Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
40 Europe 2E Colt(Axis) vs FMervinrommel
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Non Combat Move - Russians
1 armour moved from Iraq to Caucasus
9 armour moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Russia to Vologda
5 infantry moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
1 infantry moved from Smolensk to Archangel
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
2 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 armour and 2 artilleries placed in Ukraine
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs
Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Belarus to 127 Sea ZoneCombat - Americans
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Americans
2 mech_infantrys moved from Morocco to Tunisia
2 bombers moved from Morocco to Tunisia
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 carriers moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 94 Sea Zone
4 fighters moved from 91 Sea Zone to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 artilleries moved from 94 Sea Zone to Tunisia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from 127 Sea Zone to Ukraine
2 fighters moved from Egypt to Ukraine
3 fighters moved from Egypt to TunisiaPlace Units - Americans
1 destroyer and 3 submarines placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 35 PUs; end with 36 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 41 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Combat Move - British
Non Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - British
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Oops, USA didn’t move 2 bombers from E.US to Tunisia in NCM
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 bombers
EDIT: Adding units owned by Americans to Tunisia: 2 bombers
EDIT: Turning off Edit ModeNon Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaTurn Complete - British
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Please use 2nd Bri saved game which includes USA edit. Thanks
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3rd times a charm. On the 2nd try, I forgot to move the Bri fleet.
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 bombers
EDIT: Adding units owned by Americans to Tunisia: 2 bombers
EDIT: Turning off Edit ModeNon Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Trans-Jordan to Egypt
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - British
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I don’t know how best to do this. Such a precarious position.
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
retreated to 93 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs totalTerritory Summary for Italians :
Kenya : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 aaGun
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
98 Sea Zone : 1 flag -
At this point, that’s not surprising anymore
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 destroyers and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
4 infantry moved from Baltic States to Eastern Poland
6 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Yugoslavia
1 artillery and 4 infantry moved from France to Northern Italy
1 fighter moved from United Kingdom to Southern Italy
3 fighters and 3 tactical_bombers moved from Germany to Southern Italy
1 mech_infantry moved from Poland to Eastern Poland
1 artillery and 5 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
2 armour moved from Novgorod to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
1 bomber placed in Western Germany
3 infantry and 6 mech_infantrys placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
Italy’s days might indeed be numbered as you pointed out, but it will remain a nuisance, albeit weak, till the end.
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Going to edit a more mechs to yugo tonight when i get chance
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edit more
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How many more mech do you want me to add/edit from Ger>Yugo?
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4 total if possible but none from romania
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4 more from Ger or 2 more for 4 total in Yugo?
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I meant 4 but instead do 6 total inside of yugo please





