G40 BM axis-dom (+6) vs nerquen (allies)


  • @axis-dominion:

    looks like the japanese are trying to make up on land for what they failed badly at sea.

    hehe, yes, please use the last post, moved 1 TT to the Indian fleet


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                2 mech_infantrys moved from Northern Italy to Romania
                1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                4 mech_infantrys moved from Trans-Jordan to Iraq
                8 mech_infantrys moved from Caucasus to Iraq
                1 bomber and 1 fighter moved from Western Germany to Southern Italy

    Place Units - Italians
                5 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,2,6,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                Italians collect 4 PUs (11 lost to blockades); end with 4 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 8 PUs

    triplea_39306_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 artillery moved from Queensland to South Australia
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from 75 Sea Zone to Egypt

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_39306_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Burma to India

    Turn Complete - French

    triplea_39306_Fre14.tsvg


  • hey man not sure how this happened but I totally forgot to buy 3 AA’s for Egypt with UK which I planned since ever


  • would you mind if I switch 2 fighters in London for 3 AA’s in Egypt? and save another 5?


  • well, I know this is a league game. Feel free to count it as a league victory if you prefer. I don’t mind the league much. But would be much more fun for me to actually continue the game with planned 3 AA’s in Egypt for an offleague game.


  • I guess I was put off by the unexpected Yunnan outcome in Chi14 and then my mind was busy thinking how to optimize UK position post Egypt battle that I totally forgot that I still have to buy those AA’s for Egypt.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Burma to India

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 fighters
                EDIT: Adding units owned by British to Egypt: 3 aaGuns
                EDIT: Changing PUs for British from 43 to 48
                EDIT: Turning off Edit Mode

    triplea_39306_Fre14.tsvg


  • the above post is something like what I should have done… feel free to adjust your Ita move… my ANZ/FRE move is independent of that.


  • @nerquen:

    the above post is something like what I should have done… feel free to adjust your Ita move… my ANZ/FRE move is independent of that.

    sure, no problem!

    actually it’s funny, you got quite lucky on that, as i received a work phone call that took my attention off of starting the german turn. or else i’d probably be rolling by the time i saw this ! hahahaha so this change was meant to be. and yah i did wonder about why you didn’t add anything to egypt, but i figured you were conserving for a later counter or something.


  • @axis-dominion:

    @nerquen:

    the above post is something like what I should have done… feel free to adjust your Ita move… my ANZ/FRE move is independent of that.

    sure, no problem!

    actually it’s funny, you got quite lucky on that, as i received a work phone call that took my attention off of starting the german turn. or else i’d probably be rolling by the time i saw this ! hahahaha so this change was meant to be. and yah i did wonder about why you didn’t add anything to egypt, but i figured you were conserving for a later counter or something.

    thanks Sir to you and the unexpected caller. Your mercy is appreciated! When I play fast I tend to do really stupid mistakes.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
                Germans buy 3 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                14 armour, 6 artilleries, 2 infantry and 44 mech_infantrys moved from Trans-Jordan to Egypt
                11 armour, 3 bombers, 10 fighters, 10 mech_infantrys and 4 tactical_bombers moved from Iraq to Egypt
                2 bombers moved from Southern Italy to Egypt
                2 bombers moved from Eastern Poland to Egypt
                1 bomber moved from Caucasus to Egypt
                5 bombers moved from Western Germany to Egypt
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Caucasus to Volgograd
                2 artilleries moved from Caucasus to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Egypt
                    Germans attack with 25 armour, 6 artilleries, 13 bombers, 10 fighters, 2 infantry, 54 mech_infantrys and 4 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_minor, 23 fighters, 1 harbour, 21 infantry, 7 mech_infantrys and 1 tactical_bomber; Americans defend with 2 aaGuns, 3 artilleries, 3 bombers, 12 fighters and 6 infantry; ANZAC defend with 2 fighters
                    Germans win, taking Egypt from British with 13 armour, 13 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 263
                    Casualties for Germans: 12 armour, 6 artilleries, 4 fighters, 2 infantry and 54 mech_infantrys
                    Casualties for British: 5 aaGuns, 12 artilleries, 23 fighters, 21 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Casualties for Americans: 2 aaGuns, 3 artilleries, 3 bombers, 12 fighters and 6 infantry
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - Germans
                2 bombers moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 fighters moved from Egypt to Iraq
                3 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Southern Italy
                1 bomber moved from Egypt to Western Germany
                1 bomber moved from Egypt to Western Germany
                3 bombers moved from Egypt to Iraq
                5 bombers moved from Egypt to Trans-Jordan
                1 infantry moved from Romania to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 1 infantry moved from Germany to Poland
                1 artillery and 7 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Belarus to Novgorod
                2 infantry moved from Belarus to Novgorod
                4 mech_infantrys moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Western Ukraine
                4 artilleries moved from Belarus to Novgorod
                1 aaGun and 3 artilleries moved from Belarus to Eastern Poland
                2 infantry moved from Finland to Vyborg
                3 infantry moved from Southern France to Northern Italy
                1 bomber moved from Trans-Jordan to Iraq
                1 bomber moved from Trans-Jordan to Iraq

    Place Units - Germans
                3 armour placed in Iraq
                1 infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,2,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 53 PUs (9 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_39306_Ger15.tsvg


  • waw, what a result!


  • @nerquen:

    waw, what a result!

    yah man, i was prepared to give up even if it went according to average, which was more around 80ish tuv for me. but with this result, i have much better chances i think!


  • Thought just had occurred to me, I eliminated 40 allied air units in that one battle. Wow that’s quite impressive.


  • @axis-dominion:

    Thought just had occurred to me, I eliminated 40 allied air units in that one battle. Wow that’s quite impressive.

    O yes, 41 actually,

    I believe this is the game deciding battle. Maybe if the battle went about average we could still have a game on. As you said, if you lost that battle, Germany would have very hard times, US/UK would start pushing them out off MED area and Ruskies would be free to go to full offensive. But now it looks really hopeless for Allies. 13 armor and 23 planes surviving is crazy. Russia could go on a very short offensive but with your 23 planes you can easily force them back home, I thought of a Russian suicide, to try to liberate MED & Egypt with Ruskies and give up Moscow but looks like it won’t work, Axis already have 70 units south of Volgograd and 2 factories there… by the time my slow units that don’t have much offensive power got there you would be pushing me back and Moscow burned down. Also I don’t have any match to your 13 armor in Egypt in whole Africa region… if you wanted you could turn whole Africa gray very fast.

    Very well played from your side I must say, you have shown me that Germany can be a real monster in BM game as well. Allies had quite some extra cash compared to vanilla game but failed to utilize it into any real offensive in either theater. And being just on defense everywhere does not work long term. Once Germany is able to start building bombers it is a downhill spiral for Allies. At the game start, I thought I have to open west front with Germany soon, but your Japan opening forced me to put almost full US attention to Pacific just to prevent Sydney falling early. Sure, China got a ride as a result… but you managed to keep them relatively under control without causing much problems. But importantly all the US investments into Pacific were badly missing in Europe and Germany got going pretty hard. I also liked your Italian dedication to can opening mechs/armor. I was surprised how much time it actually took me to get control of MED sea given Italian 0 investments into the waters.

    In retrospect, maybe I should have let you have Sydney early, I would have to give it a second thought. The thing I was worried about though is that once Sydney is fallen Pacific victory is a big threat especially if EuroAxis send air/mechanized units towards India…

    Still the game seems to be very well balanced, the Egypt battle was not that far from a coin flip. I just could not believe you got 53 hits in the 1st round in Egypt. The chance to get 53 or more hits there was only ~ 0.2% (20 in 10 000 runs). Anyway, thanks for a fun fast game!


  • good game, very fun and fast pace indeed!

    yah that first round was massive for germany, and desperately needed. pretty sure without such a result i would’ve been toast. in fact, to be honest, i’m quite surprised you threw in the towel on this one, but i do understand your rationale for sure, and of course such a massive loss in egypt is very demoralizing.

    at this point in the game, japan was really hurting after that naval disaster…i was worried you’d swing that retreating navy over to the pac and just absolutely overwhelm japan…meanwhile holding tight with russia while the allies rebuilt on the other side. however, you are absolutely right about africa, but even the med would reopen for the axis…now that i own egypt, i could do some pretty nasty things like drop a sub in 81 to eliminate a UK pac NO, drop a dd there as well to scatter your subs and eliminate the med convoy, rush and grab s.africa and pretty much all of africa as you said, and maybe even retake some of the med islands. all the while pushing back the russians with the massive air and still powerful armies in the north and south of moscow.

    thank you for the compliments on my early japanese play, but from my perspective, i was kicking myself the whole game after i allowed china to come back alive! the game got unnecessarily difficult for me over there with a combined powerhouse of china and UK stacks. nonetheless, i do agree that my early bullying and fist-shaking at anzac did force it to turtle up and did force america to focus almost exclusively in the pac, helping the euro axis out quite substantially. so it was in my opinion a mixed result.

    very interesting game, especially the ending with those two massive battles on both sides of the board.

    let me know whenever you’re down for a rematch.

    @nerquen:

    @axis-dominion:

    Thought just had occurred to me, I eliminated 40 allied air units in that one battle. Wow that’s quite impressive.

    O yes, 41 actually,

    I believe this is the game deciding battle. Maybe if the battle went about average we could still have a game on. As you said, if you lost that battle, Germany would have very hard times, US/UK would start pushing them out off MED area and Ruskies would be free to go to full offensive. But now it looks really hopeless for Allies. 13 armor and 23 planes surviving is crazy. Russia could go on a very short offensive but with your 23 planes you can easily force them back home, I thought of a Russian suicide, to try to liberate MED & Egypt with Ruskies and give up Moscow but looks like it won’t work, Axis already have 70 units south of Volgograd and 2 factories there… by the time my slow units that don’t have much offensive power got there you would be pushing me back and Moscow burned down. Also I don’t have any match to your 13 armor in Egypt in whole Africa region… if you wanted you could turn whole Africa gray very fast.

    Very well played from your side I must say, you have shown me that Germany can be a real monster in BM game as well. Allies had quite some extra cash compared to vanilla game but failed to utilize it into any real offensive in either theater. And being just on defense everywhere does not work long term. Once Germany is able to start building bombers it is a downhill spiral for Allies. At the game start, I thought I have to open west front with Germany soon, but your Japan opening forced me to put almost full US attention to Pacific just to prevent Sydney falling early. Sure, China got a ride as a result… but you managed to keep them relatively under control without causing much problems. But importantly all the US investments into Pacific were badly missing in Europe and Germany got going pretty hard. I also liked your Italian dedication to can opening mechs/armor. I was surprised how much time it actually took me to get control of MED sea given Italian 0 investments into the waters.

    In retrospect, maybe I should have let you have Sydney early, I would have to give it a second thought. The thing I was worried about though is that once Sydney is fallen Pacific victory is a big threat especially if EuroAxis send air/mechanized units towards India…

    Still the game seems to be very well balanced, the Egypt battle was not that far from a coin flip. I just could not believe you got 53 hits in the 1st round in Egypt. The chance to get 53 or more hits there was only ~ 0.2% (20 in 10 000 runs). Anyway, thanks for a fun fast game!

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