TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Yenisey to Vologda
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Western Ukraine
2 artilleries owned by the Russians retreated to Bryansk
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
Place Units - Russians
4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 57 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Germans from 85 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 52 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese buy 2 fighters, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Kansu to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Kansu to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
4 infantry moved from 43 Sea Zone to Borneo
8 fighters moved from 35 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
5 submarines moved from 35 Sea Zone to 43 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 submarines and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 6 submarines in 43 Sea Zone, round 2 : 1/6 hits
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 10 fighters and 4 infantry
British defend with 2 infantry
Japanese roll dice for 10 fighters and 4 infantry in Borneo, round 2 : 6/14 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 10 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Celebes
Non Combat Move - Japanese
3 tactical_bombers moved from Philippines to Kwangtung
2 armour and 3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 armour and 2 mech_infantrys moved from Szechwan to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Kansu to Kazakhstan
1 artillery moved from Kansu to Novosibirsk
4 mech_infantrys moved from Kansu to Szechwan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 mech_infantry moved from Central Mongolia to Anhwe
1 fighter moved from Soviet Far East to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 35 Sea Zone to 43 Sea Zone
10 fighters moved from Borneo to 43 Sea Zone
1 aaGun moved from Central Mongolia to Tsagaan Olom
1 bomber moved from Central Mongolia to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Japan to Kwangtung
1 tactical_bomber moved from Kwangtung to Yunnan
Place Units - Japanese
1 submarine placed in 20 Sea Zone
1 submarine placed in 19 Sea Zone
2 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Manchuria
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 4 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 1 factory_minor and 7 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 4 armour, 7 artilleries, 1 bomber, 2 fighters, 6 infantry, 8 mech_infantrys and 6 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 4 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 4 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag, 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 artillery
Siberia : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 6 submarines and 4 transports
Olgiy : 1 flag, 1 artillery
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
Dzavhan : 1 flag
20 Sea Zone : 1 submarine
19 Sea Zone : 1 submarine
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 aaGun and 1 artillery
Novosibirsk : 1 flag, 2 artilleries
Samara : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 14 / 19
Japanese : 67 / 67
Americans : 50 / 71
Chinese : 0 / 3
British : 37 / 41
UK_Pacific : 10 / 14
Italians : 17 / 23
ANZAC : 15 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.591
Median : 3.000
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 22
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
4 destroyers moved from 33 Sea Zone to 35 Sea Zone
7 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Kamikazes?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
4 destroyers moved from 33 Sea Zone to 35 Sea Zone
7 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in 20 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Celebes
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Japanese defend with 1 submarine
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Gibraltar to 110 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
8 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
3 bombers placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Wow, 5 destroyers gone. That’s good, very good.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Malaya
Battle in Shan State
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking 109 Sea Zone from Germans, taking Malaya from Japanese, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Shan State to India
1 artillery and 2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
4 artilleries and 5 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 aaGuns, 2 armour, 11 artilleries, 11 infantry and 2 mech_infantrys moved from Burma to India
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,2,1
British collect 34 PUs (3 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
Kamikazes?
Let’s kill some destroyers, 1 per destroyer, 6 total.
You killed 5 of them, including the one the sub killed. You’ve got to be happy with that!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Russia
1 bomber moved from Belarus to Russia
1 infantry moved from Smolensk to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
2 fighters moved from 97 Sea Zone to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Belarus to Vologda
1 armour moved from Urals to Vologda
1 fighter moved from Belarus to Ukraine
Combat - Italians
Air Battle in Russia
Intercept?
Kamikazes?
Let’s kill some destroyers, 1 per destroyer, 6 total.
You killed 5 of them, including the one the sub killed. You’ve got to be happy with that!
Yes, that’s good stuff. Too bad that all the Kamikaze are gone.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Russia
1 bomber moved from Belarus to Russia
1 infantry moved from Smolensk to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
2 fighters moved from 97 Sea Zone to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Belarus to Vologda
1 armour moved from Urals to Vologda
1 fighter moved from Belarus to Ukraine
Combat - Italians
Air Battle in Russia
Italians attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Vologda
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Italians attack with 1 armour, 4 fighters and 1 mech_infantry
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 4 fighters and 1 mech_infantry in Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 armour, 4 fighters and 1 mech_infantry in Ukraine, round 3 : 4/6 hits
Russians roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 2 artilleries owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 10
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Italians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Ukraine to Smolensk
2 bombers moved from Russia to Smolensk
1 fighter moved from Vologda to Smolensk
2 artilleries and 1 infantry moved from Belarus to Smolensk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Ukraine to Bessarabia
Place Units - Italians
1 bomber placed in Southern Italy
1 mech_infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Belarus : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 3 fighters
Ukraine : 1 flag, 1 armour and 1 factory_minor
Vologda : 1 flag, 1 armour and 1 infantry
Smolensk : 1 flag, 2 artilleries, 2 bombers, 2 fighters and 1 infantry
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
98 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 46 / 58
Russians : 11 / 19
Japanese : 58 / 67
Americans : 57 / 83
Chinese : 0 / 3
British : 37 / 39
UK_Pacific : 14 / 14
Italians : 20 / 25
ANZAC : 15 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.400
Median : 3.000
Variance : 1.958
Standard Deviation : 1.399
Total rolls : 25
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 2 times
3 was rolled 4 times
6 was rolled 3 times
Average roll : 3.778
Median : 3.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9
Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Burma to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Formosa
Non Combat Move - ANZAC
1 bomber moved from 20 Sea Zone to Philippines
3 fighters moved from Caroline Islands to Philippines
1 cruiser and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 fighter and 3 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
Combat - Germans
Non Combat Move - Germans
2 fighters moved from Southern Italy to Western Germany
3 infantry moved from Yugoslavia to Northern Italy
5 infantry moved from Western Germany to France
4 mech_infantrys moved from Poland to Western Germany
1 infantry moved from Norway to Finland
6 fighters moved from Belarus to Smolensk
6 mech_infantrys moved from Belarus to Smolensk
9 artilleries moved from Belarus to Smolensk
8 armour moved from Belarus to Smolensk
1 infantry and 3 tactical_bombers moved from Belarus to Smolensk
2 bombers moved from Belarus to Smolensk
6 aaGuns moved from Belarus to Smolensk
36 infantry moved from Belarus to Smolensk
8 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Romania to Northern Italy
2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Romania
1 submarine moved from 52 Sea Zone to 85 Sea Zone
Place Units - Germans
1 fighter and 3 submarines placed in 112 Sea Zone
3 artilleries placed in France
2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 9 infantry
Western Germany : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 10 mech_infantrys
Romania : 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 3 infantry and 4 mech_infantrys
Belarus : 1 infantry
Karelia : 1 flag
Rostov : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 artillery and 1 infantry
Eastern Poland : 1 mech_infantry
Bessarabia : 3 infantry
Western Ukraine : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 6 aaGuns, 8 armour, 9 artilleries, 2 bombers, 6 fighters, 46 infantry, 6 mech_infantrys and 3 tactical_bombers
112 Sea Zone : 3 carriers, 1 destroyer, 5 fighters, 5 submarines and 1 transport
85 Sea Zone : 1 submarine
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 9 / 19
Japanese : 57 / 67
Americans : 57 / 83
Chinese : 0 / 3
British : 37 / 39
UK_Pacific : 14 / 14
Italians : 20 / 25
ANZAC : 16 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 12 PUs;
Russians buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits
Italians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 infantry in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
Italians roll dice for 1 armour in Vologda, round 4 : 0/1 hits
1 armour owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 2/2 hits
Italians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 aaGun, 6 artilleries and 58 infantry moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Russia
Place Units - Russians
3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Forgot to use the ANZACs to reinforce. Glad you didn’t attack Bryansk.
Forgot to use the ANZACs to reinforce. Glad you didn’t attack Bryansk.
You wanted the Anzac fighters in Bryansk?
They would get picked off by the Italians. What were the odds on Bryansk? It must not have been overwhelming.