No scramble
Omega1759 (Allies +28) vs AEV (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to UkraineCombat - Italians
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Yugoslavia to Southern Italy
1 armour moved from Northern Italy to Bulgaria
1 aaGun and 1 infantry moved from Yugoslavia to BulgariaPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Alexandria: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 55 / 79
Russians : 21 / 30
Japanese : 39 / 40
Americans : 52 / 72
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 18 / 33
ANZAC : 10 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please use 2nd file.
Thank you.
Hopefully i make it to round 10 :-o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New South Wales to 54 Sea Zone
5 fighters moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
2 fighters moved from Egypt to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 airfield, 5 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 2 infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser and 3 fighters
62 Sea Zone : 1 submarine and 1 transport
Trans-Jordan : 2 infantry
Bryansk : 3 fightersProduction/PUs Summary :
Germans : 55 / 79
Russians : 21 / 30
Japanese : 39 / 40
Americans : 52 / 72
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 18 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 4 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 55 / 79
Russians : 21 / 30
Japanese : 39 / 40
Americans : 52 / 72
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 18 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
3 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
4 bombers moved from Southern Italy to Volgograd
1 mech_infantry moved from Ukraine to VolgogradCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 4/6 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 4 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 4 bombers and 1 mech_infantry in Volgograd, round 2 : 3/5 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
4 bombers moved from Volgograd to Ukraine
1 bomber, 3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Archangel to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Karelia
5 mech_infantrys moved from Germany to Eastern Poland
1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Southern Italy to Ukraine
8 submarines moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 fighter moved from Southern Italy to Ukraine
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Germans
3 fighters placed in Novgorod
3 infantry placed in France
3 artilleries placed in Ukraine
4 armour and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Romania : 2 mech_infantrys
Germany : 4 armour, 1 factory_major and 1 mech_infantry
Southern Italy : 1 artillery, 1 fighter and 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 11 mech_infantrys
Ukraine : 1 flag, 3 aaGuns, 16 armour, 10 artilleries, 5 bombers, 1 factory_minor, 4 fighters, 21 infantry, 16 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
95 Sea Zone : 1 destroyer, 8 submarines and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 60 / 78
Russians : 16 / 30
Japanese : 39 / 40
Americans : 52 / 72
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 18 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,143
Median : 3,000
Variance : 2,450
Standard Deviation : 1,565
Total rolls : 21Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,273
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11Russians Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Bryansk
1 infantry moved from Russia to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from British Somaliland to Anglo Egyptian Sudan
6 infantry moved from Russia to BryanskPlace Units - Russians
1 fighter, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUsTerritory Summary for Russians :
Yenisey : 1 infantry
Yakut S.S.R. : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Anglo Egyptian Sudan : 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 4 aaGuns, 2 armour, 11 artilleries and 63 infantry
Russia : 1 airfield, 1 factory_major, 3 fighters, 6 infantry and 2 mech_infantrys
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Smolensk : 2 infantry
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 78
Russians : 23 / 32
Japanese : 38 / 40
Americans : 52 / 72
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 16 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers moved from 22 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Suiyuyan to Kansu
1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Shantung to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 42 Sea Zone to 54 Sea Zone -
Scramble in sz54?
I’ll keep you updated for each round and go through combat step by step with you.
-
Yes, full scramble!
-
1st Round SS first strike round:
Japan scored one hit.
What do you want me to tipp??
-
@aequitas:
1st Round SS first strike round:
Japan scored one hit.
What do you want me to tipp??
Battleship
-
@aequitas:
1st Round SS first strike round:
Japan scored one hit.
What do you want me to tipp??
Battleship
BB is tipped.
1st Round twelve hits.
Ool 1st R, please.
Thank you. -
12 additional hits…
Tip 4 carriers,
Eliminate 5 subs
Eliminate 1 destroyer and 2 carriers.That makes the count? :-D
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers moved from 22 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Suiyuyan to Kansu
1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Shantung to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 42 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Celebes
Battle in Kiangsu
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Kiangsu from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser and 6 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese -
2nd Round:
8 hits
-
Max defense, save battleship for last
-
Save Anzac fighters otherwise for last (but it looks like you’ll destroy everything anyways)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers moved from 22 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Suiyuyan to Kansu
1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Shantung to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 42 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Celebes
Battle in Kiangsu
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Celebes from Dutch, taking Kiangsu from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Kansu, round 2 : 3/10 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser and 6 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 submarines and 1 transport
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 12/18 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 11 fighters and 1 transport in 54 Sea Zone, round 2 : 14/21 hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 destroyer owned by the Americans and 5 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 8/18 hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 11 fighters and 1 transport in 54 Sea Zone, round 3 : 9/18 hits
1 destroyer owned by the Japanese, 2 cruisers owned by the Japanese, 2 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 6 fighters in 54 Sea Zone, round 4 : 5/9 hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 54 Sea Zone, round 4 : 9/10 hits
1 destroyer owned by the Japanese, 4 fighters owned by the Japanese, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the ANZAC and 3 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 fighters in 54 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship, 4 fighters and 1 transport in 54 Sea Zone, round 5 : 4/5 hits
2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Americans win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -92
Casualties for Americans: 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 5 submarines
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 submarines and 4 tactical_bombers
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
2 bombers moved from Japan to Philippines
3 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 aaGun moved from Suiyuyan to KansuPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Marianas : 1 harbour
Manchuria : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 2 bombers, 3 fighters, 1 harbour and 3 infantry
Sakha : 1 flag
Amur : 1 flag
Buryatia : 1 flag
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier and 3 destroyers
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 56 / 78
Russians : 23 / 32
Japanese : 45 / 47
Americans : 52 / 72
Chinese : 12 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 16 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 28 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3,375
Median : 3,000
Variance : 0,772
Standard Deviation : 0,878
Total rolls : 128Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 10 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3,283
Median : 3,000
Variance : 1,220
Standard Deviation : 1,105
Total rolls : 60Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 3,391
Median : 4,000
Variance : 0,730
Standard Deviation : 0,854
Total rolls : 64 -
Feel free to swap Anzak for US ftrs.
Congrats to this seabattle.
You rolled two times better then i did. -
I didn’t fully test the odds, but usually undertaking an even odd battle far from your home island is not a good idea. Looks like I made a big come back on that one.





