Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
16L BM2 Marshmallow of War (Axis) vs Giallo (Allies)
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No standing instructions for or against scrambling.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters, 2 harbours and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 armour moved from Spain to Holland Belgium
Americans take Holland Belgium from Germans
5 fighters moved from 104 Sea Zone to France
2 bombers moved from Gibraltar to 97 Sea Zone
2 bombers moved from Gibraltar to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
10 fighters moved from 33 Sea Zone to 22 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters, 2 harbours and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 armour moved from Spain to Holland Belgium
Americans take Holland Belgium from Germans
5 fighters moved from 104 Sea Zone to France
2 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
10 fighters moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone -
scramble?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters, 2 harbours and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 armour moved from Spain to Holland Belgium
Americans take Holland Belgium from Germans
5 fighters moved from 104 Sea Zone to France
2 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
10 fighters moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 97 Sea Zone from Neutral with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans win with 9 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 5 fighters
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 submarine moved from 18 Sea Zone to 33 Sea Zone
9 fighters moved from 22 Sea Zone to 33 Sea Zone
4 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
3 bombers moved from 97 Sea Zone to Spain
5 fighters moved from France to Normandy Bordeaux
4 artilleries and 4 infantry moved from Spain to 104 Sea Zone
2 artilleries and 2 infantry moved from Spain to Southern France
11 artilleries moved from Spain to Normandy Bordeaux
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 104 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 carriers moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 104 Sea Zone to 91 Sea Zone
8 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 bomber moved from 99 Sea Zone to Egypt
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 harbour placed in Norway
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Sweden
1 harbour placed in Spain
2 fighters placed in 91 Sea Zone
1 fighter placed in Spain
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sweden: 2 infantry
EDIT: Adding units owned by Americans to Norway: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery and 3 infantry moved from Yunnan to Hunan
4 infantry moved from Hopei to AnhweCombat - Chinese
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 6 armour and 3 infantry; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to West India
UK_Pacific take West India from Germans
4 artilleries and 3 infantry moved from India to West India
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
3 artilleries moved from Saudi Arabia to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from Norway to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 marine moved from Spain to 104 Sea Zone
1 cruiser and 1 marine moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 3 artilleries and 3 mech_infantrys
Germans defend with 1 armour
British win, taking Trans-Jordan from Germans with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Kwangsi to India
2 aaGuns moved from Yunnan to Kwangsi
3 artilleries and 3 infantry moved from Burma to India
1 marine moved from 112 Sea Zone to NorwayPlace Units - British
3 infantry placed in Saudi Arabia
3 armour placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in French Indo ChinaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in French Indo China change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 armour moved from Timguska to VologdaPlace Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1,1
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Southern FranceNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 4 artilleries and 2 infantry moved from Finland to Norway
3 bombers moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Germany to Norway
6 armour, 1 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Persia to Saudi Arabia
3 infantry moved from Eastern Persia to Persia
1 armour moved from Northwest Persia to Saudi Arabia
1 tactical_bomber moved from Northwest Persia to Saudi Arabia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 4 artilleries and 2 infantry moved from Finland to Norway
3 bombers moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Germany to Norway
6 armour, 1 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Persia to Saudi Arabia
3 infantry moved from Eastern Persia to Persia
1 armour moved from Northwest Persia to Saudi Arabia
1 tactical_bomber moved from Northwest Persia to Saudi ArabiaCombat - Germans
Battle in Saudi Arabia
Germans attack with 4 armour and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans win, taking Saudi Arabia from British with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Trans-Jordan
Germans attack with 6 armour, 1 infantry and 3 mech_infantrys
British defend with 3 artilleries and 2 mech_infantrys; ANZAC defend with 1 fighter
Germans win, taking Trans-Jordan from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 3 artilleries and 2 mech_infantrys
Casualties for ANZAC: 1 fighter
Battle in Norway
Germans attack with 9 armour, 4 artilleries, 3 bombers, 3 fighters and 2 infantry
British defend with 1 marine; Americans defend with 6 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Germans win, taking Norway from Americans with 7 armour, 3 bombers and 3 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 2 armour, 4 artilleries and 2 infantry
Casualties for British: 1 marine
Casualties for Americans: 6 artilleries and 10 infantryNon Combat Move - Germans
3 bombers moved from Norway to Western Germany
1 fighter moved from Norway to Germany
2 fighters moved from Norway to Western Germany
3 infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
3 tactical_bombers moved from Northwest Persia to Russia
6 armour moved from Caucasus to Bryansk
3 armour moved from Kazakhstan to Northwest Persia
2 infantry moved from Northwest Persia to Iraq
2 aaGuns moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Saudi Arabia to Iraq
3 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
2 artilleries placed in France
3 armour and 1 fighter placed in Germany
3 armour placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Persia
3 armour placed in Iraq
3 infantry placed in Finland
Germans undo move 6.
Germans undo move 4.
3 infantry placed in Iraq
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,6,5
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
3 bombers moved from Japan to 43 Sea Zone
1 armour moved from Kwangtung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 bomber moved from Persia to Novgorod -
Sorry, need to repost – forgot a combat move.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 bombers moved from Japan to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 artillery moved from 1 Sea Zone to British Columbia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
1 infantry moved from 1 Sea Zone to Alaska
2 battleships, 9 carriers, 1 cruiser, 14 destroyers, 7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 1 Sea Zone
1 bomber moved from Persia to Novgorod
1 armour moved from Kwangtung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe -
I need an order of loss for sea zone 43 please.
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1 hit loose a fig
2 hits loose 1 fig and tip the carrier
3 hits loose 1 fig and the carrier -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 bombers moved from Japan to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 artillery moved from 1 Sea Zone to British Columbia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
1 infantry moved from 1 Sea Zone to Alaska
2 battleships, 9 carriers, 1 cruiser, 14 destroyers, 7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 1 Sea Zone
1 bomber moved from Persia to Novgorod
1 armour moved from Kwangtung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to AnhweCombat - Japanese
Battle in Alaska
Battle in British Columbia
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans, taking British Columbia from British with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 43 Sea Zone
Japanese attack with 3 bombers
ANZAC defend with 1 carrier, 2 fighters and 2 transports
ANZAC win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -26
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 3 bombers
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone
3 fighters moved from Japan to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Japanese collect 37 PUs (4 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 aaGuns, 1 bomber, 1 carrier, 1 fighter and 18 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers, 1 destroyer, 4 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 8 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Americans take 99 Sea Zone from Italians
1 bomber moved from Egypt to Northern Italy
3 infantry moved from Southern France to France
5 fighters moved from Normandy Bordeaux to France
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Spain to Holland Belgium
2 bombers moved from Spain to FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries and 1 bomber
Italians defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in 16 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 2 bombers, 5 fighters and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Southern France from Americans with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3Non Combat Move - Americans
1 bomber moved from Northern Italy to Spain
2 bombers moved from France to Spain
1 bomber moved from Holland Belgium to Spain
4 fighters moved from France to 92 Sea Zone
1 fighter moved from France to Gibraltar
2 fighters moved from 91 Sea Zone to Tobruk
2 aaGuns moved from Portugal to Spain
2 artilleries moved from Southern France to Normandy Bordeaux
1 fighter moved from Hawaiian Islands to Western United States
2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 19 fighters, 12 submarines and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier placed in 92 Sea Zone
1 bomber and 1 fighter placed in Spain
3 aaGuns and 7 infantry placed in Western United States
10 infantry placed in Central United States
Americans undo move 4.
8 infantry placed in Central United States
3 infantry placed in SwedenTurn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs





