Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from Jehol to 43 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 submarine moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 98 Sea Zone
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Southern France causes 5 damage total.
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 98 Sea Zone from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to Gibraltar
1 bomber moved from Southern France to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from 43 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Central United States to Western United States
2 mech_infantrys moved from Trans-Jordan to Persia
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from 98 Sea Zone to Gibraltar
1 fighter moved from Tambov to Russia
1 transport moved from 91 Sea Zone to 102 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 1 bomber placed in Western United States
1 carrier and 2 destroyers placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Hunan to Manchuria
1 artillery and 2 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Jehol to Shantung
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Burma to Yunnan
2 artilleries moved from Hunan to Anhwe
Place Units - Chinese
1 artillery and 2 infantry placed in Jehol
2 infantry placed in Anhwe
1 infantry placed in Hunan
1 artillery and 1 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Sikang to Kansu
1 armour moved from Chahar to Anhwe
2 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from Anhwe to Hunan
1 artillery moved from Burma to Shan State
2 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 10 infantry moved from India to Burma
2 armour and 2 mech_infantrys moved from Tambov to Russia
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Samara
4 mech_infantrys moved from Northwest Persia to Kazakhstan
2 armour moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 armour and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
3 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from Yunnan to Shan State
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
Place Units - British
1 airfield placed in Trans-Jordan
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery moved from Western Ukraine to Bryansk
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from Malaya to Kwangsi
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 73 PUs;
Germans buy 4 armour, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Belarus
2 infantry moved from Ukraine to Rostov
3 fighters moved from Ukraine to Rostov
1 bomber moved from Ukraine to Archangel
1 bomber moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Rostov
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Ukraine
1 bomber moved from Archangel to Ukraine
1 fighter moved from Archangel to Novgorod
1 fighter moved from Belarus to Novgorod
4 mech_infantrys moved from Novgorod to Bryansk
3 fighters and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Western Germany to 112 Sea Zone
2 transports moved from 115 Sea Zone to 112 Sea Zone
2 artilleries moved from Southern France to 93 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 97 Sea Zone
2 artilleries moved from 97 Sea Zone to Southern Italy
4 bombers moved from Western Germany to Southern Italy
1 mech_infantry moved from Southern France to France
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in France
1 fighter placed in Western Germany
3 infantry placed in Western Germany
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
6 artilleries and 2 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 carrier moved from 45 Sea Zone to 22 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines, 3 tactical_bombers and 6 transports moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
2 armour and 2 mech_infantrys moved from Evenkiyskiy to Urals
2 mech_infantrys moved from Yenisey to Urals
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines, 3 tactical_bombers and 6 transports
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Urals
Japanese attack with 2 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Urals from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 3 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 22 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 2 infantry placed in Korea
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to France
1 bomber moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Non Combat Move - Americans
6 fighters moved from 54 Sea Zone to 42 Sea Zone
3 carriers moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 bomber moved from Western United States to New Zealand
1 bomber moved from 43 Sea Zone to South Australia
2 infantry and 2 mech_infantrys moved from Persia to 80 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 infantry and 2 mech_infantrys moved from 39 Sea Zone to India
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 bomber moved from France to United Kingdom
1 fighter moved from Gibraltar to 91 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery, 1 fighter and 7 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Americans undo move 4.
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
10 infantry moved from Jehol to Manchuria
1 artillery moved from Manchuria to Jehol
10 infantry moved from Jehol to Manchuria
3 infantry moved from Anhwe to Jehol
2 infantry moved from Kiangsi to Anhwe
2 infantry moved from Shantung to Kiangsu
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
6 infantry placed in Jehol
1 artillery placed in Kwangsi
1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Queensland to New South Wales
1 battleship and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from West India to 79 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 mech_infantry moved from Kansu to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Urals
3 mech_infantrys moved from Kansu to Urals
1 mech_infantry moved from Samara to Urals
1 armour and 2 mech_infantrys moved from Kazakhstan to Urals
Combat - British
Battle in Sumatra
Battle in Urals
British attack with 2 armour and 7 mech_infantrys
Japanese defend with 2 armour and 4 mech_infantrys
British win, taking Sumatra from Japanese, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour and 4 mech_infantrys
Casualties for British: 1 armour and 7 mech_infantrys
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Kazakhstan to Russia
1 infantry moved from Tambov to Russia
2 mech_infantrys moved from Caucasus to Tambov
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Gibraltar to 98 Sea Zone
1 infantry moved from Caucasus to Rostov
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 armour and 2 mech_infantrys moved from Hunan to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to Java
2 fighters and 1 tactical_bomber moved from India to Java
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
Place Units - British
1 airfield placed in Egypt
3 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
4 armour and 4 mech_infantrys moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Java
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from 98 Sea Zone to Caucasus
Place Units - ANZAC
1 infantry placed in Queensland
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Bryansk to Rostov
6 artilleries moved from Bryansk to Rostov
7 mech_infantrys moved from Bryansk to Rostov
6 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Tambov
2 bombers moved from Ukraine to Archangel
2 fighters moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
2 fighters moved from Ukraine to Smolensk
2 infantry moved from Bryansk to Smolensk
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 mech_infantrys
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Rostov
Germans attack with 6 armour, 6 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry; Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 6 armour, 6 artilleries, 1 fighter, 5 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 aaGun, 17 armour, 7 infantry and 19 mech_infantrys moved from Bryansk to Rostov
2 fighters moved from Smolensk to Ukraine
2 bombers moved from Archangel to Ukraine
1 armour moved from Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
2 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Archangel to Novgorod
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 bombers placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
3 fighters moved from Russia to Archangel
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 artillery
Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
3 fighters moved from Archangel to Tambov
4 aaGuns, 3 armour, 7 artilleries, 64 infantry and 1 mech_infantry moved from Russia to Tambov
Place Units - Russians
2 infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
We ran into some issues with the gaming attached files.
I hope you keep allways a save file/back up file for your last turn you made.
Can’t load the file right now.
@aequitas:
We ran into some issues with the gaming attached files.
I hope you keep allways a save file/back up file for your last turn you made.Can’t load the file right now.
Oh no! I think I’ll have to rebuild the bloody thing from your last file. :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
1 artillery and 3 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 22 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 submarines moved from 46 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Midway
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 submarines
ANZAC defend with 1 submarine
Japanese win, taking Midway from Americans with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
6 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
6 artilleries, 2 infantry and 6 transports moved from 46 Sea Zone to 35 Sea Zone
6 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Korea
1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Japanese collect 25 PUs (2 lost to blockades); end with 25 PUs total