I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?17L Amon-Sul (Axis) vs Simon (Allies) - BM 3.0 (3.3.)
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unbeliveable shiity dice at gibraltar
:x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x
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yes, something is wrong with either forum page or triple a
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unbeliveable shiity dice at gibraltar
:x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x
I thought I had enough to deter an attack.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Italians
3 artilleries, 3 infantry and 1 marine moved from Northern Italy to 95 Sea Zone
3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
3 artilleries, 3 infantry and 1 marine moved from 92 Sea Zone to GibraltarPurchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
British defend with 3 fighters and 1 harbour; Americans defend with 1 artillery, 2 fighters and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits
British roll dice for 1 artillery, 5 fighters and 1 infantry in Gibraltar, round 2 : 6/7 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 marine owned by the Italians, 2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 fighter owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery and 2 fighters in Gibraltar, round 3 : 0/3 hits
British roll dice for 4 fighters in Gibraltar, round 3 : 4/4 hits
2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
British win with 4 fighters remaining. Battle score for attacker is -29
Casualties for Italians: 3 artilleries, 2 fighters, 3 infantry and 1 marine
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Italians
1 carrier, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to BelarusPlace Units - Italians
1 armour, 2 artilleries, 3 infantry and 1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPurchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Battle in Caroline Islands
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Belarus to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Caucasus to Rostov
Germans take Rostov from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Urals
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Belarus to Karelia
1 fighter moved from 112 Sea Zone to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 armour moved from French Equatorial Africa to French West Africa
Germans take French Central Africa from British
Germans take French West Africa from British
1 mech_infantry moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Ethiopia to Kenya
Germans take Kenya from British
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
3 armour and 9 mech_infantrys moved from Turkmenistan to West India
1 infantry moved from Eastern Persia to West India
1 bomber and 3 mech_infantrys moved from Persia to West IndiaPurchase Units - Germans
Germans buy 3 artilleries, 8 infantry, 14 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 transport
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Battle in Karelia
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Norway from British, taking Karelia from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Germans attack with 3 armour, 1 bomber, 1 infantry and 12 mech_infantrys
British defend with 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Germans win, taking West India from UK_Pacific with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 11 mech_infantrys
Casualties for British: 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Battle in Urals
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Buryatia to Yenisey
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Caucasus
1 bomber moved from West India to French Indo China
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Sikang
1 mech_infantry moved from Novosibirsk to Shensi
1 fighter moved from Karelia to Novgorod
14 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 armour and 9 mech_infantrys moved from Romania to Western Ukraine
2 mech_infantrys moved from Belarus to Western Ukraine
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Egypt to IraqPlace Units - Germans
1 submarine and 1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Western Germany
10 mech_infantrys placed in Romania
3 mech_infantrys placed in PersiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 81 PUs (2 lost to blockades); end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
not sure if the allies can come back after germany being so strong
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 20
Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Volgograd to Caucasus
1 artillery and 5 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Tambov to Samara
4 infantry moved from Russia to Samara
2 artilleries and 5 infantry moved from Russia to Vologda
1 artillery moved from Evenkiyskiy to TimguskaPurchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 5 infantry in Vologda, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery in Timguska, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits
1 artillery owned by the Russians lost in Timguska
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 5 infantry in Kazakhstan, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery and 4 infantry in Kazakhstan, round 3 : 1/5 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 aaGun owned by the Italians lost in Kazakhstan
Russians roll dice for 1 artillery and 4 infantry in Kazakhstan, round 4 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 6 infantry in Caucasus, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Samara, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun and 3 infantry moved from Volgograd to Caucasus
2 artilleries and 15 infantry moved from Ukraine to Bryansk
1 aaGun, 5 artilleries and 5 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
7 infantry moved from Volgograd to SamaraPlace Units - Russians
2 artilleries, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
not sure if the allies can come back after germany being so strong
I want to see what Japan does first.
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Game History
Round: 20
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 mech_infantry moved from Malaya to Burma
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 armour moved from Szechwan to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery moved from Kwangtung to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
2 artilleries and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea ZonePurchase Units - Japanese
Japanese buy 4 destroyers and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Celebes
Japanese attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 2 armour, 1 artillery and 4 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 artillery moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Kansu to Kweichow
1 mech_infantry moved from Suiyuyan to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Tsinghai to Suiyuyan
2 carriers and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 44 Sea Zone
2 carriers moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea ZonePlace Units - Japanese
4 destroyers and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
Japan strong :)
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gg
I’ve posted the result.
I think I made a number of mistakes this game but I think the critical one was not guarding the mid east enough.
I’m up for a rematch if you are.
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gg
I’ve posted the result.
I think I made a number of mistakes this game but I think the critical one was not guarding the mid east enough.
I’m up for a rematch if you are.
yeah, the mid east cost U the game.
i made a number of mistakes too.
which side would like to play? i can not promise u too fast play, so the game will probably go to 2018, is that ok for u?
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well U played solid, 20 rounds it was.
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Wouldn’t mind going Allies again.
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i am too tired now. i ll start the game tomorow or day after tomorow.
cheers





