Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Volgograd to Samara
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 28 PUs
Territory Summary for Russians :
Egypt : 1 armour
Russia : 1 airfield, 2 armour, 1 factory_major, 1 fighter, 13 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63
Russians : 16 / 28
Americans : 35 / 62
British : 33 / 38
Italians : 18 / 25
French : 8 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Western Germany
1 destroyer and 3 fighters moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from 110 Sea Zone to 113 Sea Zone
Would you like to scramble or intercept?
Scramble fig WGer to support cru in sz113 I thought you would try to take out the cru, but it doesn’t do any good retreating. Too many US planes everywhere. My AA better work this time.
I haven’t completed US turn yet but in all three of my games, my opponents’ respective turns has my confidence in winning slightly/somewhat/greatly down :lol: but they’ve all been a blast
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Western Germany
1 destroyer and 3 fighters moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from 110 Sea Zone to 113 Sea Zone
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 3 fighters in 125 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 125 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 113 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 cruiser, 1 fighter and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 3 fighters in 113 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 cruiser and 1 fighter in 113 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser and 1 fighter
Casualties for Americans: 1 fighter
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
5 transports placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 60 PUs
Territory Summary for Americans :
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Gibraltar : 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
United Kingdom : 2 bombers
93 Sea Zone : 2 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 5 transports
91 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 3 transports
110 Sea Zone : 3 carriers, 1 cruiser and 4 fighters
Production/PUs Summary :
Germans : 52 / 63
Russians : 16 / 28
Americans : 35 / 60
British : 33 / 38
Italians : 18 / 25
French : 8 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
All three of my 113 planes got 1s and all of my forces in 125 missed first round come on they gotta tell me which pilots are my aces :-)!
random dice are crazy, W.Ger needed 3 figs to scramble and more to intercept. At least AA got one, didn’t see what damage strat bomb caused. Above average temp today, will be working outside.
12 damage so equal trade-off, economically
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - British
British buy 3 bombers; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Bryansk
3 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
2 fighters moved from Russia to Bryansk
Combat - British
Battle in Bryansk
British attack with 5 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 artillery
British win, taking Bryansk from Germans with 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
5 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Persia to Russia
1 armour moved from Caucasus to Samara
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Caucasus
1 bomber moved from Gibraltar to Persia
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
3 bombers placed in Persia
British undo move 1.
1 bomber placed in Persia
2 bombers placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Bryansk : 1 mech_infantry
Russia : 6 fighters and 2 tactical_bombers
Caucasus : 1 armour, 1 artillery, 2 fighters, 3 infantry and 5 mech_infantrys
Samara : 1 armour
119 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Iraq : 1 aaGun and 1 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Persia : 1 flag, 2 bombers and 1 factory_minor
91 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 51 / 63
Russians : 17 / 28
Americans : 35 / 60
British : 33 / 40
Italians : 18 / 25
French : 8 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
About a 33% chance you take Moscow. Probably your only chance to do so, too.
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Urals to Novosibirsk
Italians take Novosibirsk from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Place Units - Italians
1 artillery and 1 fighter placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,3,5
Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total
French fig to gib and french inf in mid east towards caucasus
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 56 PUs;
Germans buy 3 fighters, 6 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Samara
1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
2 fighters moved from Smolensk to Samara
2 tactical_bombers moved from Smolensk to Samara
4 bombers moved from Novgorod to Samara
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Samara
Combat - Germans
Battle in Bryansk
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 4 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry; British defend with 1 armour
Germans win with 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers, 3 fighters and 2 tactical_bombers moved from Samara to Novosibirsk
2 fighters and 3 tactical_bombers moved from Bryansk to Novosibirsk
3 armour moved from Smolensk to Novosibirsk
1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Smolensk to Archangel
2 artilleries and 2 infantry moved from Smolensk to Belarus
4 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 artilleries moved from Normandy Bordeaux to France
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 fighters placed in Western Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Last game as Axis I gambled with poor odds against Mos and lost. So this time, I tried putting all into Novo N.O. I can’t believe that by T6, the Brits could put 10 air and 10 ground into/available to Rus. Ger can’t strat bomb Mos because of all the Allied figs.
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Russia to Vologda
Russians take Vologda from Italians
1 armour moved from Vologda to Russia
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Russia to Rostov
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
Territory Summary for Russians :
Ethiopia : 1 flag, 1 armour
Rostov : 1 infantry and 1 mech_infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 1 fighter, 18 infantry and 1 mech_infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 66
Russians : 17 / 25
Americans : 35 / 60
British : 33 / 40
Italians : 17 / 18
French : 8 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers and 3 fighters; Remaining resources: 6 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Would you like to scramble to 112 or intercept in Western Germany?
You will need a miracle to save Berlin.