@Booper Figured that was the case, sounds good
16L G40 BM2.0 Giallo(axis) vs Hobo(allies)
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1 I cant believe you attacked that
and
2 I can’t believe you came out ahead. you should be down at least another 3 air :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to French West Africa
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 armour moved from Alexandria to 98 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to Northern Italy
3 artilleries and 27 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from Persia to 41 Sea Zone -
scramble orders for z97
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 fighter moved from United Kingdom to 97 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Persia to 41 Sea Zone
3 artilleries and 27 infantry moved from India to Burma
UK_Pacific take Burma from Japanese -
1 minor change, fighter goes to z97 instead of n.italy
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scramble all 6 fighters max def, if your first round is below average pls ask for ool
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to 97 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Persia to 41 Sea Zone
3 artilleries and 27 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Germans scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 41 Sea Zone
British attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber; Italians defend with 1 cruiser and 3 fighters
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Germans
Units damaged: 2 battleships owned by the British
British win, taking 97 Sea Zone from Italians with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 42
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 3 fighters
Battle in Greece
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 factory_major and 1 infantry
British converts factory_major into different units
British win, taking Greece from Germans, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
3 aaGuns moved from India to Burma
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour and 4 infantry moved from Brazil to French Guiana
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from 41 Sea Zone to IndiaPlace Units - British
1 factory_minor placed in Iraq
3 infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 fighter and 1 infantry -
again I love marti’s dice engine, you hit 11 out of 13 in the critical first round… I keep reminded why I always ask for low luck, then I get hosed on the odd lot rolls there too :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to Rostov
2 infantry moved from Ukraine to Rostov
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
2 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,6,1,1,3,5,6
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total -
again I love marti’s dice engine, you hit 11 out of 13 in the critical first round… I keep reminded why I always ask for low luck, then I get hosed on the odd lot rolls there too :lol:
:evil: :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 carrier and 2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Tobruk to AlexandriaPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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anzac planes are on its own carrier in z33
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Southern France to Western Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from Germany to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Western Ukraine to Ukraine
1 bomber moved from Belarus to Ukraine
1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
1 infantry moved from Southern France to France
1 tactical_bomber moved from Southern Italy to Ukraine
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Bulgaria
5 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 4.
1 mech_infantry placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,4,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 42 PUs (10 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
3 armour moved from Vyborg to Norway
Russians take Norway from Germans
1 armour moved from Finland to Norway
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Rostov to Bryansk
2 infantry moved from Kazakhstan to Samara
2 artilleries and 8 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
3 armour moved from Vyborg to Norway
Russians take Norway from Germans
1 armour moved from Finland to Norway
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Rostov to Bryansk
2 infantry moved from Kazakhstan to Samara
2 artilleries and 8 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
oh why did you hit so many times in z97 :|
having 4-5 less uk fighters just changed the game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 armour, 3 artilleries, 1 infantry and 4 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Chahar to Kansu
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Shensi to Kansu
1 submarine moved from 41 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 4 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 4 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in CelebesNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 fighters moved from Anhwe to 6 Sea Zone
3 artilleries and 3 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Kansu to Anhwe
2 bombers moved from Kansu to French Indo China
2 tactical_bombers moved from Philippines to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 armour and 2 mech_infantrys moved from Yunnan to Kweichow
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 battleships, 4 carriers, 3 fighters, 1 marine and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
2 artilleries and 1 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Anhwe: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total





