Please use J-4 with revised NCM:
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 54 Sea Zone to 44 Sea Zone 1 battleship moved from 54 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Algeria to Tunisia Combat - Americans Battle in Philippines Battle in 26 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking Philippines from Japanese, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 5/7 hits, 3,33 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 44 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -49 Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/9 hits, 4,00 expected hits 2 destroyers owned by the Germans, 2 submarines owned by the Germans, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 bomber, 1 cruiser and 2 fighters in 91 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 6/7 hits, 3,33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -42 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters Casualties for Germans: 3 destroyers and 2 submarines Non Combat Move - Americans Place Units - Americans 1 infantry placed in Western United States 3 destroyers placed in 10 Sea Zone 1 carrier and 2 destroyers placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : -0,00 Germans regular : 2,33 -
@flyingbadger both sea battles ended in a disastrous way for me :face_with_rolling_eyes:
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Combat Move - British 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from Eastern Persia to Anglo Egyptian Sudan 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 artillery and 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Borneo Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hitsCombat Hit Differential Summary :
British regular : 0,67 -
@FlyingBadger I prefer to ask for the OOL again (SZ44)
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I prefer to ask for the OOL again (SZ44)
Lose the cruiser first, wouldn’t want those Aussie subs having any free hits ;-)
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@flyingbadger right. But shall the carrier take a hit, or do you go straight for the cruiser?
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger right. But shall the carrier take a hit, or do you go straight for the cruiser?
Keep the carrier undamaged, 1st hit would be on the cruiser.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 54 Sea Zone to 44 Sea Zone 1 battleship moved from 54 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Algeria to Tunisia Combat - Americans Battle in Philippines Battle in 26 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking Philippines from Japanese, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 5/7 hits, 3,33 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 44 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -49 Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/9 hits, 4,00 expected hits 2 destroyers owned by the Germans, 2 submarines owned by the Germans, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 bomber, 1 cruiser and 2 fighters in 91 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 6/7 hits, 3,33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -42 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters Casualties for Germans: 3 destroyers and 2 submarines Non Combat Move - Americans Place Units - Americans 1 infantry placed in Western United States 3 destroyers placed in 10 Sea Zone 1 carrier and 2 destroyers placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from Eastern Persia to Anglo Egyptian Sudan 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 artillery and 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Borneo Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 44 Sea Zone Japanese win, taking Borneo from Japanese with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Japanese: 1 cruiser Battle in Anglo Egyptian Sudan British attack with 1 bomber and 1 infantry Italians defend with 1 artillery British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Kenya British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Anglo Egyptian Sudan to French Equatorial Africa 1 transport moved from 82 Sea Zone to 71 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Place Units - British 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 71 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,5 British collect 34 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Americans regular : -1,00 Italians regular : 0,33 Japanese regular : 1,00 Germans regular : 2,33 British regular : 2,17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 81 Sea Zone to 72 Sea Zone 1 submarine moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 2 fighters moved from Southern Italy to Syria 1 bomber moved from Normandy Bordeaux to 110 Sea Zone Combat - Italians Battle in 72 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Italians win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 71 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 71 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Syria Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria Italians win, taking Syria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 110 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 110 Sea Zone to Southern Italy 2 fighters moved from Syria to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 artillery and 3 mech_infantrys placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits 2 submarines owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 submarines Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : -0,67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits 2 submarines owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 submarines Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : -0,67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 49 PUs; Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 5 infantry moved from Vyborg to Novgorod 1 artillery moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Belarus to Archangel 2 infantry moved from Belarus to Smolensk 2 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bryansk 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Smolensk 5 armour, 3 artilleries, 9 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland 3 armour, 2 infantry and 1 mech_infantry moved from Belarus to Baltic States 1 armour moved from Belarus to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery and 6 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 1 artillery and 6 infantry in Novgorod, round 2 : 0/8 hits, 2.00 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 1 artillery and 4 infantry in Novgorod, round 3 : 3/6 hits, 1.67 expected hits Russians roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 5 armour, 3 artilleries, 9 infantry and 3 mech_infantrys Russians defend with 3 infantry Germans roll dice for 5 armour, 3 artilleries, 9 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 3/20 hits, 6.00 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 3 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 3 armour, 2 infantry and 1 mech_infantry Russians defend with 1 aaGun, 1 armour and 1 artillery Germans roll dice for 3 armour, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 aaGun, 1 armour and 1 artillery in Baltic States, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun, 1 armour and 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 2 aaGuns moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Western Germany to Slovakia Hungary Place Units - Germans 1 destroyer and 1 transport placed in 112 Sea Zone 2 infantry placed in Western Germany 1 armour, 1 artillery and 2 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : -4.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 4 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Romania to Yugoslavia 3 armour moved from Bessarabia to Yugoslavia 1 mech_infantry moved from Bessarabia to Yugoslavia 3 infantry moved from Kansu to Suiyuyan 3 infantry moved from Kansu to Shensi 1 infantry moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Russia to Smolensk 1 fighter moved from Western Ukraine to Smolensk Combat - Russians Battle in Yugoslavia Russians attack with 3 armour, 1 infantry and 1 mech_infantry Italians defend with 2 aaGuns, 2 artilleries and 2 infantry Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 aaGuns, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 aaGuns owned by the Italians lost in Yugoslavia Russians roll dice for 3 armour and 1 mech_infantry in Yugoslavia, round 3 : 1/4 hits, 1,67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 3 : 2/4 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians roll dice for 2 armour in Yugoslavia, round 4 : 0/2 hits, 1,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Yugoslavia, round 4 : 3/3 hits, 1,00 expected hits 2 armour owned by the Russians lost in Yugoslavia Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 3 armour, 1 infantry and 1 mech_infantry Casualties for Italians: 2 aaGuns and 1 infantry Battle in Suiyuyan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan 1 infantry owned by the Russians retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Shensi Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 5 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Ukraine to Bessarabia 3 artilleries moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Ukraine to Tambov 1 armour moved from Ukraine to Tambov 2 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Kansu 5 infantry moved from Timguska to Novosibirsk 1 aaGun moved from Timguska to Kansu Place Units - Russians 3 mech_infantrys placed in Ukraine 4 artilleries, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese regular : 1,00 Germans regular : 1,33 Russians regular : -2,83 -
@FlyingBadger monster defense in Yugoslavia!
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to India 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Kweichow to Szechwan 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Hopei to Anhwe 1 infantry moved from Anhwe to Hopei 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 tactical_bomber moved from French Indo China to 43 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone 1 artillery and 1 marine moved from Wake Island to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 31 Sea Zone to 33 Sea Zone 1 carrier moved from 31 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java 1 carrier moved from 44 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from French 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 infantry moved from Manchuria to Korea Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 artillery Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from India to French Indo China 1 aaGun moved from Hunan to Anhwe Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung Japanese undo move 2. 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.50 UK_Pacific AA : -0.17 UK_Pacific regular : 0.67 ANZAC regular : 0.67 -
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger monster defense in Yugoslavia!
The order has been given to repulse the Red Ride from Eastern Europe…
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in French West Africa Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in French West Africa Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from United Kingdom to Eire 1 artillery and 1 infantry moved from Scotland to Eire 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Eire 1 bomber moved from French Equatorial Africa to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 72 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 72 Sea Zone British win, taking 72 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Eire British attack with 2 artilleries, 2 infantry and 1 mech_infantry Germans defend with 2 artilleries and 2 infantry British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eire, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Eire, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Eire British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eire, round 3 : 0/5 hits, 1,50 expected hits Germans roll dice for 2 artilleries in Eire, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Eire British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Eire, round 4 : 3/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries in Eire, round 4 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Eire British win, taking Eire from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 2 infantry Casualties for British: 1 infantry Battle in 110 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 destroyer British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 1 battleship and 1 destroyer Non Combat Move - British 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 4 infantry moved from India to Burma 1 bomber moved from 99 Sea Zone to Iraq Place Units - British 1 factory_minor placed in Persia 1 artillery, 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,5,4,5,6,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,1,5 British collect 32 PUs (4 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Italians regular : -0,17 Germans regular : -3,33 British regular : 0,67





