@ArtofWar1947 Not sure. I don’t do that.
DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L
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No scramble
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 fighter and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 3 bombers moved from Wake Island to 26 Sea Zone 5 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 5 fighters and 4 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 3 bombers, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/9 hits, 5.50 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer and 2 submarines moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 3 carriers moved from 30 Sea Zone to 33 Sea Zone 3 bombers moved from 26 Sea Zone to Caroline Islands 5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Wake Island 1 infantry moved from Suiyuyan to Kansu 3 fighters and 1 tactical_bomber moved from Persia to Bryansk 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 26 Sea Zone to 33 Sea Zone Place Units - Japanese 1 fighter placed in Japan 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 1.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 3 bombers and 8 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Algeria Battle in 26 Sea Zone Americans attack with 3 bombers and 8 fighters Japanese defend with 1 destroyer Americans roll dice for 3 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Americans win, taking Algeria from Italians with 3 bombers and 7 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from 26 Sea Zone to Korea 2 fighters moved from Central United States to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 83 Sea Zone to 86 Sea Zone 2 aaGuns, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States Place Units - Americans 1 harbour placed in Aleutian Islands 1 factory_minor placed in Korea 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter and 2 tactical_bombers placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,1,5,4,1,2,6,4,4,5,6,6,2,5 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Szechwan to Sikang 1 fighter moved from Szechwan to Sikang Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan 6 artilleries and 5 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Hopei to Shensi 5 artilleries moved from Hopei to Anhwe Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 1 artillery and 6 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Szechwan 1 artillery and 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 3 bombers and 8 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Algeria Battle in 26 Sea Zone Americans attack with 3 bombers and 8 fighters Japanese defend with 1 destroyer Americans roll dice for 3 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Americans win, taking Algeria from Italians with 3 bombers and 7 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from 26 Sea Zone to Korea 2 fighters moved from Central United States to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 83 Sea Zone to 86 Sea Zone 2 aaGuns, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States Place Units - Americans 1 harbour placed in Aleutian Islands 1 factory_minor placed in Korea 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter and 2 tactical_bombers placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,1,5,4,1,2,6,4,4,5,6,6,2,5 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Szechwan to Sikang 1 fighter moved from Szechwan to Sikang Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan 6 artilleries and 5 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Hopei to Shensi 5 artilleries moved from Hopei to Anhwe Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 1 artillery and 6 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Szechwan 1 artillery and 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Kansu 1 fighter and 1 tactical_bomber moved from Szechwan to Kansu 2 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Kenya to Tanganyika Territory Combat - British Battle in Kansu British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kansu retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Trans-Jordan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery and 4 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 4 infantry in Tanganyika Territory, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 mech_infantry moved from Kenya to Egypt 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 armour and 9 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Szechwan 1 marine moved from Borneo to 43 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 aaGun moved from Kiangsu to Kiangsi 1 aaGun, 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters moved from Gibraltar to Egypt 1 battleship moved from 91 Sea Zone to 92 Sea Zone 2 carriers and 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 armour moved from Morocco to 91 Sea Zone 2 armour and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 armour moved from 92 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to Central United States Place Units - British 1 destroyer and 1 transport placed in 106 Sea Zone British undo move 1. 1 destroyer placed in 106 Sea Zone 3 mech_infantrys placed in Egypt 1 transport placed in 71 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 3 fightersCombat Hit Differential Summary :
British : -2.50 Italians : -1.00 Americans : 0.00 Chinese : 0.33 Japanese : 2.00 -
2 uk figs are on the US cv in 92
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 bomber and 3 fighters moved from Iraq to Trans-Jordan 1 infantry moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from French Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber, 4 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Trans-Jordan, round 2 : 1/7 hits, 3.00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 3 : 2/6 hits, 2.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber and 4 fighters moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Persia to Iraq Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Persia 3 infantry placed in Iraq Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -2.83 British : 0.00 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Western Australia to Shan State 1 infantry moved from Hunan to Yunnan 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 armour and 2 mech_infantrys moved from Western Australia to New South Wales 2 infantry moved from New South Wales to South Australia 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 10 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4 ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 43 Sea Zone to 37 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians Combat - Germans Non Combat Move - Germans 5 bombers and 1 fighter moved from Ukraine to Iraq 2 aaGuns, 9 artilleries and 19 infantry moved from Belarus to Bryansk 1 artillery and 2 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Eastern Poland to Bryansk 4 artilleries and 2 infantry moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 4 armour and 14 mech_infantrys moved from Ukraine to Caucasus 10 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 submarine placed in 110 Sea Zone 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Samara to Volgograd 1 infantry moved from Amur to Buryatia 2 armour and 2 mech_infantrys moved from Korea to Buryatia 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Vologda to Nenetsia 1 bomber moved from Russia to Tambov 2 fighters moved from Russia to Nenetsia 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Buryatia Russians attack with 2 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Nenetsia Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Nenetsia, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 bomber and 1 fighter moved from Tambov to Russia 1 fighter moved from Szechwan to Russia 2 fighters moved from Nenetsia to Russia 4 artilleries moved from Vologda to Russia 9 artilleries moved from Samara to Russia 1 aaGun and 4 infantry moved from Samara to Russia 1 aaGun, 5 infantry and 1 mech_infantry moved from Vologda to Russia 1 infantry moved from Manchuria to Amur 2 infantry moved from Manchuria to Korea 1 aaGun and 2 infantry moved from Manchuria to Amur 3 infantry moved from Hopei to Shensi 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 0.33 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 infantry moved from Kansu to Novosibirsk Combat - Japanese Battle in Borneo Non Combat Move - Japanese 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Wake Island to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 3 bombers moved from Caroline Islands to Philippines 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 6 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Wake Island to Caroline Islands 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Wake Island to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Wake Island to Japan Place Units - Japanese 4 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Bryansk: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Japanese to Iraq: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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ahhh finally, the major turning point I was waiting for, the US can make significant progress in the pac!
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I think I bugged you enough down south for you to finally be fed up and lunge down there
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hmmmmm. But this is a two board game. Or, for Axis, a one board one. ;)
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@DizzKneeLand33 said in DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L:
hmmmmm. But this is a two board game. Or, for Axis, a one board one. ;)
yep yep I know!
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ahh crap, I accidentally sent too many air and triplea didn’t stop me. I need to redo or revise somehow. what do you suggest? should I just redo the combats and take only what I’m allowed? or shall we just pretend I sent in only what’s allowed and then edit afterward? sorry about that, usually I’m more careful than that, but I had a few drinks lol and I guess I relied on triplea to enforce, which it didn’t
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this is in regards to the midway and wake battles
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I’m ok redoing if you wish, and I can keep your wake hit if in case you whiff there
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 marine and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 31 Sea Zone 1 marine and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 cruiser moved from 8 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to Midway 3 fighters moved from Hawaiian Islands to Midway 5 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island Combat - Americans Battle in Midway Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 artillery Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Trans-Jordan Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Wake Island Americans attack with 7 fighters, 1 marine and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 7 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 carriers moved from 8 Sea Zone to 31 Sea ZoneCombat Hit Differential Summary :
Italians : 0.67 Americans : 1.83 Japanese : 0.00 -
Sure that sounds cool – I don’t see the board but I trust your best judgment there, it’s all good. ;)





