@Tyzoq - need scramble order and sub order?
StuckTojo Allies +20 -VS- dawgoneit Axis
-
my wife and i have the next 10 days off. we’re not going any
wheres but we have a bunch of projects we’re working on so i
might be a little slow on my turns. i will try to do at least 1 turn a day though. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 11 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 11 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 12 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 12 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 13 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 13 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to SikangPlace Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 11 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 11 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 12 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 12 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 13 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 13 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to SikangPlace Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship and 2 transports
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship and 2 transports
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 cruisers in Italian Somaliland, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
1 bomber moved from Iceland to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 carrier moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from Ontario to Alberta Saskatchewan ManitobaPlace Units - British
1 fighter placed in Union of South Africa
3 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
British undo move 3.
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 2 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 2 infantry
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in Burma change ownership: 1 aaGun and 2 infantry
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 93 Sea Zone to 97 Sea ZoneNon Combat Move - Italians
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
2 fighters moved from Queensland to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
2 fighters moved from Queensland to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Libya to Tobruk
1 fighter moved from Algeria to 81 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 5 infantry moved from Romania to Eastern Poland
3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 artilleries and 7 infantry moved from Poland to Eastern Poland
10 armour moved from Germany to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
3 armour moved from Greece to Romania
1 bomber moved from Southern Italy to Ukraine
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Southern Italy to Egypt
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Finland to Karelia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from France to 113 Sea ZoneCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Eastern Poland
Germans attack with 10 armour, 10 artilleries and 19 infantry
Russians defend with 1 infantry
Germans roll dice for 10 armour, 10 artilleries and 19 infantry in Eastern Poland, round 2 : 15/39 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 armour, 10 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 bomber moved from Ukraine to Poland
1 fighter moved from 113 Sea Zone to Poland
3 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
8 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 5 infantry moved from Romania to Eastern Poland
3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 artilleries and 7 infantry moved from Poland to Eastern Poland
10 armour moved from Germany to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
3 armour moved from Greece to Romania
1 bomber moved from Southern Italy to Ukraine
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Southern Italy to Egypt
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Finland to Karelia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from France to 113 Sea ZoneCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Eastern Poland
Germans attack with 10 armour, 10 artilleries and 19 infantry
Russians defend with 1 infantry
Germans roll dice for 10 armour, 10 artilleries and 19 infantry in Eastern Poland, round 2 : 15/39 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 armour, 10 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 bomber moved from Ukraine to Poland
1 fighter moved from 113 Sea Zone to Poland
3 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
8 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 bomber
EDIT: Adding units owned by Germans to Romania: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 fighters moved from Belarus to Baltic States
1 mech_infantry moved from Shensi to Yunnan
Chinese take Yunnan from JapaneseCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
8 infantry moved from Buryatia to Amur
6 infantry moved from Yenisey to Timguska
2 aaGuns and 4 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Shensi to Novosibirsk
1 infantry moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Russia to Bryansk
2 fighters moved from Baltic States to Bryansk
1 fighter moved from Bessarabia to Bryansk
2 aaGuns, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Belarus to Smolensk
2 aaGuns, 1 artillery and 14 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Belarus to ArchangelPlace Units - Russians
1 infantry placed in Volgograd
1 armour, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
3 artilleries and 5 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Kansu
2 bombers moved from Anhwe to Kansu
3 fighters and 3 tactical_bombers moved from Anhwe to Szechwan
4 fighters and 4 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 3 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 11/14 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
4 infantry moved from Manchuria to 19 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Korea
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 fighters moved from 36 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
3 fighters and 3 tactical_bombers moved from Yunnan to Kweichow
2 bombers moved from Kansu to Kweichow
1 armour moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 artillery and 4 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
3 armour moved from Egypt to Iraq
1 tactical_bomber moved from 81 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to Southern FranceCombat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
British roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits
Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in Iraq
British attack with 3 armour, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Union of South Africa to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns, 2 armour and 2 mech_infantrys moved from India to Burma
2 artilleries and 6 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to BurmaPlace Units - British
1 airfield placed in Gibraltar
1 armour and 2 infantry placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 fighters moved from Sumatra to India
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 fighters moved from Sumatra to India
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Romania to Belarus
1 fighter moved from Poland to Belarus
1 armour moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
10 armour, 10 artilleries and 16 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Baltic StatesCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 10 armour, 10 artilleries and 16 infantry
Russians defend with 1 infantry
Germans roll dice for 10 armour, 10 artilleries and 16 infantry in Western Ukraine, round 2 : 19/36 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 10 armour, 10 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 armour moved from Romania to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Poland to Eastern Poland
8 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Karelia to Novgorod
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 fighter and 2 tactical_bombers moved from Southern Italy to Eastern Poland
2 tactical_bombers moved from Southern Italy to Eastern Poland
1 artillery and 2 infantry moved from Southern France to FrancePlace Units - Germans
3 armour, 1 artillery, 1 infantry and 4 mech_infantrys placed in Germany
1 armour and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser and 1 submarine
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 1 submarine and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
3 fighters moved from Bryansk to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 4 fighters and 2 infantry in Belarus, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 4 fighters and 1 infantry in Belarus, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 fighters moved from Belarus to Russia
1 armour and 2 mech_infantrys moved from Smolensk to Russia
1 artillery and 3 infantry moved from Archangel to Vologda
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
4 aaGuns, 3 artilleries and 25 infantry moved from Bryansk to Russia
1 armour moved from Russia to Samara
1 armour moved from Novosibirsk to Samara
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 4 infantry moved from Yenisey to Timguska
2 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
1 armour and 1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to TambovPlace Units - Russians
1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 3 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
3 infantry moved from Kwangsi to Yunnan
1 armour moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangtung
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
1 bomber moved from Kweichow to 37 Sea Zone
1 bomber moved from Kweichow to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to CelebesCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Celebes
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese retreated
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 fighter owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour and 1 tactical_bomber in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour and 1 tactical_bomber in Szechwan, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kansu
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kansu, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 bomber moved from 37 Sea Zone to Kwangsi
1 bomber moved from 43 Sea Zone to Kwangsi
2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs





