Scramble 111 but not 110
sub fights in 106 and dies first.
Sorry about the delay in that turn. I realised I didn’t handle the Italian turn correctly and wasn’t sure what to do. Was almost falling asleep at the keyboard and missed the danger you had put Egypt in. Ouch! Egypt doesn’t seem that recoverable in the short term.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun and 6 infantry moved from Amur to Buryatia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.83
Sorry about the delay in that turn. I realised I didn’t handle the Italian turn correctly and wasn’t sure what to do. Was almost falling asleep at the keyboard and missed the danger you had put Egypt in. Ouch! Egypt doesn’t seem that recoverable in the short term.
no problem, and yah true, but still you have some good things going for you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 59 PUs;
Japanese buy 3 artilleries, 2 bombers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 armour moved from Szechwan to Kansu
Japanese take Shensi from Chinese
Japanese take Kansu from Chinese
1 armour moved from Szechwan to Tsinghai
Japanese take Sikang from Chinese
Japanese take Tsinghai from Chinese
1 fighter, 1 infantry and 1 tactical_bomber moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Kweichow
1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 3 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 bomber moved from Shantung to Kiangsu
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters, 2 infantry, 1 marine, 5 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
1 infantry and 1 tactical_bomber moved from Shantung to Kiangsu
1 bomber moved from Shantung to Kiangsi
1 fighter moved from Shantung to Hunan
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters, 5 submarines and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters, 5 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 8 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 8 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win, taking Midway from Americans with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Kiangsi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of West India from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 bomber and 1 tactical_bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsi to Japan
1 fighter moved from Hunan to Shantung
1 tactical_bomber moved from Kweichow to Shantung
1 mech_infantry moved from Szechwan to Tsinghai
1 artillery moved from Szechwan to Shensi
1 mech_infantry moved from Yunnan to Shensi
2 mech_infantrys moved from Yunnan to Sikang
2 artilleries moved from Yunnan to Szechwan
2 armour moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from India to West India
3 artilleries moved from India to Burma
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 3 tactical_bombers moved from 8 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 artilleries placed in Shantung
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 3.33
Japanese : -3.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kiangsi
1 infantry placed in Hunan
1 infantry placed in Kiangsu
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 8 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to France
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
1 bomber moved from Anhwe to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 1.67 expected hits
Italians roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in France
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in France, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in France
Americans win, taking France from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from France to 98 Sea Zone
1 bomber moved from French Indo China to Anhwe
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
4 carriers and 1 fighter moved from 26 Sea Zone to 22 Sea Zone
4 fighters and 1 tactical_bomber moved from Anhwe to 22 Sea Zone
3 destroyers moved from 26 Sea Zone to 22 Sea Zone
6 submarines moved from 26 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 26 Sea Zone to 63 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 transport moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 carriers, 2 destroyers and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 10 Sea Zone to 51 Sea Zone
2 submarines moved from 10 Sea Zone to 1 Sea Zone
1 aaGun and 2 infantry moved from Alaska to British Columbia
Place Units - Americans
1 harbour placed in Marianas
8 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kiangsi
1 infantry placed in Hunan
1 infantry placed in Kiangsu
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 1 fighter and 2 tactical_bombers moved from Iraq to 81 Sea Zone
2 fighters moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 81 Sea Zone
1 bomber moved from Union of South Africa to 81 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
2 cruisers and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
5 infantry moved from Algeria to 92 Sea Zone
5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
5 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
Combat - British
Battle in 81 Sea Zone
British attack with 2 bombers, 4 fighters and 4 tactical_bombers
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 81 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 81 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
1 tactical_bomber owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 81 Sea Zone
British roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 81 Sea Zone, round 3 : 5/8 hits, 4.83 expected hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 81 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 81 Sea Zone
British win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for British: 2 fighters and 2 tactical_bombers
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 76 Sea Zone
British attack with 2 cruisers, 1 destroyer and 2 transports
Italians defend with 1 destroyer
British roll dice for 2 cruisers, 1 destroyer and 2 transports in 76 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 76 Sea Zone
British win with 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Trans-Jordan
British attack with 2 artilleries and 7 infantry
Italians defend with 1 armour and 2 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 artilleries and 7 infantry in Trans-Jordan, round 2 : 2/9 hits, 2.17 expected hits
Italians roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Ethiopia
Non Combat Move - British
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
3 aaGuns, 2 artilleries and 1 infantry moved from Persia to Iraq
1 armour, 1 artillery and 3 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from Normandy Bordeaux to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 98 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.50
British : 1.17
Americans : -0.00
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Italians take Novosibirsk from Russians
2 artilleries, 2 infantry and 1 marine moved from Tanganyika Territory to Rhodesia
1 infantry moved from Western Germany to France
2 fighters moved from Southern Italy to France
Combat - Italians
Battle in Rhodesia
Italians attack with 2 artilleries, 2 infantry and 1 marine
British defend with 1 armour, 1 artillery and 3 infantry
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Rhodesia, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Rhodesia, round 2 : 3/5 hits, 1.83 expected hits
1 marine owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Rhodesia
Italians roll dice for 2 artilleries in Rhodesia, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Rhodesia, round 3 : 3/4 hits, 1.50 expected hits
2 artilleries owned by the Italians lost in Rhodesia
British win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -16
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Casualties for British: 1 infantry
Battle in France
Italians attack with 2 fighters and 1 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in France, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in France
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from France to Southern Italy
1 armour and 2 infantry moved from Tobruk to Libya
Place Units - Italians
8 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,3,1,2,5,3,5,6,1,5,1,1,5
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 2.67
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in Java
Non Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 22 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 22 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 cruiser moved from 92 Sea Zone to 89 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
3 bombers and 3 fighters moved from Bryansk to Russia
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Moscow?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
3 bombers and 3 fighters moved from Bryansk to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 3,7,8 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Samara
2 armour and 4 mech_infantrys moved from Volgograd to Bryansk
3 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 mech_infantry moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Western Germany to Bryansk
5 armour moved from Poland to Western Ukraine
3 bombers and 3 fighters moved from Russia to Bryansk
2 mech_infantrys moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
7 artilleries placed in Western Germany
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 35 artilleries and 48 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 3 armour, 35 artilleries and 48 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 35 artilleries and 48 infantry in Samara, round 2 : 30/86 hits, 27.00 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 armour, 35 artilleries and 47 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Iraq
2 aaGuns moved from Russia to Samara
1 infantry moved from Archangel to Nenetsia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 73 PUs;
Japanese buy 2 armour, 1 artillery, 1 fighter, 6 infantry, 2 marines and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Shantung
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Shensi to Hopei
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Kwangsi
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from Japan to Hunan
1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 bomber moved from Japan to Hopei
1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
1 bomber moved from Japan to Hunan
1 bomber moved from Japan to Hopei
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hunan, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Hopei, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
2 bombers moved from Hopei to Shantung
1 mech_infantry moved from Sikang to Kansu
3 artilleries and 1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from Hunan to French Indo China
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
8 infantry moved from India to West India
2 artilleries, 2 infantry and 1 marine moved from Midway to 25 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 infantry, 1 marine, 5 submarines, 3 tactical_bombers and 2 transports moved from 25 Sea Zone to 16 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 infantry, 1 marine, 5 submarines, 3 tactical_bombers and 2 transports moved from 16 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
Place Units - Japanese
3 submarines placed in 6 Sea Zone
2 armour and 1 artillery placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in India
1 fighter and 2 marines placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : -0.83
Hmm, I was hoping Japan could win the game shortly but it doesn’t seem that is happening any time soon.
Be interesting to see what your US fleet does this turn.
stick around, got scrambling orders coming soon
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 44 Sea Zone
1 transport moved from 22 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to Celebes
1 battleship and 3 cruisers moved from 22 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
Americans take 44 Sea Zone from Japanese
Combat - Americans
Combat Hit Differential Summary :
scramble in 95?
No scramble.