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16L BM2 Marshmallow of War (Axis) vs Giallo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 marines and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
2 cruisers moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Caroline Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - Americans
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 115 Sea Zone to Finland
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
3 artilleries, 3 infantry and 2 marines placed in Central United States
1 carrier and 3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Belgian Congo to Egypt
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 marine moved from Iraq to 80 Sea Zone
1 fighter moved from 80 Sea Zone to India
1 fighter moved from 80 Sea Zone to India
1 bomber moved from Egypt to India
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to United KingdomCombat - British
Non Combat Move - British
1 artillery moved from Iraq to 80 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Persia
2 artilleries and 1 marine moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 transport placed in 106 Sea Zone
2 fighters placed in United Kingdom
2 submarines placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 32 PUs (4 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Libya
Italians take Libya from French
1 armour moved from Libya to TobrukCombat - Italians
Non Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Poland to Germany
1 artillery moved from Poland to Germany
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 10 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 aaGun and 2 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,2,4,2,3,4,2,2,1,2,4,1,3,6,4,1,4
ANZAC collect 10 PUs (4 lost to blockades); end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 armour moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Baltic States to Belarus
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to BryanskCombat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 mech_infantrys
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Ukraine to Ukraine
4 artilleries moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Baltic States
4 armour moved from Baltic States to Western Ukraine
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
2 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Western Germany
1 fighter moved from Southern France to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Southern Italy to Western Germany
3 bombers moved from Southern Italy to Western Germany
3 tactical_bombers moved from Southern Italy to Norway
1 tactical_bomber moved from Southern Italy to Western Germany
1 infantry moved from Western Ukraine to Eastern PolandPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour, 3 artilleries, 4 infantry and 4 mech_infantrys moved from Finland to Norway
1 tactical_bomber moved from Nenetsia to Norway
2 fighters moved from Nenetsia to Bryansk
2 infantry moved from Russia to Bryansk
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Norway
Russians attack with 1 armour, 3 artilleries, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters, 7 infantry and 3 tactical_bombers
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Finland
Germans win with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries, 4 infantry and 4 mech_infantrys
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 aaGun and 2 artilleries moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Timguska to Kansu
6 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Tambov to Rostov
1 artillery and 3 infantry moved from Russia to Tambov
1 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Norway to FinlandPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 artilleries moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
3 carriers moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in CelebesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Java to 35 Sea Zone
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Kweichow
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
5 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kiangsu to 6 Sea Zone
1 artillery moved from Kiangsu to Anhwe
2 bombers moved from Yunnan to Philippines
1 destroyer moved from 41 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
2 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
2 destroyers and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 destroyers and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Finland to Gibraltar
1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
3 carriers moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
2 cruisers and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
3 artilleries, 3 infantry and 2 marines moved from Central United States to 101 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 3 infantry, 2 marines and 3 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Sicily
Battle in SardiniaNon Combat Move - Americans
3 artilleries, 3 infantry and 2 marines moved from 91 Sea Zone to Morocco
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber and 2 fighters moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to CyprusCombat - British
British creates battle in territory 98 Sea Zone
Battle in Cyprus
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 2 submarines
Germans defend with 1 submarine
2 submarines owned by the British Submerged
1 submarine owned by the Germans Submerged
Battle in 42 Sea Zone
British attack with 1 bomber and 2 fighters
Japanese defend with 2 destroyers and 2 transports
British winGermans win with no units remaining with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 fighter
Casualties for Japanese: 2 destroyers and 2 transportsNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Persia to India
1 infantry moved from Syria to Iraq
1 battleship and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
British take Crete from Neutral_Allies
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Italian Somaliland to Ethiopia
1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 32 PUs (4 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Western Ukraine to Belarus
Italians take Belarus from Russians
1 armour and 1 mech_infantry moved from Slovakia Hungary to BelarusCombat - Italians
Non Combat Move - Italians
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
2 artilleries and 2 mech_infantrys moved from Baltic States to Novgorod
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Poland to Novgorod
1 armour moved from Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Western Germany
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to UkrainePlace Units - Germans
3 armour placed in Ukraine
1 armour and 1 mech_infantry placed in Germany
1 bomber placed in Western Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,5,5,4,1,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 artillery moved from Finland to Norway
1 tactical_bomber moved from Finland to Norway
2 fighters moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
2 infantry moved from Kansu to Suiyuyan
6 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Suiyuyan
6 infantry moved from Kansu to ShensiCombat - Russians
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 1 armour, 1 artillery and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Norway from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Shensi
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Kansu to Shensi
1 aaGun moved from Kansu to Shensi
1 aaGun moved from Finland to Norway
1 tactical_bomber moved from Norway to United Kingdom
2 fighters moved from Bryansk to Russia
2 artilleries and 2 infantry moved from Tambov to Volgograd
3 artilleries and 3 infantry moved from Russia to TambovPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Russians collect 30 PUs (2 lost to blockades); end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 artilleries, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea
2 battleships moved from 35 Sea Zone to 46 Sea Zone
2 cruisers moved from 35 Sea Zone to 46 Sea Zone
2 destroyers moved from 35 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Guam from Americans, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters moved from New Guinea to 46 Sea Zone
2 tactical_bombers moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from 44 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to Hunan
4 infantry moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Yunnan to Hunan
4 tactical_bombers moved from Yunnan to Hunan
4 fighters moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to AnhwePlace Units - Japanese
3 artilleries placed in Kiangsu
4 artilleries and 1 infantry placed in Japan
1 destroyer and 4 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 6 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
2 marines moved from Morocco to 91 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 2 infantry, 2 marines and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 4 artilleries, 4 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone -
scramble?
-
No scramble
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 6 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
2 marines moved from Morocco to 91 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 2 infantry, 2 marines and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 4 artilleries, 4 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in Southern Italy
Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 marines
Germans defend with 1 fighter and 2 infantry; Italians defend with 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry





