No intercept
L17 G40 Ktylu (L+21) vs AetV (X)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 106 PUs;
Germans buy 6 armour, 1 carrier, 1 destroyer, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.Non Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Caucasus to Rostov
3 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
2 bombers moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Western Germany
2 artilleries moved from Normandy Bordeaux to France
4 mech_infantrys moved from Normandy Bordeaux to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
1 carrier and 1 destroyer placed in 112 Sea Zone
3 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 8 PUs;
Russians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 bomber moved from Sakha to Kiangsi
1 bomber moved from Manchuria to Anhwe
1 armour moved from Amur to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 artilleries
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 artilleries
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Shantung to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to Jehol
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 bomber moved from Anhwe to Philippines
1 bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
1 aaGun moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Shantung to Kiangsu
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Manchuria
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
I forgot in Combat Phase to walk in the SS to take care of the TT’s. So i moved it in in NCM and edit the rest.
Hope that is ok. Let me know if you have any concerns about it. -
no problem of course good sir
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 104 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 cruiser and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to KiangsiCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 artilleries placed in Kiangsi
2 artilleries placed in KiangsiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 artillery and 1 infantry moved from Greece to Albania
2 infantry moved from Greece to Bulgaria
1 artillery moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Tambov to Russia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Greece to Russia
1 fighter moved from Egypt to Greece
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 mech_infantrys moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
2 mech_infantrys moved from Yunnan to Kiangsi
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 transports moved from 80 Sea Zone to 81 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 artillery, 2 infantry and 6 mech_infantrys
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from India to Burma
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Greece
3 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,3,1,1,1
British collect 37 PUs (5 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 bomber moved from Novgorod to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Yugoslavia from British with 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 aaGun moved from Northern Italy to Yugoslavia
1 bomber moved from Yugoslavia to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 fighter moved from Yunnan to KiangsiPlace Units - ANZAC
1 destroyer, 1 fighter and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 73 PUs;
Germans buy 4 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Russia
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Samara to Russia
6 armour, 13 artilleries, 2 bombers, 2 fighters, 6 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Eastern Poland to Romania
1 fighter moved from Western Germany to Romania
3 mech_infantrys moved from Novgorod to Smolensk
1 tactical_bomber moved from 97 Sea Zone to Romania
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Romania from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 13 armour, 13 artilleries, 2 bombers, 2 fighters, 8 infantry, 5 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 33 infantry; British defend with 2 fighters and 5 mech_infantrys
Germans captures 11PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 11 armour, 13 artilleries, 8 infantry and 5 mech_infantrys
Casualties for Russians: 1 armour, 2 artilleries and 33 infantry
Casualties for British: 2 fighters and 5 mech_infantrysNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 fighters and 3 tactical_bombers moved from Russia to Volgograd
4 mech_infantrys moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Romania to 97 Sea Zone
1 fighter moved from Romania to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 carrier and 3 transports moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
1 infantry moved from Rostov to Volgograd
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to TambovPlace Units - Germans
1 armour and 2 mech_infantrys placed in France
2 fighters placed in Western Germany
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Volgograd
Germans undo move 4.
Germans undo move 3.
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 infantry and 2 mech_infantrys moved from Manchuria to Jehol
2 infantry moved from Kiangsu to Anhwe
1 bomber and 1 tactical_bomber moved from Kiangsu to Jehol
2 fighters moved from 19 Sea Zone to Jehol
1 armour moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to Borneo
4 tactical_bombers moved from 35 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
1 tactical_bomber moved from Philippines to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 infantry
Chinese defend with 1 artillery and 1 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Jehol to 35 Sea Zone
1 tactical_bomber moved from Jehol to Kiangsu
1 fighter moved from Jehol to 35 Sea Zone
1 bomber moved from Jehol to Japan
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from Philippines to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
4 tactical_bombers moved from Borneo to 35 Sea Zone
4 fighters moved from Borneo to 35 Sea Zone
1 bomber moved from Borneo to PhilippinesPlace Units - Japanese
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
8 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
4 fighters moved from 54 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 infantry, 3 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Caroline Islands
Americans attack with 4 fighters and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 bombers moved from Western Germany to United KingdomPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries moved from Kiangsi to Kiangsu
1 artillery moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 6 artilleries
Japanese defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese win with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Chinese: 6 artilleries
Casualties for Japanese: 1 aaGun and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Chahar
1 artillery placed in Kansu
1 artillery placed in Anhwe
1 artillery placed in Anhwe
1 artillery placed in KiangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Gibraltar
1 artillery moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 mech_infantry moved from Kazakhstan to Caucasus
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Kwangtung to Kiangsi
2 mech_infantrys moved from Yunnan to Kiangsi
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from India to Burma
1 destroyer moved from 42 Sea Zone to 43 Sea ZoneCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 armour and 1 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
3 artilleries placed in Greece
3 mech_infantrys placed in Iraq
1 destroyer placed in 81 Sea Zone
1 aaGun placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,5,5
British collect 37 PUs (3 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Rostov
1 fighter moved from 97 Sea Zone to Bulgaria
1 bomber moved from Southern Italy to Rostov
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Albania from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians win, taking Rostov from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Albania to Southern Italy
1 aaGun moved from Yugoslavia to Bulgaria
1 aaGun moved from Bryansk to Rostov
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from France to Northern Italy
1 fighter moved from Bulgaria to Northern Italy
1 bomber moved from Rostov to UkrainePlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South Wales
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
3 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 84 PUs;
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 1 artillery, 2 fighters, 4 infantry and 3 tactical_bombers moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 bombers moved from Novgorod to Caucasus
2 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Smolensk to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Novosibirsk
Germans attack with 2 armour
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from British with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery, 3 infantry and 9 mech_infantrys
Germans win, taking Caucasus from Russians with 3 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 artillery, 3 infantry and 9 mech_infantrysNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 aaGun moved from Tambov to Volgograd
2 bombers moved from Caucasus to Bulgaria
4 mech_infantrys moved from Bessarabia to Bulgaria
3 mech_infantrys moved from Romania to Bulgaria
1 fighter moved from Yugoslavia to Southern Italy
4 mech_infantrys moved from Northern Italy to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
3 mech_infantrys moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 armour and 2 mech_infantrys moved from France to Northern Italy
2 mech_infantrys moved from Smolensk to RostovPlace Units - Germans
3 armour placed in Volgograd
1 destroyer and 1 submarine placed in 113 Sea Zone
2 bombers placed in Western Germany
1 fighter and 2 infantry placed in Western Germany
2 infantry placed in France
2 infantry placed in RussiaTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs





