@Dauvio:

@Baron:

@SS:

Ya I like it too.

2 inf = A2 A25.0% total

1 inf+1 art = A4 A50% total makes up the drop for sure.

Cost ya 7 instead 6 icps.Do you know how many Art are bought in a game on average for China ?

I hope it will be at least Arty A3 D2, so chinese Inf will get A2+A3 for 5/8 or 62.5% which is nearer the OOB 4/6 (66.7%) combined arms.

This little case also shows that China might be better with a strong Arty A3 D3 because defense 5/8 (62.5%) will be nearer OOB 66.7% for Art+Inf.

Otherwise, 50% 4/8 combined defense is a whole D6 pip below OOB 66.7%China need something because japanese Fighter and TcB keeps their usual OOB 50% attack per unit.

Interesting idea about Chinese Inf at cost 2.

Mostly the case with AA50.

Baron Munchhausenhave been using theENIGMA(vann)FORMULASon these proposals???

Hi Vann,

I made up a straighter version of Enigma formula based on the odds of making a hit instead of using the number on dice.

So, you can change the values but still can compare if you immediately use the odds as input to the formula.

It allows to compare within any dice system and a same unit with different cost or odds.

Here is below the post with YG roster and variants still discussed:

@Baron:

YG’s complete D8s rosterHere is the comparative with Enigma formula (still using a 12 IPCs unit reference) based on odds, not dice number.

144*Odds/cost^2 = strengthof unit on same odds by hit per IPCs basis.I bolded the greatest number between D8 or D6 for same unit.

When there is no difference, I did nothing.

So, you can see at glance which is boosted or nerfed compared to OOB.

Unit type Combat value (D8 system) (D6 OOB)

Infantry A1-2 D2 (2.00-** / 4.00) (2.67-3.92 / 5.33)

Inf A2+Arty A2 D2 2.94** / 2.94 (3.92 / 3.92)

Inf A2+Arty A3 D2 3.67** / 2.94 Same as above

Inf A2+Arty A3 D3 3.67** / 3.67 Same as aboveMechInfantry A1-2 D2 (1.125-** / 2.25) (

1.50-3.00 / 3.00)

MechInf A2+Art A2 D2 (2.25** / 2.25) vs (3.00 / 3.00)

MechInf A2+Art A3 D2 (2.81** / 2.25) vs Same as above

MechInf A2+Art A3 D3 (2.81** / 2.81) vs Same as aboveArtillery A2 D2 (2.25 / 2.25) (

3.00 / 3.00)

Artillery A3 D2 (3.375/ 2.25) Same as above

Artillery A3 D3 (3.375 / 3.375) Same as aboveTank A4 D4 (2.00 / 2.00) (2.00 / 2.00)

Anti-Air A A0 D1* (0.00 / 0.72 per plane) (0.00 /

0.96 per plane)Fighter A4 D5 (0.72 / 0.90 ) (0.72 /

0.96)TcBomber A4-5 D4 (0.595-** / 0.595) (0.595 / 0.595)

TcB A5+Tank C17 (1.12** / 1.00) (

1.16/ 1.00)

TcB A5+Fighter C21 (0.735** / 0.653) (0.761/ 0.653)

StBomber A5 D1 (0.625 / 0.125) (0.667 / 0.167)Submarine A2 D1 (1.00, fs: 1.50 / 0.50 fs: 0.67)

(1.33, fs: 2.00 / 0.67 fs: 0.89)

Submarine A3 D2 (1.50, fs: 2.25 / 1.00 fs: 1.33) (1.33, fs: 2.00 / 0.67 fs: 0.89)

Destroyer A2 D2 (0.563 / 0.563)(0.75 / 0.75)

Destroyer A3 D3 (0.844 / 0.844) (0.75 / 0.75)

Cruiser A5 D5 (0.625 / 0.625) (0.50 / 0.50)

Carrier, 2 hits A0 D2 (0.0 / 0.368) (0.00 /0.491)

Carrier, 2 hits A0 D3 (0.0 /0.552) As above

Battleship A6 D6 (0.707 / 0.707) (0.628 / 0.628)