Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
3 bombers moved from Wake Island to 26 Sea Zone
5 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 5 fighters and 4 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 3 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/9 hits, 5.50 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer and 2 submarines moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
3 carriers moved from 30 Sea Zone to 33 Sea Zone
3 bombers moved from 26 Sea Zone to Caroline Islands
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Wake Island
1 infantry moved from Suiyuyan to Kansu
3 fighters and 1 tactical_bomber moved from Persia to Bryansk
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
3 bombers and 8 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Algeria
Battle in 26 Sea Zone
Americans attack with 3 bombers and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans win, taking Algeria from Italians with 3 bombers and 7 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 26 Sea Zone to Korea
2 fighters moved from Central United States to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to 8 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 83 Sea Zone to 86 Sea Zone
2 aaGuns, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
Place Units - Americans
1 harbour placed in Aleutian Islands
1 factory_minor placed in Korea
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,1,5,4,1,2,6,4,4,5,6,6,2,5
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Tsinghai
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
6 artilleries and 5 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Hopei to Shensi
5 artilleries moved from Hopei to Anhwe
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 artillery and 6 infantry placed in Tsinghai
Chinese undo move 1.
2 infantry placed in Szechwan
1 artillery and 4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
3 bombers and 8 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Algeria
Battle in 26 Sea Zone
Americans attack with 3 bombers and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans win, taking Algeria from Italians with 3 bombers and 7 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 26 Sea Zone to Korea
2 fighters moved from Central United States to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to 8 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 83 Sea Zone to 86 Sea Zone
2 aaGuns, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
Place Units - Americans
1 harbour placed in Aleutian Islands
1 factory_minor placed in Korea
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,1,5,4,1,2,6,4,4,5,6,6,2,5
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Tsinghai
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
6 artilleries and 5 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Hopei to Shensi
5 artilleries moved from Hopei to Anhwe
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 artillery and 6 infantry placed in Tsinghai
Chinese undo move 1.
2 infantry placed in Szechwan
1 artillery and 4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Kenya to Tanganyika Territory
Combat - British
Battle in Kansu
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kansu
retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 artillery and 4 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 4 infantry in Tanganyika Territory, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 mech_infantry moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 armour and 9 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Szechwan
1 marine moved from Borneo to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 aaGun moved from Kiangsu to Kiangsi
1 aaGun, 1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 fighters moved from Gibraltar to Egypt
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 carriers and 2 cruisers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
2 armour moved from Morocco to 91 Sea Zone
2 armour and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to Central United States
Place Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
British undo move 1.
1 destroyer placed in 106 Sea Zone
3 mech_infantrys placed in Egypt
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
British : -2.50
Italians : -1.00
Americans : 0.00
Chinese : 0.33
Japanese : 2.00
2 uk figs are on the US cv in 92
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber and 3 fighters moved from Iraq to Trans-Jordan
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 4 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Trans-Jordan, round 2 : 1/7 hits, 3.00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 3 : 2/6 hits, 2.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber and 4 fighters moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Persia
3 infantry placed in Iraq
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -2.83
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Western Australia to Shan State
1 infantry moved from Hunan to Yunnan
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 armour and 2 mech_infantrys moved from Western Australia to New South Wales
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 10 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
Combat - Germans
Non Combat Move - Germans
5 bombers and 1 fighter moved from Ukraine to Iraq
2 aaGuns, 9 artilleries and 19 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
4 artilleries and 2 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
4 armour and 14 mech_infantrys moved from Ukraine to Caucasus
10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Samara to Volgograd
1 infantry moved from Amur to Buryatia
2 armour and 2 mech_infantrys moved from Korea to Buryatia
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Nenetsia
1 bomber moved from Russia to Tambov
2 fighters moved from Russia to Nenetsia
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Buryatia
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Nenetsia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Nenetsia, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 bomber and 1 fighter moved from Tambov to Russia
1 fighter moved from Szechwan to Russia
2 fighters moved from Nenetsia to Russia
4 artilleries moved from Vologda to Russia
9 artilleries moved from Samara to Russia
1 aaGun and 4 infantry moved from Samara to Russia
1 aaGun, 5 infantry and 1 mech_infantry moved from Vologda to Russia
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Korea
1 aaGun and 2 infantry moved from Manchuria to Amur
3 infantry moved from Hopei to Shensi
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Kansu to Novosibirsk
Combat - Japanese
Battle in Borneo
Non Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
3 bombers moved from Caroline Islands to Philippines
2 battleships, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
6 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Wake Island to Caroline Islands
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Wake Island to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Wake Island to Japan
Place Units - Japanese
4 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Bryansk: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Iraq: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ahhh finally, the major turning point I was waiting for, the US can make significant progress in the pac!
I think I bugged you enough down south for you to finally be fed up and lunge down there
hmmmmm. But this is a two board game. Or, for Axis, a one board one. ;)
@DizzKneeLand33 said in DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L:
hmmmmm. But this is a two board game. Or, for Axis, a one board one. ;)
yep yep I know!
ahh crap, I accidentally sent too many air and triplea didn’t stop me. I need to redo or revise somehow. what do you suggest? should I just redo the combats and take only what I’m allowed? or shall we just pretend I sent in only what’s allowed and then edit afterward? sorry about that, usually I’m more careful than that, but I had a few drinks lol and I guess I relied on triplea to enforce, which it didn’t
this is in regards to the midway and wake battles
I’m ok redoing if you wish, and I can keep your wake hit if in case you whiff there
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 marine and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 31 Sea Zone
1 marine and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 cruiser moved from 8 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
5 fighters moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
Combat - Americans
Battle in Midway
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Wake Island
Americans attack with 7 fighters, 1 marine and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 7 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 carriers moved from 8 Sea Zone to 31 Sea Zone
Combat Hit Differential Summary :
Italians : 0.67
Americans : 1.83
Japanese : 0.00
Sure that sounds cool – I don’t see the board but I trust your best judgment there, it’s all good. ;)