16L G40 axis-dominion vs pete (allies) BM


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
                British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 mech_infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Persia to Iraq
                4 fighters and 1 tactical_bomber moved from Eastern Persia to India
                2 fighters moved from Northwest Persia to India
                5 armour and 1 artillery moved from Northwest Persia to Iraq
                2 infantry moved from Eastern Persia to Persia
                2 mech_infantrys moved from Eastern Persia to Persia
                3 infantry moved from Egypt to Trans-Jordan
                3 armour moved from West India to Persia
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from Gibraltar to Trans-Jordan
                2 fighters moved from 92 Sea Zone to Malta
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 infantry placed in Iraq
                3 armour placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_38751_UK_13.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 bomber moved from Rostov to Caucasus
                1 fighter moved from Southern Italy to Caucasus

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Ukraine
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,2,5,6,1,6,6,2,4
                Italians collect 15 PUs (10 lost to blockades); end with 15 PUs total

    triplea_38751_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands
                1 infantry moved from West India to Eastern Persia

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_38751_ANZ13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from West India to Eastern Persia
                1 fighter moved from United Kingdom to Gibraltar

    triplea_38751_Fre13.tsvg


  • rus aa to iraq


  • also gotta head to the store, brb in half hour to face my doom

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Caucasus to Northwest Persia
                1 bomber, 12 fighters and 3 tactical_bombers moved from Yugoslavia to Northwest Persia
                1 bomber moved from French Indo China to Northwest Persia

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 2 bombers, 12 fighters, 6 infantry and 3 tactical_bombers
                    British defend with 4 infantry and 6 mech_infantrys
                    Germans win, taking Northwest Persia from British with 2 bombers, 12 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 3 infantry
                    Casualties for British: 4 infantry and 6 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Northwest Persia to Caucasus
                2 bombers, 11 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
                6 armour and 1 infantry moved from Volgograd to Caucasus
                2 artilleries and 9 infantry moved from Rostov to Caucasus
                3 armour moved from Russia to Volgograd
                3 mech_infantrys moved from Vyborg to Belarus
                3 mech_infantrys moved from Western Germany to Southern Italy
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                3 infantry moved from Western Germany to France
                1 aaGun and 2 infantry moved from Finland to Norway

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Russia
                2 artilleries and 1 infantry placed in France
                3 infantry and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,1,4,1,5,3,5,3,6,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs

    triplea_38751_Ger14.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 fighters, 2 mech_infantrys, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Shan State to Burma
                3 fighters and 3 tactical_bombers moved from French Indo China to Burma
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                5 fighters and 6 tactical_bombers moved from 36 Sea Zone to Philippines
                1 mech_infantry moved from Sikang to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 fighter moved from 36 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 2 transports
                    Americans defend with 1 transport
                    Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 armour and 1 infantry
                    Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour and 1 infantry
                Battle in Philippines
                    Japanese attack with 5 fighters, 4 infantry and 6 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese win, taking Philippines from Americans with 5 fighters, 4 infantry and 6 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Burma
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 marines moved from French Indo China to 36 Sea Zone
                2 battleships, 15 carriers, 2 cruisers, 4 destroyers, 17 fighters, 3 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                3 marines moved from 35 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                5 fighters and 6 tactical_bombers moved from Philippines to 35 Sea Zone
                3 tactical_bombers moved from French Indo China to Malaya
                3 fighters and 3 tactical_bombers moved from Burma to Malaya
                2 mech_infantrys moved from Yunnan to Malaya
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Hunan to Yunnan
                2 infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 infantry moved from Kweichow to Szechwan
                1 armour moved from Sikang to Yunnan
                1 mech_infantry moved from Sikang to Yunnan
                1 mech_infantry moved from Hopei to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Chahar to Hopei
                1 mech_infantry moved from Manchuria to Chahar
                1 infantry moved from Anhwe to Hunan
                1 aaGun, 2 artilleries and 1 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 armour moved from Olgiy to Shensi
                1 mech_infantry moved from Shensi to Yunnan
                1 fighter moved from Japan to Manchuria

    Place Units - Japanese
                3 submarines placed in 37 Sea Zone
                3 submarines placed in 36 Sea Zone
                1 armour and 2 mech_infantrys placed in Manchuria
                2 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_38751_Jap14.tsvg


  • So in order to spare the lives of both but especially my troops I unconditionally surrender.

  • 25 24 22 21 20 19 18 16 15

    good choice, and good game. you doomed yourself with that attack on rostov


  • I thought I was toast! you had like 50 mechanized units ready to sweep through to egypt


  • my calc said like 24% chance of winning which was infinitely more than I thought I had


  • good game indeed though

  • 15 14

    @-Pete:

    my calc said like 24% chance of winning which was infinitely more than I thought I had

    Here is the point, a BM game is not over in case the Germans penetrate the middle east, especially as you had India back.
    Keep in mind, Germans need to capture 8 VCs, how should this work with 50 units away from Russia?

    You need to look at the big numbers:
    TUV >+500 for the Allies after turn 10, thus usually means the Allies are ahead.
    Also you were clearly ahead in terms of income (even after Germans penetrate middle east) and units on the board.

    PLUS: Do not underestimate the ability of the Allies to shove units to Egypt in 2-3 turns. Transports rotating from SA to Egypt, US fighters and ground and stuff. Maybe Germans still capture it but they don’t grab entire Africa and they need so many units that Russia becomes an unleashed beast!

    Also, wasn’t there a chance to retreat with the Russians at Rostov? Some people misjudge 24% because for 1-2 rounds the TUV can eve be rather even for low odds attack and the low odds just come from the cases the attacker fights till the end.

    So daring such an attack is viable option if retreating in case the first round doesn’t go well is an option. And I guess that even in case you e.g. lose 10 units net in the first round your stack would still have been safe, wasn’t it?


  • OK so my thoughts:

    Germany was not just about to penetrate the ME but sweep it clean; all my units were involved in retaking India, which I had lost prematurely. Russia was already reduced to ~15 IPC and couldn’t stop the Axis stack from advancing. It felt like it was all downhill from there. Even if Ger splits her forces to head for the ME, she has plenty o time to build more to stop Russia from regaining any sort of income.

    I was ahead in income, yes, for the time being, and was not doing critical damage anywhere, and the axis was only gonna get stronger.

  • 15 14

    All I can say is: Allies had it under control and your judgment is way too pessimistic. Certainly not an insta win but some hard work, but certainly a position I would be more than happy to take over with the Allies including full confidence of dragging this position out into an Allied win.

    I recommend to have a look into ADs game vs Gamerman. This game has some similarities: Gamers biggest advantage against you is his Russian position which still kept the Germans from progressing but AD has some advantages compared to this game: Egypt and middle east under control, more naval power in the Pacific.

    But several things are similar (Russia and India safe but no break through against Axis’ position yet)

    Still, you will see how big the Axis are in trouble in this game (not sure if AD already knows how much :D)
    And I judge your position as even stronger than Gamermans. AD did not suffer such horrible early dice in that game.

  • 25 24 22 21 20 19 18 16 15

    no actually, i didn’t realize that i’m in big trouble.

    @JDOW:

    All I can say is: Allies had it under control and your judgment is way too pessimistic. Certainly not an insta win but some hard work, but certainly a position I would be more than happy to take over with the Allies including full confidence of dragging this position out into an Allied win.

    I recommend to have a look into ADs game vs Gamerman. This game has some similarities: Gamers biggest advantage against you is his Russian position which still kept the Germans from progressing but AD has some advantages compared to this game: Egypt and middle east under control, more naval power in the Pacific.

    But several things are similar (Russia and India safe but no break through against Axis’ position yet)

    Still, you will see how big the Axis are in trouble in this game (not sure if AD already knows how much :D)
    And I judge your position as even stronger than Gamermans. AD did not suffer such horrible early dice in that game.

  • 15 14

    fair enough, BM is everything but well know ground to me, let’s see where it goes.

  • 25 24 22 21 20 19 18 16 15

    @JDOW:

    fair enough, BM is everything but well know ground to me, let’s see where it goes.

    Well I didn’t mean to say I think you’re wrong, just answering your question honestly that no I didn’t realize. Maybe you’re right, certainly some major challenges I face, but I don’t think axis are without options. I will have to see what to do about Korea now, but the game is dragging along so slowly it’s painful…

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