G40 BM2 - Credulous (Allies) vs PP (Axis)


  • Well - I seem to be persevering with this losing position for much longer than you did in the team game. Is that top marks for tenacity or for stupidity? :roll:


  • Can keep going in team game if you want?

    I’ll let you decide the answer to your question….

    M


  • @Credulous:

    I’ll let you decide the answer to your question….

    In that case I am just a marvel. You wait until I win this game ….


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from Queensland to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                3 fighters moved from Hawaiian Islands to 16 Sea Zone
                4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
                6 fighters moved from 26 Sea Zone to 16 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Novgorod
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                Battle in 16 Sea Zone
                    Americans attack with 9 fighters and 4 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking Holland Belgium from Germans with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 fighters moved from 112 Sea Zone to Norway
                2 artilleries moved from Finland to Karelia
                5 infantry moved from Finland to Karelia
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                8 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Fiji
                1 fighter moved from 26 Sea Zone to Fiji
                1 fighter moved from 26 Sea Zone to Fiji
                1 fighter moved from 26 Sea Zone to Fiji
                1 fighter moved from 26 Sea Zone to Fiji
                3 fighters moved from Western United States to 26 Sea Zone
                4 fighters moved from 54 Sea Zone to New South Wales

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters and 1 tactical_bomber placed in Western United States
                1 infantry and 2 mech_infantrys placed in Norway
                3 infantry placed in Finland

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    triplea_39292_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                33 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 33 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 33 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    triplea_39292_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 bombers moved from Finland to Germany
                3 bombers moved from Egypt to Western Germany
                8 fighters moved from Norway to Western Germany
                2 fighters moved from 112 Sea Zone to Western Germany

    Combat - British
                Air Battle in Western Germany
                    British attacks with 13 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 6,8,3 and causes: 17 damage to unit: factory_major
                    Bombing raid in Western Germany causes 17 damage total.
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 8,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in Germany causes 13 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 infantry moved from Norway to Finland
                3 bombers moved from Western Germany to Norway
                2 bombers moved from Germany to Norway
                2 infantry and 3 mech_infantrys moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                1 fighter moved from Egypt to Persia
                1 infantry moved from Finland to Karelia
                9 infantry moved from Finland to Karelia
                4 artilleries moved from Finland to Karelia
                1 aaGun moved from Finland to Karelia
                1 aaGun moved from Norway to Finland
                3 aaGuns moved from Norway to Finland

    Place Units - British
                3 infantry placed in Persia
                2 bombers and 1 mech_infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                British collect 38 PUs (2 lost to blockades); end with 38 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    triplea_39292_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from ANZAC
                1 infantry moved from Bryansk to Tambov
                1 fighter moved from Bryansk to Tambov
                2 fighters moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 2 fighters and 1 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Tambov
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Tambov to Bryansk
                1 fighter moved from Holland Belgium to France
                2 fighters moved from Normandy Bordeaux to France
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 armour moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 artillery moved from Rostov to Caucasus
                2 infantry moved from Rostov to Caucasus
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1,2,5,4,1,3,6,6,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Italians collect 11 PUs (10 lost to blockades); end with 11 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs

    triplea_39292_Ita11.tsvg


  • Bloody hell Mark! :-P Those SBRs were amazingly lucky. 5 bombers. None hit by AAA! 30 damage! :cry:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 mech_infantrys moved from Queensland to New South Wales
                3 fighters moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia
                1 aaGun moved from Queensland to New South Wales
                1 aaGun moved from Queensland to South Australia
                12 infantry moved from Queensland to South Australia
                11 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                3 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs

    triplea_39292_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Norway to Finland

    Turn Complete - French

    triplea_39292_Fre11.tsvg


  • Twas rather effective. But 40% odds of not losing a bomber from 5. Drops to 33% with 6. Damage with 5 survivors should be 27.5 (5.5 * 5) on average. So not that surprising a result.


  • Surely not. 5 dice means a 5/6 chance of a hit.


  • Maybe you’re right but my recollection of probability is:

    Chance of not getting a hit on 1 dice = 5/6 = 0.8333333333
    Chance of not getting a hit 5 times = 5/6 * 5/6 * 5/6 *5/6 * 5/6 = ~40%

    Chance of getting at least one hit = 1 - (Chance of not getting a hit when rolling a dice 5 times)
    = ~60%

    I googled it before I posted just to make sure I hadn’t forgotten everything about my Mathematics degree and it confirmed my thinking. Permutations make it much more complex when considering ‘exactly one hit’, ‘exactly two hits’ etc. but ‘not getting a specific number when I roll a dice x times is very easy to work out’. See extract below:

    https://www.quora.com/What-is-the-probability-of-getting-the-number-6-at-least-once-in-a-regular-die-if-I-can-roll-it-6-times

    Fortunately there is a better approach in this case, which will be clear if you see the venn diagrams in the link above,
    P(a 6 in two rolls) = 1 - P(no 6 in two rolls)
    P(no 6 in two rolls)= P(no 6 in first roll) * P(no 6 in second roll)
    and P(no 6 in first roll) = P(no 6 in second roll) = 5/6
    from there you get:
    P(a 6 in two rolls) = 1-(5/6)^2
    similarly for six rolls it will be 1-(5/6)^6

    Or alternative source:

    http://math.stackexchange.com/questions/661692/find-the-probability-of-at-least-1-three-appearing-when-you-roll-4-dice-why-is

    I think you might be using the traditional A&A approximation of add up the hit points and divide by six, which looks a fair way off in this case. Again if I am right on all of the above.  :-D

    M


  • Should add (again if my maths memory persists) that the 5/6 is giving you the average number of hits, not the probability of getting a hit….


  • Blimey - I will have to get my head round that …. the average number of hits is not the same as the probability of getting a hit?! :?


  • Correct - consider this situation:

    If you roll a six you score a million.
    If you roll anything else you score nothing.

    What is your average score?
    What is the probability your score something?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 20x factory_major; Remaining resources: 41 PUs;
                Germans buy 2 aaGuns, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Poland to Novgorod
                1 bomber moved from Ukraine to Novgorod
                1 infantry moved from Bryansk to Smolensk
                1 tactical_bomber moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Novgorod
                1 mech_infantry moved from Volgograd to Samara
                1 fighter moved from Bryansk to Samara
                1 mech_infantry moved from Poland to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Samara
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Bryansk to Germany
                1 bomber moved from Novgorod to Germany
                1 fighter moved from Novgorod to Bryansk
                1 tactical_bomber moved from Smolensk to Bryansk
                1 fighter moved from Samara to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                7 mech_infantrys moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                3 infantry moved from Western Germany to Germany
                3 mech_infantrys moved from Germany to Poland
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                2 aaGuns and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,3,5,5,4,1,5,5,3
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_39292_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Tambov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    retreated to Samara
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Smolensk to Russia
                2 fighters moved from Tambov to Russia
                1 mech_infantry moved from Archangel to Nenetsia

    Place Units - Russians
                6 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_39292_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                8 fighters moved from 33 Sea Zone to 54 Sea Zone
                7 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 8 fighters, 1 submarine and 7 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                3 fighters moved from 33 Sea Zone to Western Australia
                8 fighters and 7 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery moved from 56 Sea Zone to Western Australia
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 artillery moved from India to West India
                2 infantry moved from India to West India
                1 infantry moved from Shensi to Szechwan
                1 artillery moved from Szechwan to Shensi
                1 infantry moved from Shensi to Kweichow
                1 mech_infantry moved from Kweichow to Shensi
                1 infantry moved from Hopei to Anhwe
                1 mech_infantry moved from Anhwe to Shensi
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Chahar
                1 mech_infantry moved from Chahar to Shensi
                1 infantry moved from Shensi to Suiyuyan

    Place Units - Japanese
                1 transport placed in 20 Sea Zone
                1 artillery placed in Kwangtung
                1 artillery and 2 infantry placed in India
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 airfield and 1 harbour placed in Western Australia

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_39292_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 fighters and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                5 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 battleship, 13 carriers and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 8 fighters and 4 tactical_bombers
                    Japanese defend with 1 carrier and 1 destroyer
                    Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 carrier and 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 13 carriers, 2 cruisers and 5 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 13 carriers, 2 cruisers and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                4 fighters moved from New South Wales to Fiji
                2 fighters and 1 tactical_bomber moved from Western United States to 16 Sea Zone
                3 infantry moved from Finland to Karelia
                3 mech_infantrys moved from Norway to Karelia
                1 artillery and 1 infantry moved from Norway to Finland
                1 cruiser and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Place Units - Americans
                3 infantry placed in Finland
                3 mech_infantrys placed in Norway
                4 fighters placed in Western United States
                1 carrier and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_39292_Ame12.tsvg

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