@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L BM2 Marshmallow of War (Axis) vs Giallo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
4 artilleries moved from Hunan to Kweichow
3 armour moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Szechwan
2 tactical_bombers moved from Hunan to Szechwan
2 fighters moved from Hunan to Szechwan
5 artilleries moved from Yunnan to Kweichow
5 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Shan State to YunnanCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 9 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 9 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Szechwan to Hunan
2 tactical_bombers moved from Szechwan to Hunan
2 bombers moved from Szechwan to Hunan
1 tactical_bomber moved from Kweichow to Hunan
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
3 destroyers moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 7 fighters, 3 submarines and 5 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
8 artilleries moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
9 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 8 artilleries, 9 infantry and 9 transports moved from 36 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
2 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Ceylon: 1 armour, 8 artilleries and 9 infantry
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 armour, 8 artilleries, 9 infantry and 9 transports
EDIT: Adding units owned by Japanese to 39 Sea Zone: 9 transports
EDIT: Turning off Edit Mode -
I assumed you would not have scrambled against the landing force on Ceylon. If that is not the case, let me know and we’ll rerun with the scramble.
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@Marshmallow:
If you attack sea zone 6, full scramble. Kamikazes will be allocated as one for each of two cruisers and one for each of four destroyers.
If you attack sea zone 39, please post and ask for order of loss.
If the US or UK decide to remain in sea zone 97, please post and ask about scrambling.
Reposting to make sure it did not get lost.
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For sea zone 97 combat, if you take just subs as the US and/or UK do a full scramble.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 3 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to 97 Sea Zone
3 artilleries and 5 infantry moved from Norway to Sweden
2 fighters moved from 112 Sea Zone to Sweden
1 armour and 1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 armour and 1 mech_infantry moved from Colombia to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 bomber moved from Gibraltar to Spain
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
14 fighters moved from Midway to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone -
scramble?
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No scramble.
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Actually, let’s full scramble sea zone 97.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 3 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to 97 Sea Zone
3 artilleries and 5 infantry moved from Norway to Sweden
2 fighters moved from 112 Sea Zone to Sweden
1 armour and 1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 armour and 1 mech_infantry moved from Colombia to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 bomber moved from Gibraltar to Spain
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
14 fighters moved from Midway to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Venezuela
Americans attack with 1 armour, 1 bomber and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 bomber and 4 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer
2 submarines owned by the Americans retreated to 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Sweden
Americans attack with 3 artilleries, 2 fighters and 5 infantry
Neutral_True defend with 6 infantry
Americans win, taking Sweden from Neutral_True with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Caroline Islands
Battle in Spain
Americans attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans win, taking Caroline Islands from Japanese, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 5 transports moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Sweden to Norway
1 bomber moved from Venezuela to Eastern United States
2 mech_infantrys moved from Central America to Brazil
1 tactical_bomber moved from Midway to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from 97 Sea Zone to EgyptPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 2 aaGuns
EDIT: Adding units owned by Americans to Sweden: 2 aaGuns
EDIT: Turning off Edit Mode
1 infantry moved from Burma to India
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Germans
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from India to Caucasus
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
British take Finland from Germans
1 fighter moved from India to CaucasusCombat - British
Battle in Holland Belgium
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Caucasus to Northwest Persia
6 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
5 infantry moved from United Kingdom to 109 Sea Zone
3 aaGuns, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 4 transports moved from 112 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Norway to United Kingdom
1 artillery and 1 infantry moved from Norway to SwedenPlace Units - British
3 mech_infantrys placed in Egypt
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Iraq
6 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,6,1,2,4,6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Urals to YeniseyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
2 infantry moved from Morocco to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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Please confirm that the French infantry in sea zone 91 are loaded on a UK transport. It looks that way, but I can’t tell for certain.
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correct
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 armour and 21 infantry; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
6 bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from Rostov to Caucasus
2 artilleries moved from Rostov to Caucasus
3 infantry moved from Karelia to Finland
1 tactical_bomber moved from Germany to Finland
3 fighters moved from Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
12 armour, 1 fighter, 4 infantry and 10 mech_infantrys moved from Volgograd to Caucasus -
Scramble sea zone 110?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 armour and 21 infantry; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
6 bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from Rostov to Caucasus
2 artilleries moved from Rostov to Caucasus
3 infantry moved from Karelia to Finland
1 tactical_bomber moved from Germany to Finland
3 fighters moved from Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
12 armour, 1 fighter, 4 infantry and 10 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Battle in 110 Sea Zone
Germans attack with 6 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 transport
Germans win with 6 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 12 armour, 2 artilleries, 1 fighter, 5 infantry and 10 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 12 armour, 2 artilleries, 1 fighter, 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Finland from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Finland to Karelia
3 fighters moved from Holland Belgium to Denmark
1 aaGun moved from Western Germany to Denmark
14 infantry moved from Western Germany to Denmark
3 aaGuns moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Novgorod
3 infantry moved from Novgorod to Karelia
3 armour moved from Russia to Belarus
1 artillery moved from Western Germany to Denmark
1 aaGun, 1 artillery and 18 infantry moved from Germany to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
6 bombers moved from 110 Sea Zone to Southern Italy
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
3 infantry moved from Bulgaria to Greece
3 infantry moved from Ukraine to Rostov
1 fighter moved from Caucasus to VolgogradPlace Units - Germans
3 infantry placed in Novgorod
1 armour and 2 infantry placed in Volgograd
2 aaGuns and 6 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs





