3,1,1,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
                Italians collect 11 PUs (10 lost to blockades); end with 12 PUs total

    triplea_39292_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from South Australia to Western Australia
                12 infantry moved from South Australia to Western Australia
                1 artillery moved from South Australia to Western Australia
                5 mech_infantrys moved from New South Wales to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 artillery, 3 fighters, 12 infantry and 5 mech_infantrys
                    Japanese defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour and 10 infantry
                    ANZAC win, taking Western Australia from Japanese with 1 artillery, 3 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 46
                    Casualties for ANZAC: 10 infantry
                    Casualties for Japanese: 4 artilleries, 3 fighters and 10 infantry

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to Western Australia
                12 infantry moved from New South Wales to Queensland
                3 fighters moved from Western Australia to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 carrier and 1 cruiser moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone

    Place Units - ANZAC
                3 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_39292_ANZ12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Karelia

    triplea_39292_Fre12.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 3 fighters and 15 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 3 fighters and 15 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Karelia

    triplea_39292_Fre12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 3 fighters and 15 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 3 fighters and 15 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Karelia

    Non Combat Move - French

    Turn Complete - French

    triplea_39292_Fre12.tsvg


  • Hells Bells. West Aus was 60/40 against you and you won by a country mile! :-P

    Can I ask for an honourable surrender?

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